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StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

Hotfix#4 (0.201.341):

  • Fix for servers with custom config coming up (not being able to move astronaut, crashes and other various issues this bug caused)
  • Fix for torch beam (didn't do enough damage to compensate for the fullhp encoding (has to do at least one byte of damage)
Hotfix#3(0.201.340):
  • Fixed possible crash when applying rules when entities apply changes at the same time
  • Fixed rail logic so only adjacent activation and basic button activate (still any logic block can be connected with c+v) (fix of hotfix#1 didn't apply yet)
  • Fixed crash in rule dialog (checkbox cleanup when the field wasn't initialized yet)
Hotfix#2(0.201.339):
  • Fixed error when spawning ships from blueprint items.
Hotfix#1 (0.201.338):
  • Fixed missing icons for new blocks
  • Fixed rail logic so only adjacent activation and basic button activate (still any logic block can be connected with c+v)
  • Fixed manual turret aim to be off by default to fix AI mobs not firing their turrets
Hello players, A new update is out. This will be the last major update before going into the heavy codebase changes of the Universe update. This will include updating lwjgl, java, and a lot of other things to their latest stable major releases, so a lot of refactoring has to be done. During this period until the universe update there will still be updates for the current versions along the way, but they will be mostly minor features, fixes and balance changes, as we will fully focus on the universe update from here.

Rule System


As said in the latest dev build, chasing a balance that would satisfy all types of players is nearly impossible, so the vanilla game is going to focus on the game as I envision it, while at the same time creating features so players can play the game like they want it to. Not only does this save a lot of time in development in the long run it also removes a lot of issues with balance since in the end it is subjective to the type of player. The rule system is essentially the beginning of an in-game modding system. It is built very general from the ground up and will be able to support any type of condition/action imaginable in the game. It comes with a full GUI in the main menu and in-game, which is capable of uploading and applying changes automatically while in-game. You can also import and export any amount of rules. This enables server admins to quickly setup a certain type of server without having to do all the configuration themselves. They can download and import anything they need. This update focused on getting the rule system to run. It also focused on making rules as performant as possible, which means that a rule is only checked if any parameter of a condition for the targeted object changes. It has a fair number of conditions and actions already present but there will be a LOT more to add along the way. Eventually the rules system will possibly also be used to create quests and other gameplay elements, so it can already be considered a very small part of the universe update in a way.

Tracking & Marking


With rules there is now also a way for admins to track ships. Conditions can be used to place a tracker on ships. Admins can also now mark ships. This is mainly for admins to manually check ships that trigger their conditions. New Admin commands:
  • player_get_block_amount (fixed target inventory)
  • entity_set_check_flag
  • entity_is_check_flag
  • entity_track
(all commands also work with *_UID)

New 3D Assets



Saber and Kupu finished some beautiful new 3D assets. There have been slight tweaks to existing model unwraps and their textures, and many new additions. New models include (from left to right):
  • Grate Wedge (previous Grate Wedge has been renamed to Grate Slope)
  • Metal Corner and Metal Bar
  • Beacon and Colored Light Corners and Light Bars
  • Light Rods
  • Paint Cans and Resource Capsules
  • Small Button and Small Activator
  • Red, Orange, Green Consoles and Console Inner and Outer Corners
We also improved the block editor to make it a lot easier to import and create new 3D assets. Additionally, some 3D assets now have different states when they are activated. We will expand that eventually to full animations on blocks for actions or just them being in idle state. This means you will be able to place animated modules on your ship. *Paint Cans and Resource Capsules have had their default orientation rotated 90 degrees so they place vertically like the Pipe model. These will need to be replaced in old builds.*

3D Collision Meshes


3D assets now have full detail collision detection for astronauts as well as small enough projectiles/beams. This means you can now even shoot between the bars of grates.

Balance


Two major changes to balance are:
  • Stabilization beam between reactor and stabilizers is removed
  • Integrity is removed
However, with the rules system both of these functions can be restored. Were currently working with community members on the Quickfire discord (a community driven initiative to help balance StarMade) to bring the games balance into a good state. The first step of doing that was to fix some essential bugs as well as provide more config capabilities and mechanics. Here are a few major and some minor changes to the balance already:
  • Removed integrity (can be re-added by rules)
  • Remove reactor stabilization beam (can be re-added by rules)
  • increased cannon speed from 25x to 40x server max speed
  • Increased armor bonus from 0.1 to 0.5 (bonus added on armor thickness)
  • Halved vertical cursor recoil
  • Beam damage reduction based on armor value of the block hit. 20% of armor value of block reduced per tick. (config option)
  • 2.5% flat cannon damage reduced if armor if penetrated (config option)
  • Config Option to add additional damage reduction based on armor thickness (currently unused)
There will likely be a lot more once the balance proposal is worked through. I have to disclaim though that I cant promise that everything proposed will make it in.

