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In ShootX, you take on the role of a soldier and fight against enemy AI opponents. The game offers fast-paced first-person shooter action in which you defeat your opponents with various weapons or fight your way through the levels. You can play the game in your own way, either by jumping straight into battle or taking a strategic approach.

Currently, the free basic version of ShootX offers a single-player experience on one map. You fight against computer-controlled opponents and use various weapons to defeat them. Your progress is supported by Auto Heal regeneration, so you can quickly get back on your feet even after tough battles.

Key features:

Classic first-person shooter gameplay with various weapons

Single-player battles against AI opponents

Auto Heal regeneration for quick recovery in combat

One level for exploring and fighting enemies

Multiple difficulty levels for different gaming experiences

Regular content updates with new missions and maps (DLCs)

Unreal Engine 5 for impressive graphics

In the future, ShootX will be regularly expanded with DLCs that will bring new maps, missions and content. These expansions will be subject to a charge, but the basic version will remain free of charge.

ShootX
RGEDeveloper
RGEPublisher
2025-05-12Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Update Zero Hour Map

Hello everyone. We hope you are all doing well. We at RGE have released the first update for Zero Hour with the map Camp. Of course, there are also other changes.

The following changes:

[olist]
  • New map

    1.1 The map named Camp has been added under Levels Zero Hour 1.0 Camp.

    [/*]
  • Sprinting

    2.1 The animations for sprinting have been revised and now look smoother.

    [/*][/olist]

    It\'s a rather small update, but we are focusing on the upcoming maps. The next one will be coming soon. More information will follow.

    Have fun trying it out!

    Best regards, your RGE team

  • [ 2026-01-05 07:11:52 CET ] [Original Post]
    Zero Hour Map Update

    Hello everyone

    We hope you are all doing well.

    We have encountered numerous difficulties, and since we are a small team, we are unfortunately unable to release the four new maps at the same time. We have therefore decided to release the first two maps between the end of December and January, with a few minor improvements to the existing maps.

    The other two maps will follow a few months later.

    We apologize for any inconvenience and thank you for your understanding.

    If you have any requests, please feel free to click on the discussion button below and write to us.

    Best regards,

    Your small RGE team :)

    \n

    Translated with

    DeepL.com

    (free version)

    [ 2025-11-27 07:34:02 CET ] [Original Post]
    EOS removed and Sprinten added

    Hello everyone,

    We hope you are all doing well. We have received some feedback. Thank you again for your constructive comments. It was about the Epic Online System, or EOS for short. We have now deactivated it. Sprinting has been added. You can activate this by pressing Shift + W.

    If you also have feedback, please feel free to write it under this post and we will take care of it.

    Kind regards, RGE

    [ 2025-10-21 10:22:59 CET ] [Original Post]
    Menu Update and Patch

    Hello everyone, We are already working hard on our Zero Hour update. Until then, we will continue to improve our game. Updates will be larger in the future, but will also be less frequent. So no longer weekly, but rather only monthly or every 2 months. Urgent patches will be fixed as quickly as possible.

    Let\'s get to this update:

    1. New menu

    1.1 The start menu has been redesigned.

    1.2 The levels are now listed under the respective update (current maps are levels, then The Beginning, and then it\'s the same as before).

    1.3 The bug with the pause menu has been fixed. It now disappears again and the control information has also been set correctly for the pause menu.

    2. Escape Map

    2.1 The mountains on the escape map have been slightly adjusted.

    3. Other improvements

    3.1 The flashlight has been made more realistic, i.e., its brightness has been slightly reduced, while the radius and distance of the flashlight remain the same.

    We would also be delighted if you would take a look at our Instagram account. Name: RGE Have fun fighting! Your RGE Team

    [ 2025-10-18 05:42:11 CET ] [Original Post]
    Development of the maps

    [img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45600756/5a8ce29f16f866e905b208de0096d5b453d37941.png\"][/img]Hello everyone,

    We at RGE are excited to present our biggest update yet. Now it\'s time for the maps:

    1. The map for Operation Zero Hour is set in a forest with hills. You will encounter X-Guard sentries and eliminate them. This map is characterized by action, effects, and a dramatic start to Zero Hour.

    2. The second map will be set in an old factory. We don\'t have any images for this yet. This map will be the second mission and will take place at night.

    3. The third map will be a military complex. You\'ll have to fight your way past endless enemies to save the world.

    4. A fourth map is still in the planning stages.

    We\'ll be in touch again soon. Until then, there will be patches and minor updates for the existing maps.

