StarMade v0.199.169 - Faster Chunk Loading, Lag Correction, Physics Optimization, Cannon/Beam Hit Op
One major bottleneck of the old system (even more so with the new chunk32 system) was the final step of loading or generating chunks for the game. The step of putting the blocks in the game physically and updating all logical dependencies as well as center of mass, tensors, and other metadata. Since this step was done in the main thread, it often caused fps drops, and/or stalling (small freezes). This was mostly visible when starting up. Most of the work has now been put into the generator threads that load the chunks. This archives much faster chunk loading as it utilizes multicore processors. The data that needs to be in sync with the main thread is prepared and applied in one step per chunk. It doesn’t eliminate all the short freezes on startup, but it makes it considerably better. It also improves general loading speed by about 30%-40% (reported by our testing team).
Positional data is now sent dynamically based on where the players are. The further away an object is from you, the fewer position updates you will receive. This will improve bandwidth usage on bigger servers by a lot since the positional data is at least 50% of the total data sent.
As you all know, when going fast and trying to hit an equally fast ship, stuff starts to jitter around. This is now fixed. The new lag correction algorithm does a much better job at smoothing client and server differences out. Speeds up to 300m/s had no noticeable jitter on the official test server. However, sector changes still cause your ships to jitter, that’s a different issue.
Although physics performance on single entity ships is in a much better place now, stuff gets to a crawling halt when two bigger ships with docked entities meet. This is now optimized to run several times faster (from around 1fps on two big ships with 200+ entities colliding to around 40-60, coming from 80 fps).
Block modifications in general, but especially block damage and removal caused by cannons, damage and salvage beams have been sped up considerably. Volleys from capital ships will no longer turn the game into a slide show. From testing results, weapons that used to freeze your game for several seconds per volley, barely affect your FPS now. This combined with the physics optimization should make ship battles a lot more enjoyable.
T1830 Block information for russian/traditional chinese cause freezes T1025 Joystick and Gamepad support broken
[ 2016-08-26 14:25:51 CET ] [ Original post ]
Greeting citizens, ~ Since mainly we are working on the NPC factions feature at the moment, which is a big update with a lot of planning, design, and architecture, the updates during this period will contain smaller features, fixes, and optimizations. However, this doesn’t mean that the updates won’t have any impact. The latest optimizations make ship battles, including capital ship fights a lot more fluent.
Faster Chunk Loading
One major bottleneck of the old system (even more so with the new chunk32 system) was the final step of loading or generating chunks for the game. The step of putting the blocks in the game physically and updating all logical dependencies as well as center of mass, tensors, and other metadata. Since this step was done in the main thread, it often caused fps drops, and/or stalling (small freezes). This was mostly visible when starting up. Most of the work has now been put into the generator threads that load the chunks. This archives much faster chunk loading as it utilizes multicore processors. The data that needs to be in sync with the main thread is prepared and applied in one step per chunk. It doesn’t eliminate all the short freezes on startup, but it makes it considerably better. It also improves general loading speed by about 30%-40% (reported by our testing team).
Bandwidth Optimization
Positional data is now sent dynamically based on where the players are. The further away an object is from you, the fewer position updates you will receive. This will improve bandwidth usage on bigger servers by a lot since the positional data is at least 50% of the total data sent.
Lag Correction
As you all know, when going fast and trying to hit an equally fast ship, stuff starts to jitter around. This is now fixed. The new lag correction algorithm does a much better job at smoothing client and server differences out. Speeds up to 300m/s had no noticeable jitter on the official test server. However, sector changes still cause your ships to jitter, that’s a different issue.
Physics Optimization
Although physics performance on single entity ships is in a much better place now, stuff gets to a crawling halt when two bigger ships with docked entities meet. This is now optimized to run several times faster (from around 1fps on two big ships with 200+ entities colliding to around 40-60, coming from 80 fps).
Cannon/Beam Hit Optimization
Block modifications in general, but especially block damage and removal caused by cannons, damage and salvage beams have been sped up considerably. Volleys from capital ships will no longer turn the game into a slide show. From testing results, weapons that used to freeze your game for several seconds per volley, barely affect your FPS now. This combined with the physics optimization should make ship battles a lot more enjoyable.
Bug Fixes
T1830 Block information for russian/traditional chinese cause freezes T1025 Joystick and Gamepad support broken
- Fixed a layout issue for the Pixel texture pack.
- Turret power sharing (for AI) now looks at every chain before it stops firing. The threshold is still 35% of max power capacity (but per chain now).
- Fixed an issue where destroyed blocks would re-appear (client side only) in some cases.
StarMade
Schine, GmbH
Schine, GmbH
2014-12-04
Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
Game News Posts 115
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(2175 reviews)
http://www.star-made.org
https://store.steampowered.com/app/244770 
The Game includes VR Support
StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]
A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
Key Features:
- Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
- Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
- Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
- Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
- Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.
Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU. - Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
- Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
- Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
MINIMAL SETUP
- OS: Ubuntu 14.04 - 64 bit
- Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
- OS: Ubuntu 15.04 - 64 bit
- Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
- Storage: 3 GB available space
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