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Launcher v2.1.1

Greetings, Citizens ~ Terra here. There’s a new Launcher update live (v2.1.1!) as it’s fairly notable, I’d like to take a few minutes to discuss its features. I’ll go into a bit more detail than what’s listed in the…

Changelog


First, I’ve added a changelog that will give a quick rundown of everything new with this (and all future) releases. As you’d expect, this will display once per version, and you may view it again within the options window.

Backup Dialog


While restating the changelog entries (especially in order) seems redundant, one feature in particular deserves specific mention: the backup dialogue. It’s always prudent to have a backup of your settings and data prior to updates, and this makes doing so simple and painless. Clicking the [update] button presents the dialogue, which allows you to pick which sections to include in the backup, and its archive format. Alternatively, you can choose to skip the backup and simply continue with the update or cancel altogether. The backup format defaults to .zip on Windows and .tar.gz on Linux and OSX. (From my testing, the latter seems to have a better compression ratio.)
After completion, the dialogue will tell you the location of the saved backup. To support concurrent installs in the future, this location is in a backups folder within your StarMade game directory, e.g. S:SteamSteamAppscommonStarMadeStarMadeackups or X:gamesStarMadeackups or ~/games/StarMade/backups The backup’s filename is designed for easy reading at-a-glance, and includes the backup’s date, time, and from/to versions. It’s also ordered so the backups folder is automatically displayed chronologically when sorted by filename. The filename format does, however, make it slightly harder to interact with the archives via the command line. (Sorry about that.)
There is currently no pruning of excessive backups, though I will likely add this in the future.

Version Tracking


The launcher now reads the installed game version from the game’s version.txt file. This allows the launcher to detect Steam updates, as well as lays some groundwork for concurrent installs in the future. The launcher should support them as-is, but I will be adding official support in future updates.

Java Settings


A commonly-requested feature has been for greater control over settings passed to Java. Within the launcher options window, you will find a field that allows you to specify custom args to pass to Java. This field, of course, does not include memory settings, nor those passed to the game itself.
This version also fixes the inability to browse for custom Java installs.

Memory Validation


Despite its apparent simplicity, this was one of the more time-consuming features to add, requiring a rewrite of a decent amount of code. The memory settings window will no longer allow you to specify invalid settings or combinations, and will now alert you to what’s wrong. And perhaps more excitingly: it’s much more colourful!

Other Changes


This version also includes multiple backend improvements and significant updates to logging. It also fixes news post scrubbing, meaning there will no longer be swaths of text missing from the news feed.

Moving Forward


There are several large features I’ve been planning for a while, and now that the backup feature and most of the bugfixes are out of the way, I can begin working on them. These include:
  • Consolidating the various options dialogues into a single dialogue listing different sections, thereby giving much-needed additional screen estate for more controls (e.g. backup and logging settings). This will also make the launcher cleaner and more intuitive by creating a central location for these settings and useful information (the installed game build, the launcher version, the user’s account name, etc.). As a secondary benefit, this will fix (or simply avoid) a few of the long-standing bugs, such as stacking dialogues.
  • Offline support, as the launcher currently requires a connection to the Registry to function. The recent DNS attacks highlighted why this feature is so important. Coupled with this feature will be status indicators for the Registry and star-made.org.
  • Official support for concurrent game installs. While useful primarily for development testing, the community has shown interest in this as well.
  • Allowing the launcher to resize, and possibly breathing new life and style into its rather cramped (if pretty) design. I won’t list specifics as I’d hate to ruin the surprise.
  • And at last: Translations. As many languages’ translations will require more space than their English counterparts, this feature must come after the size and design changes.
The launcher has come a long way since its inception, and it still has a long way to go. Stay tuned for more updates! And as always, thank you for playing StarMade, ~ Terra and the Schine Team


[ 2016-11-26 02:43:42 CET ] [ Original post ]



StarMade
Schine, GmbH
  • Developer

  • Schine, GmbH
  • Publisher

  • 2014-12-04
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 115  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (2175 reviews)


  • Review Score

  • http://www.star-made.org
  • Website

  • https://store.steampowered.com/app/244770 
  • Steam Store

  • The Game includes VR Support



    StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]

  • Public Linux depots

  • A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.

    The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.

    Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.

    Dive into your own unique universe, and choose your path.

    Key Features:


    • Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
    • Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
    • Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
    • Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
    • Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.

      Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU.
    • Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
    • Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
    • Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 - 64 bit
    • Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
    • Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    RECOMMENDED SETUP
    • OS: Ubuntu 15.04 - 64 bit
    • Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
    • Storage: 3 GB available space
    GAMEBILLET

    [ 5951 ]

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    16.97$ (15%)
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    4.97$ (17%)
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    2.67$ (82%)
    1.00$ (90%)
    4.00$ (80%)
    7.99$ (20%)
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    2.65$ (82%)
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    0.38$ (92%)
    7.5$ (81%)
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    8.44$ (66%)
    3.0$ (85%)
    1.0$ (90%)
    11.24$ (25%)
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    1.2$ (85%)
    0.53$ (92%)
    2.44$ (81%)
    10.79$ (46%)
    1.88$ (92%)
    0.75$ (92%)
    0.85$ (83%)
    8.28$ (45%)
    2.0$ (90%)
    10.13$ (77%)
    7.5$ (70%)
    3.75$ (62%)
    5.25$ (74%)
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    7.49$ (63%)
    3.4$ (57%)
    19.59$ (30%)
    3.75$ (62%)
    0.75$ (81%)
    10.2$ (66%)
    9.89$ (34%)

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