TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Audio system finished, GUI scaling and better resource loader! [11 OCT - 29]

Image is of USS Endeavor, by Wilavid7. You can check out the progress of his ship here. Background image taken by 12yanogden. This is the third universe update dump copied from our official Discord server, in the channel #universe-update-dev-news-dump. To receive universe update news as it happens, join our Discord channel here: Join the StarMade Discord Server! Previous Discord dumps:

TL;DR Between the dates of the 21st of October - 29th, the following was done:
  • Audio system finished.
    • Remote audio events now implemented, allowing the server to send an audio event. These events are only sent to players in range of the actual source of the audio (with the option of sending globally). Saving bandwidth and removing a potential area for bugs.
    • Advanced audio events implemented.
    • New audio settings integrated. SFX is split up into sub mixers for GUI and in-game (engines, explosions etc.) allowing more control over audio volumes.
    • The only thing that's left is bugfixing and actually creating a soundtrack and SFX to put into the game and subsequently assigning them to audio events.
  • Settings redesign, cleaner code, slightly faster access to settings and a ton more versatility. Since the system has been changed, settings will reset when this update hits. Old settings.cfg files will not be compatible (server.cfg will be compatible). This is needed to integrate audio settings into the game and also paves the way for GUI scaling.
  • GUI scaling work began, updating the settings system makes it a lot easier to handle. Settings menus now have GUI scaling (see images below).
  • Refactored and modernised the resource loader (for loading audio, images, meshes, textures etc.) Now more modularised and robust.
What's coming up:
  • Overhaul of the individual block system. Putting all block variants into a better structure (wedges etc.), and an LoD system! LoD (level of detail) system basically decreases the complexity of a 3D object, for StarMade this would simplify a cube mesh to make a low poly representation of chunks. This should drastically increase rendering thoroughput, giving a performance boost and potentially allowing us to scale new planets up a bit.
  • Write/read overhaul, massive performance increases! Moving chunk data to unsafe native memory.
  • New universe creation.
Looking for screenshots! We're looking for StarMade screenshots to use in promotional materials and on the Steam library/store/news. Post your screenshots here: https://starmadedock.net/threads/screenshots-for-official-use.31422/ --- Below is the more detailed discord posts about development done --- October 21st The integration of the settings redesign is still in progress. Still gotta adapt a good chunk of settings references. Payoff is a much cleaner code, as well as a slightly faster access to settings, as well as a ton more versatility (settings can be any type now) This of course will mean that all settings will reset when the update hits, but they would anyways. old settings.cfg files will not be compatible, server.cfg will be compatible however (even though it now runs on the new system) October 22nd Not much news. Still adapting the code. SHould be done with that today or tomorrow Had to switch to a different IDE, as my current one keeps freezing on a class. Once i adapted it, it was all fine again October 23rd Yeah looks like eclipse does NOT like enums using lambdas in the constructor. However. I'm all done with the settings refactor spread over 4 commits it was quite sizable 713 additions and 420 deletions. 1,233 additions and 657 deletions. 152 additions and 278 deletions. 2,590 additions and 3,487 deletions. October 24th updating the setting system made it a lot easier to handle the GUI scaling. This is the gui scaled for 4k (in 2k resolution, so it looks a bit oversized). There is also a scaling in between.
October 25th Just spent about 3 hours on a bug involving clip areas checking in drop down menus. The problem was that the newly integrated graphics framework GLFW uses mouse Y positions counting from the top of the screen while the old lwjgl counted from the bottom. Good results though. Now got nice drop downs and sliders in the options instead of having to click though every single selection.
(which was basically the requirement for the audio settings, so now i can include the audio mixer into the settings) October 26th
the new audio settings. I split up SFX into sub mixers for GUI and ingame (engines, explosions etc) (to have more control over audio) October 27th Refactored and modernized the resource loader (for audio, images, meshes, textures, etc). Much more modularized, and robust. Implemented the last steps for the audio mixers and successfully assigned the first few sounds and it works as intended ingame. Only thing left is to test out the more complex sounds ingame as well as remotely triggered sounds. October 28th Advanced audio events are now implemented October 29th Remote audio events are now implemented (Server can send audio events. Those events are only sent to players in range of the actual source of the audio (with the option to send it globally, although it probably isn't needed since global event usually have a trigger on the clients anyways, so it can just fire directly). This saves on bandwidth, and removes a possible source of bugs (sounds from distant parts in the universe playing). This pretty much concludes the implementation of the sound system (minus possible bugs and actually assigning sounds for all the events. Assigning can be done by anyone (which was the goal here))


[ 2019-11-23 13:05:20 CET ] [ Original post ]



StarMade
Schine, GmbH
  • Developer

  • Schine, GmbH
  • Publisher

  • 2014-12-04
  • Release

  • Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 115  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (2175 reviews)


  • Review Score

  • http://www.star-made.org
  • Website

  • https://store.steampowered.com/app/244770 
  • Steam Store

  • The Game includes VR Support



    StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]

  • Public Linux depots

  • A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.

    The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.

    Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.

    Dive into your own unique universe, and choose your path.

    Key Features:


    • Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
    • Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
    • Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
    • Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
    • Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.

      Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU.
    • Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
    • Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
    • Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 - 64 bit
    • Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
    • Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
    RECOMMENDED SETUP
    • OS: Ubuntu 15.04 - 64 bit
    • Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
    • Storage: 3 GB available space
    GAMEBILLET

    [ 5951 ]

    3.51$ (12%)
    24.87$ (17%)
    12.71$ (15%)
    17.99$ (40%)
    24.95$ (17%)
    4.19$ (16%)
    16.79$ (16%)
    7.35$ (8%)
    1.15$ (81%)
    21.22$ (15%)
    3.47$ (83%)
    5.03$ (16%)
    1.71$ (83%)
    2.47$ (17%)
    4.12$ (17%)
    16.97$ (15%)
    8.47$ (15%)
    23.66$ (66%)
    1.69$ (15%)
    41.49$ (17%)
    26.09$ (13%)
    25.19$ (16%)
    1.00$ (90%)
    16.59$ (17%)
    3.86$ (81%)
    1.00$ (90%)
    12.42$ (17%)
    22.99$ (8%)
    12.36$ (51%)
    3.29$ (18%)
    GAMERSGATE

    [ 3198 ]

    11.62$ (54%)
    0.34$ (89%)
    1.5$ (85%)
    2.25$ (77%)
    9.37$ (63%)
    0.53$ (92%)
    4.49$ (55%)
    3.4$ (83%)
    19.99$ (20%)
    3.19$ (79%)
    3.67$ (47%)
    4.75$ (81%)
    1.13$ (92%)
    14.99$ (25%)
    34.99$ (30%)
    0.51$ (74%)
    4.73$ (68%)
    9.9$ (67%)
    6.6$ (74%)
    6.48$ (64%)
    0.38$ (92%)
    2.55$ (87%)
    2.63$ (62%)
    2.25$ (77%)
    13.49$ (10%)
    19.79$ (34%)
    1.35$ (77%)
    2.25$ (89%)
    0.53$ (92%)
    9.0$ (85%)

    FANATICAL BUNDLES

    Time left:

    0 days, 21 hours, 30 minutes


    Time left:

    23 days, 21 hours, 30 minutes


    Time left:

    5 days, 21 hours, 30 minutes


    Time left:

    36 days, 21 hours, 30 minutes


    Time left:

    42 days, 21 hours, 30 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 15 hours, 30 minutes


    Time left:

    3 days, 15 hours, 30 minutes


    Time left:

    12 days, 15 hours, 30 minutes


    Time left:

    19 days, 15 hours, 30 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE