StarMade v0.199.253 - Fog of War and Display Block Upgrade
Most of you already know this mechanic in one way or another. This is how it works in StarMade in its current state: Fog of war happens on a per-system level with local granularity. This means that any sector and its neighbors become ‘scanned’ instantaneously when visited, and they keep being visible in the map until you log out (for personal usage) or the server/game restarts (for faction usage). You can ‘scan’ a system if you have visited at least 15 of its sectors (trackable in the galaxy map) or if you simply use your scanner. A system will be always visible in the map once available. The reason for this two tier-system is simply scalability, as it would cause immense database load (and size) for an entirely per-sector fog of war. Keep in mind that the Fog of War system is subject to change, since it’s an important piece of the NPC update. Scanners will also likely be rebalanced to be better at exploring. The system also already supports trigger based and time based “re-fogging” of areas.
Factions share their fog of war. This not only means that newly scanned systems are instantly available to all members, but it also means that factions share progress per system: if a 16-member faction all warps into different sectors within a system, they would reveal it instantly. There is also a new permission available for faction ranks: Fog of War Sharing This means that factions don’t have to share their information to new members they don’t trust yet. However, once the information is shared, the player will retain the gathered fog of war information, even in the event they lose the permission or get kicked from the faction entirely. At the same time, a player will always share their personal fog of war information when they join a faction, even at a rank that doesn’t provide the player with any faction fog of war data in return. Additionally, a member with the ‘Faction Edit’ permission can share the faction’s fog of war information with other factions. This option is available in the diplomacy panel.
In addition to last update’s new copy function, you are now able to modify the content of your display blocks in even more ways. When copying the content from one display block to another, you can now use the following tags: [shield], [shieldCap], [shieldPercent], [power], [powerCap], [powerPercent], [auxPower], [auxPowerCap], [auxPowerPercent], [structureHp], [structureHpCap], [structureHpPercent], [armorHp], [armorHpCap], [armorHpPercent], [mass], [blockCount], [sector], [system], [name], [docked], [cloaked], [jamming], [speed]
Progress on the NPC update is steady, but we might need a 4-week release period to get the NPC update done more quickly. As always, thanks for playing StarMade! ~ The Schine Team
[ 2016-10-07 23:28:08 CET ] [ Original post ]
Greetings, Citizens ~ In the process of working on NPC Factions, we’ve been doing what we can to release those pieces of it that work on their own. One such piece is the Fog of War.
Fog of War
Most of you already know this mechanic in one way or another. This is how it works in StarMade in its current state: Fog of war happens on a per-system level with local granularity. This means that any sector and its neighbors become ‘scanned’ instantaneously when visited, and they keep being visible in the map until you log out (for personal usage) or the server/game restarts (for faction usage). You can ‘scan’ a system if you have visited at least 15 of its sectors (trackable in the galaxy map) or if you simply use your scanner. A system will be always visible in the map once available. The reason for this two tier-system is simply scalability, as it would cause immense database load (and size) for an entirely per-sector fog of war. Keep in mind that the Fog of War system is subject to change, since it’s an important piece of the NPC update. Scanners will also likely be rebalanced to be better at exploring. The system also already supports trigger based and time based “re-fogging” of areas.
Faction Sharing
Factions share their fog of war. This not only means that newly scanned systems are instantly available to all members, but it also means that factions share progress per system: if a 16-member faction all warps into different sectors within a system, they would reveal it instantly. There is also a new permission available for faction ranks: Fog of War Sharing This means that factions don’t have to share their information to new members they don’t trust yet. However, once the information is shared, the player will retain the gathered fog of war information, even in the event they lose the permission or get kicked from the faction entirely. At the same time, a player will always share their personal fog of war information when they join a faction, even at a rank that doesn’t provide the player with any faction fog of war data in return. Additionally, a member with the ‘Faction Edit’ permission can share the faction’s fog of war information with other factions. This option is available in the diplomacy panel.
Display Block Upgrade
In addition to last update’s new copy function, you are now able to modify the content of your display blocks in even more ways. When copying the content from one display block to another, you can now use the following tags: [shield], [shieldCap], [shieldPercent], [power], [powerCap], [powerPercent], [auxPower], [auxPowerCap], [auxPowerPercent], [structureHp], [structureHpCap], [structureHpPercent], [armorHp], [armorHpCap], [armorHpPercent], [mass], [blockCount], [sector], [system], [name], [docked], [cloaked], [jamming], [speed]
- '[PASSWORD]text': The text in this block will not show up.
- '[ADD]text': The text after [ADD] is added to the existing text of the connected block ([ADD] must be in the very front)
- '[DEL]number': Removes an amount of characters from the conneted block ([DEL] must be in the very front)
- '[REPLACEFIRST]regexp[WITH]replacement': use java conform regular expressions to replace specific text ([REPLACEFIRST] must be in the very front)
- '[REPLACEALL]regexp[WITH]replacement': use java conform regular expressions to replace specific text ([REPLACEALL] must be in the very front)
Further Development
Progress on the NPC update is steady, but we might need a 4-week release period to get the NPC update done more quickly. As always, thanks for playing StarMade! ~ The Schine Team
StarMade
Schine, GmbH
Schine, GmbH
2014-12-04
Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
Game News Posts 115
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(2175 reviews)
http://www.star-made.org
https://store.steampowered.com/app/244770 
The Game includes VR Support
StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]
A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
Key Features:
- Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
- Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
- Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
- Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
- Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.
Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU. - Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
- Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
- Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
MINIMAL SETUP
- OS: Ubuntu 14.04 - 64 bit
- Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
- OS: Ubuntu 15.04 - 64 bit
- Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
- Storage: 3 GB available space
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