STARMADE V0.202.86 - BALANCE CHANGES
To make modding and general extensions of the game easier the game's code is now unobfuscated.
The Quickfire Initiative configs are very different from the old defaults. The config set was created by Quickfire's core team of configurators, with input from other members of the community, including PvP enthusiasts, creative builders, and others. This is a complete overhaul of the game's configs. Most systems are balanced very differently than they were previously, including power consumption, mass, potency per block, and even some aspects of mechanics. As such, you should expect that most ships will require refits to function. The Quickfire team is available for any support, question, suggestion for changes, or barrage of rotten tomatoes on their thread here https://starmadedock.net/threads/the-quickfire-initiative-rebalancing-starmade.31326/ , or in their discord server https://discordapp.com/invite/45zmQBe
The Quickfire config changes cover a broad spectrum of StarMade's systems, which have been determined to be broken or imbalanced in the vanilla game. The following is a short overview of the most important changes, with a more comprehensive document of all changes available via a link below. Power: -Disabled stabilizer distance. -Set maximum power from stabilization to 100%. (25% was pointlessly unintuitive) Chambers: -Rebalanced chamber capacity requirements across the board (see document below) -Changed chamber size formula, to not force certain reactor sizes for optimal mass efficiency Thrusters: -Nerfed thruster scaling overall. There should be more variance in ship maneuverability and top speeds now depending on ship size and design. -Made diminishing returns on thrust harsher. -Increased TWR cap for max speed to 5.0 Armor: -Made armor lighter and more effective. -Made armor layering/stacking significantly more effective. (should make thick or slanted armor more viable) Shields: -Buffed shields relative to weapons overall -Nerfed/adjusted Anti Low Damage chamber to only block actual low damage relative to shield capacity -Buffed Anti High Damage chamber, lowered threshold for "High Damage" to better protect against large hits. Weapons: -Rebalanced weapons across the board -Removed cursor recoil on cannons -Helped to track down and resolve the infamous 'tunnelling' bug with cannon projectiles -Replaced the broken Doom Beam with a high-range pulse laser -Worked with Schine to fix missile guidance -Made missile capacity less restrictive -Adjusted bomb to hopefully be more usable (see document below) Other: -Buffed Tractor Beam -Adjusted some chamber abilities, such as scanning and Thrust Burst. A more detailed document is available here: https://docs.google.com/document/d/1qrqa4wB13Djx09Ql1atWfHxKD7MJCubFsidHwQgV3x4/edit Additional notes are available here: https://docs.google.com/document/d/1ilNdPmw-8wMq2nooUcBZhrYG3Z1IWA59vwSo8hhF9Js/edit Thanks to all the quifire members who developed and tested these changes. This will also likely be the last major change to balance for ships. Unless its absolutely necessary, changes after this will only affect smaller aspects. Thanks for playing StarMade, - The Schine Team
[ 2020-01-31 17:49:22 CET ] [ Original post ]
Hello players, The universe update is well underway and the code bases are now so different that any change on the old version takes a lot of time because of migrating. For this reason, this will probably be the last update on the non-universe-update version of StarMade. It introduces balance changes that the Quickfire initiative developed and tested.
Unobfuscation
To make modding and general extensions of the game easier the game's code is now unobfuscated.
Quickfire
The Quickfire Initiative configs are very different from the old defaults. The config set was created by Quickfire's core team of configurators, with input from other members of the community, including PvP enthusiasts, creative builders, and others. This is a complete overhaul of the game's configs. Most systems are balanced very differently than they were previously, including power consumption, mass, potency per block, and even some aspects of mechanics. As such, you should expect that most ships will require refits to function. The Quickfire team is available for any support, question, suggestion for changes, or barrage of rotten tomatoes on their thread here https://starmadedock.net/threads/the-quickfire-initiative-rebalancing-starmade.31326/ , or in their discord server https://discordapp.com/invite/45zmQBe
OVERVIEW
The Quickfire config changes cover a broad spectrum of StarMade's systems, which have been determined to be broken or imbalanced in the vanilla game. The following is a short overview of the most important changes, with a more comprehensive document of all changes available via a link below. Power: -Disabled stabilizer distance. -Set maximum power from stabilization to 100%. (25% was pointlessly unintuitive) Chambers: -Rebalanced chamber capacity requirements across the board (see document below) -Changed chamber size formula, to not force certain reactor sizes for optimal mass efficiency Thrusters: -Nerfed thruster scaling overall. There should be more variance in ship maneuverability and top speeds now depending on ship size and design. -Made diminishing returns on thrust harsher. -Increased TWR cap for max speed to 5.0 Armor: -Made armor lighter and more effective. -Made armor layering/stacking significantly more effective. (should make thick or slanted armor more viable) Shields: -Buffed shields relative to weapons overall -Nerfed/adjusted Anti Low Damage chamber to only block actual low damage relative to shield capacity -Buffed Anti High Damage chamber, lowered threshold for "High Damage" to better protect against large hits. Weapons: -Rebalanced weapons across the board -Removed cursor recoil on cannons -Helped to track down and resolve the infamous 'tunnelling' bug with cannon projectiles -Replaced the broken Doom Beam with a high-range pulse laser -Worked with Schine to fix missile guidance -Made missile capacity less restrictive -Adjusted bomb to hopefully be more usable (see document below) Other: -Buffed Tractor Beam -Adjusted some chamber abilities, such as scanning and Thrust Burst. A more detailed document is available here: https://docs.google.com/document/d/1qrqa4wB13Djx09Ql1atWfHxKD7MJCubFsidHwQgV3x4/edit Additional notes are available here: https://docs.google.com/document/d/1ilNdPmw-8wMq2nooUcBZhrYG3Z1IWA59vwSo8hhF9Js/edit Thanks to all the quifire members who developed and tested these changes. This will also likely be the last major change to balance for ships. Unless its absolutely necessary, changes after this will only affect smaller aspects. Thanks for playing StarMade, - The Schine Team
StarMade
Schine, GmbH
Schine, GmbH
2014-12-04
Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
Game News Posts 115
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(2175 reviews)
http://www.star-made.org
https://store.steampowered.com/app/244770 
The Game includes VR Support
StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]
A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
Key Features:
- Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
- Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
- Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
- Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
- Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.
Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU. - Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
- Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
- Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
MINIMAL SETUP
- OS: Ubuntu 14.04 - 64 bit
- Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
- OS: Ubuntu 15.04 - 64 bit
- Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
- Storage: 3 GB available space
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