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Small Status Update

Hello players, sorry for the long time without an update. There was a lot of smaller technical stuff, as well as some research and other projects which made it hard to talk about specific things. What I can do, however, is give you a summary about the upcoming items well be working on for the Universe update in the following months:

  • Graphics Engine Update
    • Switch to deferred rendering for dynamic lighting: Deferred rendering will greatly increase the quality of rendering as it allows for a lot more light sources than forward rendering. The nice thing about this is that it will be possible to use the prebaked information as part of the deferred rendering to simulate ambient occlusion. And since even deferred rendering has limits in terms of light amount (around 50-100 light sources), we can use the prebaked system in a LoD system being able to still show unlimited amount of lights without slowdown.
    • Optimizations:
      • An all new backwards LoD system that will decrease the number of polygons very significantly.
      • Fast treebased occlusion culling, so areas that wouldnt be visible can be discarded before drawing.
  • Block container revamp
    • This is basically refactoring how block types, rotations, etc are handled. This will make it much easier to deal with bugs and to introduce new blocks.
  • Block Engine Update
    • The load system for sectors will be revamped. The goal is to preload data more efficiently, so that sector changes would be virtually unnoticable.
    • Saving and the block save structure will be revamped to be more efficient and safer (more guards against data loss/corruption, as well as features to prevent newer players from losing work due to a ship getting blown up (automatic versioned save feature on ships))
    • Moving all block data to direct memory, as well as possibly moving more expensive functions to native c++ code (lighting calculation, saving/loading)
  • Audio System
    • Research completed on best designs. System will make it possible to live edit sound effects ingame
  • Particle System
  • AI
    • AI Collision System
    • AI LoD (Collision sphere sweeping)
    • Crowd AI (AI positioning without fighting over space)
    • AI behavior layering (macro actions like getting to a position in the universe and micro like fighting against another ship)
    • AI mission system
    • AI behavior
  • Universe recreation
    • New structure
      • Hirachial Region System
      • Region ownership system
    • New NPC structure
      • overall NPC behavior
    • Place of Interest creation
    • Key area creation
    • Area specification
    • New stellar objects
    • New planet injection
    • Difficulty flow (for single player)
    • Event System
    • Void System
  • Population system
    • Low level NPC population
    • Population resources
Ill be talking more about each item during and after it is implemented (some of which are already partly done) Thanks you for playing StarMade, - The Schine Team


[ 2019-06-20 01:12:14 CET ] [ Original post ]



StarMade
Schine, GmbH
  • Developer

  • Schine, GmbH
  • Publisher

  • 2014-12-04
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 115  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (2175 reviews)


  • Review Score

  • http://www.star-made.org
  • Website

  • https://store.steampowered.com/app/244770 
  • Steam Store

  • The Game includes VR Support



    StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]

  • Public Linux depots

  • A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.

    The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.

    Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.

    Dive into your own unique universe, and choose your path.

    Key Features:


    • Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
    • Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
    • Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
    • Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
    • Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.

      Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU.
    • Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
    • Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
    • Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 - 64 bit
    • Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
    • Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    RECOMMENDED SETUP
    • OS: Ubuntu 15.04 - 64 bit
    • Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
    • Storage: 3 GB available space
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