Hello players, We are currently finalising the new version with lots of bugfixes. There are still a few bugs that need fixing. One of them is the "Fleets losing turrets" bug, which we have almost resolved. Because it's partially fixed, it's getting harder to reproduce, but we won't release before that is fixed. Since this is so hard to reproduce we would be thankful for any help on the current pre-build, especially clean server or singleplayer logs of this bug happening. The task is here for more information. Details on how to switch to pre-builds are here: https://steamcommunity.com/games/244770/announcements/detail/230088516619323169 What are clean logs? From the moment StarMade is launched, to when it is closed, almost every action you do is captured in a log file. A clean log is where the only actions logged are those directly related to the bug. To do this, a user must start the game, enter the world and solely focus on reproducing the specific bug. Once the bug has been located, the game must be closed directly after. Logs must then be uploaded to our bug tracker site (phab.starma.de). Restarting the game will push the log file down the list, and we will likely not be able to track it, so uploading ASAP is vital. Where are log files located? Logfiles are located directly in the StarMade/logs folder, for Steam users, this should be here: SteamsteamappscommonStarMadeStarMadelogs To test, check out the current pre-build from the pre-build branch. There is a new admin command '/fleet_debug_move x y z' which sends the fleet of the selected ship on patrol between the current sector and the target sector. It will also engage a special debug mode, shutting down the game to preserve logs, should the game notice a change in the docking of those ships. Debug stops either when restarting the game or using '/fleet_debug_stop' on either ship of the fleet. Once the bug has been reproduced, please upload the log files in the StarMade/log directory (compress with your preferred compression tool) in a reply to https://phab.starma.de/T2094 We suspect that the bug is still caused when jumping away either when the fleet is still loaded and above to move into an unloaded sector, or slightly after that. Thanks for helping and thanks for playing StarMade, ~ The Schine Team
StarMade
Schine, GmbH
Schine, GmbH
2014-12-04
Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
Game News Posts 115
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(2175 reviews)
http://www.star-made.org
https://store.steampowered.com/app/244770 
The Game includes VR Support
StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
Key Features:
- Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
- Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
- Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
- Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
- Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.
Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU. - Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
- Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
- Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
- OS: Ubuntu 14.04 - 64 bit
- Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
- OS: Ubuntu 15.04 - 64 bit
- Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
- Storage: 3 GB available space
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