    [ 2025-10-01 19:42:07 CET ] [Original Post]
    Map Escape, Performance Update, More FPS

    Hello everyone,\nIn this update, we have added more military vehicles to the Escape map. We have also improved the game\'s performance, so you will now get more FPS in higher graphics settings than before with the same graphics. \n\nUpdate log:\n1. Performance\n1.1 We have improved the game\'s performance. You will get more FPS. If you are wondering why the game looks a little pixelated in the distance, this is normal due to the optimization for better performance.\n2. Escape Map\n2.1 We have added more military vehicles to improve the atmosphere. \n2.2 Don\'t be alarmed, there are now a few loose bodies. Fun tip: you can push the hospital beds around. \n3. Enemies\n3.1 The enemies have been visually refreshed with bulletproof vests. \n\nRge wishes you a good game and good luck with the missions.

    [ 2025-09-22 04:31:53 CET ] [Original Post]
    Start of development of Operation Zero Hour

    Hello everyone

    We hope you are all doing well. After a few weeks of rather minor updates, we want to create new maps and, above all, a story for ShootX with the Operation Zero Hour update. Please excuse the minor updates; everything is a bit overwhelming at the moment. But we are back. There will be new maps. The new maps are tailored precisely to the story. A release date has not yet been set. But we are aiming for before Christmas. For now, we'll just say this much: get ready to save the world and democracy.

    Important information: There will be fewer updates in the near future, and when updates do come, they will only be bug fixes. We are putting our resources into Operation Zero Hour to create the best maps for our game and for you.

    Have fun playing, and we'll be back soon.

    [ 2025-09-08 11:53:35 CET ] [Original Post]
    Patch for Escape Map

    We have made minor changes to the Escape Map.
    1. Changes
    1.1 Several trees have been relocated.
    1.2 Lighting has been adjusted.
    Have Fun

    [ 2025-09-07 20:01:23 CET ] [Original Post]
    Audio Update for Escape Map

    The following changes and additions have been made in this minor update:

    1. Enemy audio:
    1.1 Improved and more powerful shooting sounds from enemies.

    2. Audio update on the Escape map:
    2.1 New atmospheric background sounds.
    2.2 Improved sounds for trucks in and around the base.

    3. New model at the start of Escape.
    3.1 A new model has been added at the start; you can see it right at the beginning.

    Check it out and have fun!

    [ 2025-08-16 10:01:47 CET ] [Original Post]
    Enemy and End Update on Night House

    In this update, we have moved enemies to the end of the Desert map. We have also enhanced the ending with vehicles.
    Enjoy!
    A major update is in the works.

    [ 2025-08-14 09:44:25 CET ] [Original Post]
    High Explosive

    In the new update, a small change has been made to the trucks in Escape and a better weapon sound has been added.

    Have fun, your RGE

    [ 2025-08-10 19:13:16 CET ] [Original Post]
    Better graphics, same performance

    In this small update, we have removed artifacts and added nicer graphics while maintaining the same FPS count.
    Have fun! Your RGE

    [ 2025-08-01 14:45:50 CET ] [Original Post]
    Enemy Patch, Dying Sound

    In this small update, enemies have been repositioned and, above all, placed more sensibly. In addition, random death sounds have been added when enemies or players die. Feel free to send us your requests or feedback on Instagram. Instagram: RGE
    Have fun! Your RGE

    [ 2025-07-30 09:37:38 CET ] [Original Post]
    Patch for today's update

    This patch fixes a number of sound problems

    [ 2025-07-22 19:04:06 CET ] [Original Post]
    Audio, Menu Update

    In the new update:

    1. improved menu interface:

    1.1 Mission screen with images and targets

    1.2 Music in the menus

    1.3 Credits have been added

    1.4 Buttons customized

    2. sound:

    1.1 New shooting sound

    1.2 Reload sound added

    1.3 Added music to menu, mission failed and mission successful widget

    3. maps:

    1.1 Added some more enemies to the base in Escape

    1.2 In Desert, new enemies were also placed at a few points in the building and the light was also adjusted due to graphics bugs

    1.3 In Middle East a few rooms with more enemies have been changed

    1.4 Noise has been removed from all maps and will be added again in a few months with the AUdio update

    It doesn't sound like much, but it makes a huge difference.

