0.203.158 - Balance Changes (Community Update)
Added API event for pirate spawn attempts.
Possible rework of current Missile - Missile weapon into some sort of ammo based system, similar to mines, and the Missile - Missile combination being turned into cluster missiles instead?
[ 2023-11-28 15:48:26 CET ] [ Original post ]
This update makes some minor adjustments to system balance and fixes a whole range of bugs and issues.
Feature Changelog:
- AI can now use Selected Target turrets by firing at the target of the main ship.
- AI can use Cannon-Missile weapons. Expanded AI firestate system under the hood, which should accommodate more complex conditional weapon operations if fancier things are added in the future.
System Balance Changes:
- Thruster blocks have had their individual mass reduced from 0.25 to 0.15 to match other system blocks.
- Beams have twice the tick rate and half the damage per tick, which should mitigate some of the Beam-Beam damage disparity against armor.
- Reduced Reactor Capacity cost for Top Speed Chamber levels to 8%/10%/12% respectively.
- Reduced Reactor Capacity cost for Thrust Blast Base chamber from 4% to 2%.
- Reduced Reactor Capacity cost for Thrust Blast Strength 1 chamber from 4% to 2%.
- Reduced Reactor Capacity cost for Thrust Blast Charge Speed 1 chamber from 4% to 2%.
- Reduced Reactor Capacity cost for Thrust Blast Multi-Charge 1 chamber from 4% to 2%.
API Changelog:
Added API event for pirate spawn attempts.
Bug Fixes:
- Fixed lighting colors for crystal sub-shapes being only white. Weapon stats menu now displays correct power usage.
- Adjusted AI targeting priority of Reactor blocks from 15 to 30 to match the targeting priority of Chambers.
- Fixed bug causing vertically-placed missiles fired by AI turrets to be fired straight at the turret rather than from the correct direction.
- Missiles now check armor at the place they hit and reduce damage accordingly (except Bombs).
- Bombs and Warheads correctly deal self-damage again.
- Inventory transfer rails now only need the actual pulling storage to pull, not both, in order to work.
- Semi fix for downloading block behavior softlock (turns out it's just an indefinite wait for server response).
- Entities made entirely of Cargo Space, intangible rails, and/or their pickup areas will now auto overheat.
- Fleets assigned to Fleet Mining will no longer target ghost asteroids, which should allow them to function more reliably than before.
Future Changes / Ideas:
Possible rework of current Missile - Missile weapon into some sort of ammo based system, similar to mines, and the Missile - Missile combination being turned into cluster missiles instead?
StarMade
Schine, GmbH
Schine, GmbH
2014-12-04
Action Indie Strategy RPG Adventure Simulation Singleplayer Multiplayer Coop EA
Game News Posts 115
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(2175 reviews)
http://www.star-made.org
https://store.steampowered.com/app/244770 
The Game includes VR Support
StarMade Launcher - Linux [2.38 M]StarMade Launcher v2 - Linux [239.03 M] [0 B]
A voxel-based 3D sandbox set in the never-ending darkness of space. Create your own ships, explore new galaxies, stars and planets. Discover and salvage space stations, fight against pirates or opposing factions in multiplayer. Equip your ships with completely customisable weapons and conquer the galaxy. Trade and make a fortune, mass produce materials in gigantic factories. Design your very own space station. Create warp gates and network the universe at your front door.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
The universe is a vast, mystical, beautiful, awe-inspiring place.... the universe is yours.
Built for scalability to facilitate massive fully interactable objects, almost anything is possible. Gameplay elements have been skillfully constructed to bring the ultimate space sandbox experience.
Dive into your own unique universe, and choose your path.
Key Features:
- Procedurally generated infinite universe, with quadrillions of galaxies - The universe is massive. It'd take approximately 10,000 years to cross from one end to the other! Singleplayer and Multiplayer worlds can be heavily customised with our extensive config options.
- Developed for scalability- We have a broad range of graphical and performance options that cater to our low-end users as well as those with heavy rigs and servers.
- Advanced Build Tools - Powerful and easy to use building tools, quickly design awesome ships, stations and bases. Including functions: Copy & paste, undo, redo, replace, symmetry modes, shape assistance systems (spheres, cycles, torus and more) and rotation of templates.
- Modular Weapon Systems - Combine weapon systems for countless configurations of weapons. From sniper beams to swarm missiles.
- Comprehensive Rail & Logic Systems - Use the rail system to build moving parts. You can do anything from simple elevators, sliding or rotating doors, to complex cranes.
Tinker with our logic systems to control any system in the game, be it weapons, lights, rails, or explosives. Logic covers all basic gate types for convenient use (AND, OR, NOT, DELAY, Flip-Flop), allows in flight control and wireless connections between entities. You can use it for simple things like timers, switches, buttons. Or, build complex systems like working clocks and even a real CPU. - Community multiplayer (dedicated servers) - Play with others in our community hosted servers. Our configs allow administrators to customise core game mechanics for a tailored experience. Most settings can be tweaked to squeeze the best performance out of hardware.
- Platform independent (Windows, Linux, Mac) - StarMade is completely platform independent. We support the three most widely used operating systems.
- Free to play in alpha - We offer the full game free to play while in alpha development. Play our game through this period for free while in return we receive invaluable feedback and bug reports.
MINIMAL SETUP
- OS: Ubuntu 14.04 - 64 bit
- Processor: Intel Core i3 (2nd Generation and above) | AMD FX 6xxx or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 260. 275. 280. 460 SE. 550 Ti | AMD Radeon HD 4870. 5770. 4890. 5830. 6770. 6790 or equivalent with OpenGL 2.1Network: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: 2GB of memory must be available for StarMade. Lower specs may work by modifying graphics and other performance options. Try out our demo to get an indication for your system. System components such as Integrated Graphics cards may not be supported. Requirements may change in further updates.
- OS: Ubuntu 15.04 - 64 bit
- Processor: Intel Core i7-2600 @ 3.4 GHz | AMD FX-8320 Eight-Core @ 3.5 GHz or equivalentMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 560. 650 Ti. 750 | AMD Radeon HD 5850. 6870. 7790 (or equivalent)Network: Broadband Internet connection
- Storage: 3 GB available space
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