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Hello players, We are currently finalising the new version with lots of bugfixes. There are still a few bugs that need fixing. One of them is the "Fleets losing turrets" bug, which we have almost resolved. Because it's partially fixed, it's getting harder to reproduce, but we won't release before that is fixed. Since this is so hard to reproduce we would be thankful for any help on the current pre-build, especially clean server or singleplayer logs of this bug happening. The task is here for more information. Details on how to switch to pre-builds are here: https://steamcommunity.com/games/244770/announcements/detail/230088516619323169 What are clean logs? From the moment StarMade is launched, to when it is closed, almost every action you do is captured in a log file. A clean log is where the only actions logged are those directly related to the bug. To do this, a user must start the game, enter the world and solely focus on reproducing the specific bug. Once the bug has been located, the game must be closed directly after. Logs must then be uploaded to our bug tracker site (phab.starma.de). Restarting the game will push the log file down the list, and we will likely not be able to track it, so uploading ASAP is vital. Where are log files located? Logfiles are located directly in the StarMade/logs folder, for Steam users, this should be here: SteamsteamappscommonStarMadeStarMadelogs To test, check out the current pre-build from the pre-build branch. There is a new admin command '/fleet_debug_move x y z' which sends the fleet of the selected ship on patrol between the current sector and the target sector. It will also engage a special debug mode, shutting down the game to preserve logs, should the game notice a change in the docking of those ships. Debug stops either when restarting the game or using '/fleet_debug_stop' on either ship of the fleet. Once the bug has been reproduced, please upload the log files in the StarMade/log directory (compress with your preferred compression tool) in a reply to https://phab.starma.de/T2094 We suspect that the bug is still caused when jumping away either when the fleet is still loaded and above to move into an unloaded sector, or slightly after that. Thanks for helping and thanks for playing StarMade, ~ The Schine Team
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