    Have fun your ShootX Studio RGE

    [ 2025-07-22 18:27:53 CET ] [Original Post]
    Night House Patch

    After the update on July 20, the instructions were no longer displayed correctly in the new design. This has been fixed with this patch. Your RGE

    [ 2025-07-21 15:50:35 CET ] [Original Post]
    Rework Desert Map, new Loading screens

    RGE has put a lot of thought into improving the Desert Map and ShootX. And we have changed the following in the update:

    1. desert:

    1.1 The instructions on the Desert map have been changed, like the instructions on Escape.

    1.2 The building has been reduced in size but the floors have been increased to 2 instead of the original 1.

    1.3 The details in the building are no longer copy and paste, but now the individual rooms really have different details.

    1.4 The name has been changed from Desert to Night House.

    2. loading screens:

    2.1 The loading screens have been reworked. Each level now has individual pictures in the loading screens.

    3. balance:

    3.1 The magazine size has been reduced from 40 to 35.

    Have fun playing, your RGE

    [ 2025-07-20 20:04:13 CET ] [Original Post]
    Balance Patch

    We adjusted the balance between players and opponents. The player can now shit faster and the opponent has less life. But the opponent now does more damage. We are currently working on new maps and a new desert map.
    Greetings RGE

    [ 2025-07-18 21:32:46 CET ] [Original Post]
    Patch for Reload Animation

    This small patch was released so quickly because it affects the game experience. Aiming was slowed down after the reload animation. Greetings from your RGE team

    [ 2025-07-09 19:28:06 CET ] [Original Post]
    Goals revised

    The goals have been revised on the Escape map. With this update just check out Escape to see how you like it. Feel free to write us on Instagram Name: RGE

    [ 2025-07-09 18:33:15 CET ] [Original Post]
    Full Map Rework

    The Escape map has been revised. To improve the player experience. The military base has been adjusted. Play and see. Have fun your RGE team

    [ 2025-07-08 19:34:06 CET ] [Original Post]
    Wishes of the community

    The community is important to RGE. So what do you as a community want to see in ShootX? Write to us at:

    hardwareecke68@gmail.com

    It can be feedback or wishes for what we should add. Whether it's a new map or ideas for existing maps. For the map ideas you send us and we implement them, your name will be at the bottom of the loading screen. It can be anything from your wishes.

    [ 2025-06-28 14:39:28 CET ] [Original Post]
    Light Escape Map Update

    In the new update, the light of the Escape map has been completely revised. Play and see for yourself. There will only be one more rework for the map Escape after that middle east will be reworked. Have fun

    [ 2025-06-28 14:24:48 CET ] [Original Post]
    Small Rework from the Escape Map, More Ammunition

    In this update, the Escape map has been embellished with more details. It is now a darker map. With this update, the starting area has been redesigned. In addition, you now have over 300 more balls at your disposal instead of 600 as before, there are now 999 balls. RGE will continue to work on the Escape map, the military base, tent camp and surrounding areas in a further update. RGE is currently working on a larger map that will have more buildings and much more detail. The inspiration comes from the Delta Force campaign. As RGE only has a couple of developers we can't be as fast as others. The map will most likely be released in mid autumn. For more information, please check out the official Instagram account called: RGE. Have fun playing

    [ 2025-06-25 05:22:43 CET ] [Original Post]
    Free demo, full version

    We as RGE are forced to raise the price to a few dollars. The most important reason is to give players a better gaming experience, which RGE can only do if it gets money from Steam purchases. The money will not be used for anything that has nothing to do with RGE. It is only meant for the game.

    Thank you for your understanding

    [ 2025-06-09 07:16:13 CET ] [Original Post]
    June Update

    RGE has added a new enemy AI that is smarter. The AI can withstand more but does less damage. The AI can also flank you and see you from a distance. Another feature is that it turns its back on you. We have also added bullet impacts both on the enemies with blood and on other materials with bullet holes. But we have also improved the animation. The magic has been increased from 30 to 40 bullets.

    Summary:

    New AI that is smarter

    Bullets impacts

    40 Rounds in the Magazin

    Smoother Reload

    [ 2025-06-06 12:52:17 CET ] [Original Post]

    Minimum Setup

    • OS: Linux or Steam OS
    • Processor: AMD Ryzen 5 1400. Intel i5 6600Memory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: GTX 1050 Ti. RX 570
    • Storage: 6 GB available spaceAdditional Notes: The storage space size may increase due to content updates
  • Memory: 16 GB RAM
  • Recommended Setup

    • OS: Linux or Steam OS
    • Processor: AMD Ryzen 5 1600x. Intel i7 6700KMemory: 16 GB RAM
    • Graphics: GTX 1070. RX 5600
    • Storage: 6 GB available spaceAdditional Notes: The storage space size may increase due to content updates
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