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StarMade v0.199.357 - Texture Update

Greetings, Citizens ~ We hope you are having a wonderful holiday! As a nice way to wrap up the year, and as a holiday gift to you, we’re releasing some of Kupu’s beautiful eye candy. Our goal with this update is to step up the game’s visual fidelity without removing the familiar block designs and archetypes you’ve built your creations around. As well as texture improvements, we’ve implemented a few post processing and quality-of-life changes. This update should seamlessly improve the game’s visual experience at no performance cost.

Texture Update


We’ve been working on an overhaul of our default textures for some time now, and this release implements the first and largest portion of that overhaul with all-new ship and structure textures. Taking advantage of recent lighting improvements, these new textures provide better material definition, allowing glossy metals and matte plastics, and removing highlights where light should be occluded. Please note all screenshots below are all using the Linear Mag Filtering (Block) setting, at 256 resolution, with normal maps enabled.

We’ve also added a unique texture for the Auxiliary power block:
Visual Logic changes
  • Logic blocks that do not emit a high or low signal themselves are now green colour-coded. For example, a Sensor or Area Trigger block will no longer be blue, potentially confusing the player that it is emitting a High state.

  • The Pick-up Point rail block now has an OFF state texture when toggled with an activator.
  • The logic pipes are a little less glossy, and a little more in line with the rest of the universe.
Miscellaneous changes
  • Animations given to some decorative screens, water, etc. with more to come.
  • More blocks now make use of emissive textures, making those darker areas a little more exciting!
  • Fixed visual rotation errors. e.g. computers will now rotate correctly.
  • Water is now non-physical.
  • Lighting on 3D model objects is now a little more accurate.
  • New hotbar cursor, allowing better clarity when hovering over charged and charging systems. (Shoutout to Valck for finding this better solution in his mod).
  • Almost all artificially lit bevels within the textures have been removed, improving the illusion of cohesive lighting when rotated.
What don’t we get? This update does not include terrain, flora, resources or capsule art. Those will all be coming at a later date, as we still continue to refine the assets and implementation. There is a known issue of block shapes being harder to see in this icon set. It will be amended ASAP.

Shader Updates


  • New, softer bloomed suns.
  • New lens flare. Less lens glare.
  • Removed big Lens dirt.
  • Added smaller Lens dirt.
  • Cleaned up Display Modules a for extra clarity: the scan lines reduced in strength, the flicker removed, and colour brightened to fit better with surrounding screens and lights.
  • Patterns within the procedural backgrounds are now “softer.”
Please note unless Procedural Backgrounds and Bloom are enabled, you won’t see the changes to the backgrounds or stars mentioned here.

Asteroids


Reworked the asteroid resource placement system and fixing a bug causing inconsistent placement since the chunk32 update. A part of that was already in the previous update but wasn’t mentioned in the news update. In the server config, there are 2 new asteroid related values:
  • Asteroid resource chance
  • Asteroid resource size
This new system also adds the ability to generate more exciting features on asteroids in the future! Ruins and debris, anyone?

Extra Language Entries


We’ve found ~250 missing strings for translation, which we have added into this update. We expect there are still quite a few stray strings out there, which will take a while to locate. You can help out by reporting missing strings to our bug tracker phab.starma.de . We aim to have all missing strings included in the next update, ready for translation.

Bugfixes


We’ve added some minor bugfixes during the holidays:
  • T2106 NPC Faction Descriptions contain typos
  • T2105 Faction window "tab" area font is too large
  • T2103 Faction expansion takes the wrong systems
  • T2098 Fleet location broadcasted to clients on login
  • T2093 No pickup text when picking up credits
  • T1945 Flight mode minimap shows radar icons for radar jammed entities
  • T1895 invert hotbar scrolling direction (Council)
  • T1796 Close button of build mode info panel does nothing
  • T1734 display cursor coordinates in build mode (Council)
  • T1715 Username is erased after hitting enter/tab on username in online play
  • T1567 Crash on startup - /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found
  • T1394 Missile-Lock animation played after no longer selecting Lock on Missile
  • T1355 Mouse Option "Flip through hotbars... Without Control" incorrect
  • T905 Incorrect shield power consumption display values
  • T68 Incorrect texture face orientation
Most of us here at Schine are currently taking a break over the Christmas/New Year’s period. Expect to see us back in full swing by late January to mid February. Happy holidays from Schine, and we hope you have a wonderful new year! And as always, thank you for playing StarMade, ~ The Schine Team


[ 2016-12-31 03:01:23 CET ] [ Original post ]



StarMade
Schine, GmbH
  • Developer

  • Schine, GmbH
  • Publisher

  • 2014-12-04
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 115  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (2175 reviews)


  • Review Score

  • http://www.star-made.org
  • Website

  • https://store.steampowered.com/app/244770 
  • Steam Store

  • The Game includes VR Support



    StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]

  • Public Linux depots

  • A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.

    The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.

    Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.

    Dive into your own unique universe, and choose your path.

    Key Features:


    • Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
    • Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
    • Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
    • Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
    • Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.

      Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU.
    • Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
    • Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
    • Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 - 64 bit
    • Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
    • Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    RECOMMENDED SETUP
    • OS: Ubuntu 15.04 - 64 bit
    • Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
    • Storage: 3 GB available space
    GAMEBILLET

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    14.99$ (40%)

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