Greetings citizens,
as announced this is a minor update by the community, already using the opened codebase.
It fixes a few bugs, as well adds a mod-loader.
Bug fixes:
- Fixed AI leading beam shots
- Fixed the "Require authentication" being enabled by default, making people unable to log into single player without uplink.
- Made factory progress bars not factoring in the Factory Bake Time chamber
- New UI for the blueprint manager
- Effects and defenses now use a more straightforward formula, where the defense rating subtracts a percentage of incoming damage in the corresponding offensive effect type
- Fixed an issue where all defense ratings were multiplied by zero. Defensive effects (such as armor chambers and innate defenses from the BlockBehaviorConfig) are now functional.
There is also an addition of an in-development mod loader. Note that there may be some bugs, please report these to the
StarLoader discord
Joining modded servers will automatically download the mods needed to join. Servers may still experience a few bugs, however, but hopefully not many.
The modding API is a work in progress and subject to change, but many of the core systems are in place. Check the StarLoader discord for tutorials.
The code is currently open on an invite-based system until we made sure that everything is in order. If you like to contribute, please feel free to send me (schema) a PM in the
StarMade discord.
(special thanks to all the people working on the code already, enabling new updates. Special thanks to the StarLoader Team & Community as well.)
Thanks for playing the game,
- schema, the Schine crew, and the StarLoader Team & Community.
[ 2021-10-16 12:28:17 CET ] [ Original post ]