Full Changelog


  • Rule System
    • Full rule system with condition and actions to affect entities
    • Cascading Condition groups
    • Global rule assignment
    • Individual rule assignment
    • Full config export/import
    • Export/import of individual rulesets
    • Full GUI in tools main menu
    • Full GUI ingame with live synch feature
    • New ingame file browser
    • Added basic conditions (more to come)
    • Added basic actions (more to come)
    • Tracking feature
  • fixed advanced build mode raytrace bug where an imprecise physics test would sometimes select the wrong blocks
  • fixed physics bug where cannon shots would sometimes skip a chunk and do damage inside a structure
  • 3D assets can now use any existing shape to be represented
  • 3D assets can now use any arbitrary meshes as physics mesh to be represented
  • 3D assets can now have activated state meshes
  • Improved pipeline for mesh import with the block editor
  • turrets will no longer be able to shoot through other docked entities (they wont do damage to their docks)
  • improved fleet formation by refreshing ship sizes more frequently and taking ship size more into account for spacing between ships
  • Fixed Fleet not slowing down after move order (edited)
  • Added delay between weapon switches of AI. delay only applies to within type (from a cannon computer to another cannon computer etc.)
  • Added ai_weapon_switch_delay server config and admin command.
  • added effect SHIELD_HOTSPOT_RECHARGE_MODE to set to rely on recharge instead of capacity
  • added and exposed formula switching for power reactor
  • player_get_block_amount fixed target inventory
  • entity_set_check_flag
  • entity_is_check_flag
  • entity_track
  • all commands with *_UID
  • docked pull/push permission now saved in blueprint (edited)
  • server.cfg option to allow factories on ships (ALLOW_FACTORY_ON_SHIPS)
  • beacon light now is a flag in the block config
  • logic block is now a flag in the block config
  • updated loading screen tips to reflect game changes
  • Refactoring work
  • Increase missile tickrate to be more precise
  • Added and adapted server config missile target prediction value to prevent missiles from going after a targets previous position. Added admin command /missile_target_prediction . Make sure no missiles are spawned when using or those missiles might get confused.
  • Fixed race gates power usage
  • Fixed draw beams game option
  • Self cleaning waiting for for entities to dock message for the case that the object isnt in the db anymore. Reduced frequency of message for all other cases
  • Can now load blueprints directly onto docks
  • Server.cfg option to remove need to build shipyard structure (SHIPYARD_IGNORE_STRUCTURE)
  • Reduced roll speed to balance between rotational axis (more turn speed balance will come)
  • Orange and Blue Light Block color adjusted to differentiate from Yellow and Teal
  • AI ships now auto charge stealth drive (should fix fleet cloak/uncloak/jam)
Balance (all points are non final and might still change)
  • Removed integrity (can be re-added by rules)
  • Remove reactor stabilization beam (can be re-added by rules)
  • Balance: increased cannon speed from 25x to 40x server max speed
  • Balance: Increased armor bonus from 0.1 to 0.5 (bonus added on armor thickness)
  • Balance: Halved vertical cursor recoil
  • Balance: Beam damage reduction based on armor value of the block hit. 20% of armor value of block reduced per tick. (config option)
  • Balance: 2.5% flat cannon damage reduced if armor if penetrated (config option)
  • Balance: Config Option to add additional damage reduction based on armor thickness (currently unused)
If you find any issue please let us know in our discord and we will get get right into hotfixing. We wish you an awesome holidays and a very happy new year, Thank you for playing StarMade, - The Schine Team


[ 2019-01-08 15:39:40 CET ] [ Original post ]



StarMade
Schine, GmbH
  • Developer

  • Schine, GmbH
  • Publisher

  • 2014-12-04
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 115  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (2175 reviews)


  • Review Score

  • http://www.star-made.org
  • Website

  • https://store.steampowered.com/app/244770 
  • Steam Store

  • The Game includes VR Support



    StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]

  • Public Linux depots

  • A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.

    The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.

    Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.

    Dive into your own unique universe, and choose your path.

    Key Features:


    • Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
    • Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
    • Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
    • Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
    • Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.

      Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU.
    • Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
    • Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
    • Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 - 64 bit
    • Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
    • Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    RECOMMENDED SETUP
    • OS: Ubuntu 15.04 - 64 bit
    • Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
    • Storage: 3 GB available space
    GAMEBILLET

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