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Invisible Inc - Update 11: Fresh Code is now live
The update is live! The official update notes are below. There are a few extra items since the post on the weekend. In order to save the progress of missions in older saves, some of the update features will not apply until after the current mission is complete. Any new mission started after the update will have all the features. Items marked with a * will apply to missions started before the update.
NOTE: the hotfix works like the other fixes. Changes will not apply to missions saved before the hotfix was applied unless they have an *
Note: Items marked with a * will apply to old saves. Other fixes will not apply to old saves until you finish the mission or you choose to regen the mission when loading the save file.
Note: Items marked with a * will apply to old saves. Other fixes will not apply to old saves until you finish the mission or you choose to regen the mission when loading the save file.
Previously we had said there would be a small PEIA (Pan Euro Infosec Agency) DLC. It was going be several new agents that Central worked with during her time in that organization. We've been listening to the comments on the forum and on Steam and the overwhelming desire is to see more of the campaign. So we've decided to expand the DLC's scope. Along with the previously mentioned PEIA agents, this new larger "Contingency Plan" DLC will extend the time of the campaign as well as new programs and gear for the agents and new security for the corps. New guards, Daemons and other complications. We will also be looking into the possibility of new game modes as well as extending the life of Endless Mode further than day 10. "Contingency Plan" will be coming out in the Fall. [img=http://forums.kleientertainment.com/uploads/monthly_08_2015/post-251510-0-85879500-1438392773.png]
[ 2015-08-06 20:42:47 CET ] [ Original post ]
[img=http://assets.kleicdn.com/uploads/monthly_07_2015/post-251510-0-40799600-1438383829.png] Click here to download the full 1920 × 1080 image!
Update 11: Fresh Code
The update is live! The official update notes are below. There are a few extra items since the post on the weekend. In order to save the progress of missions in older saves, some of the update features will not apply until after the current mission is complete. Any new mission started after the update will have all the features. Items marked with a * will apply to missions started before the update.
New Features
- 2 new starting programs to unlock.
- 8 new programs to find and buy at server terminals.
- Kevin's expanded agent banter added.
- New versions of the location maps:
- new Vault
- new CEO office
- new Detention Center
- new Guard Dispatch
- new Server Farm
- new Nanofab Vestibule
- new Cyberlab (special!)
- New starting room variations
- Open single door hotkey - default is F. *
- Armor icon and stat always visible on guards. *
- Item requirements always show. *
- CTRL click for right click on MAC enabled. *
- Tooltip on guards searched and expertly searched by an agent with Anarchy 5. *
- Augment grafter panel improved. *
Balance Changes
- Felix daemon has been changed.
- Cloak Rig III has been changed.
Bug fixes
- Guards insta killing KO agents when they wake up is fixed.
- KO resistance will modify all KO effects like shocktaps and flash grenades
- Fixed blocked peeking in an obscure case. *
- Blinking rewind button no longer pauses gameplay. *
- Time attack mode will now also unlock Expert level achievements. *
- Holocircuit Overloaders do not make a noise that will alert guards.
- Modded plastech guard spawn rate bug fixed
- Endless key card exploit removed
- Central can now pick up the final mission item ( for when she starts with a full inventory).*
- Anatomy Analysis will not activate on disabled heart monitors.
- A Prisoner or Courier can abandon an agent in the field as long as at least one agent has escaped beforehand. *
- Items killed while parasited will release the parasite.
- Fusion shows the right tooltips and operates as described.
Hotfix - build 146094
NOTE: the hotfix works like the other fixes. Changes will not apply to missions saved before the hotfix was applied unless they have an *
- Taurus, Datablast and Oracle interact with Charge correctly.
- Lightning, Root and Nika tool tips corrected *
- Program Cooldown will show up more prominently on tooltips at the store *
- Server farms will not spawn the old Felix.
- Safe's will not show the steal icon unless there is something for that agent to steal
- The new Vault will no longer have guards spawn behind the vault door
Hotfix - Build 146665
Note: Items marked with a * will apply to old saves. Other fixes will not apply to old saves until you finish the mission or you choose to regen the mission when loading the save file.
- Emp spam bug fixed
- Felix duration bug fixed
- Repeating programs at the upgrade screen fixed *
- Guards won't spawn in the new cyberlab vault area
- Option to regenerate a mission with new version when loading and old version save.*
- Fixed a bug where augment grafters could generate different augments between rewinds
- PASSIVE tooltip no longer cut off at shop screen for Charge and Overdrive. *
- Prism can undisguise behind cover and cameras won't see her.
- Fixed an error that could generate levels without important rooms (exit, objective)
- Fixed an error that would create different results when REWIND was used.
- Fixed a bug that caused Prism to be shot when guards searched through doors.
- Fixed a bug that caused guards not to reveal disguise when opening doors right onto prism.
- Fixed reversed buttons on volume controls. *
Hotfix - Build 146742
Note: Items marked with a * will apply to old saves. Other fixes will not apply to old saves until you finish the mission or you choose to regen the mission when loading the save file.
- Fixed a glitch when Monster's gun spawns a Daemon.
- Added some more agent banter lines.*
Hotfix - Build 147076
- Agent string data will localize properly again.
Hotfix - Build 147308
- Fixed a bug that was failing to load .po files properly in OSX and Linux (for localization).
- Fixed a bug with the REFRESH LANGUAGES button. It sets the language to what is currently loaded now and you don't need to restart twice to get a new language choice to stick.
DLC News
Previously we had said there would be a small PEIA (Pan Euro Infosec Agency) DLC. It was going be several new agents that Central worked with during her time in that organization. We've been listening to the comments on the forum and on Steam and the overwhelming desire is to see more of the campaign. So we've decided to expand the DLC's scope. Along with the previously mentioned PEIA agents, this new larger "Contingency Plan" DLC will extend the time of the campaign as well as new programs and gear for the agents and new security for the corps. New guards, Daemons and other complications. We will also be looking into the possibility of new game modes as well as extending the life of Endless Mode further than day 10. "Contingency Plan" will be coming out in the Fall. [img=http://forums.kleientertainment.com/uploads/monthly_08_2015/post-251510-0-85879500-1438392773.png]
[ 2015-08-06 20:42:47 CET ] [ Original post ]
Invisible, Inc.
Klei Entertainment
Developer
Klei Entertainment
Publisher
2015-05-12
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
Very Positive
(4844 reviews)
The Game includes VR Support
Public Linux Depots:
- Invisible, Inc. Depot Linux64 [1.05 G]
- Invisible, Inc. Depot Linux32 [1.05 G]
- Invisible, Inc. DLC 001 - Linux [33.97 M]
Available DLCs:
- Invisible, Inc. Soundtrack
- Invisible, Inc. Contingency Plan
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.
Klei Entertainment, the independent studio behind the hit games Mark of the Ninja and Don't Starve, presents: Invisible, Inc.
Key Features
- Character selection: Start with any of the 10 unlockable agents in the game, plus 6 agent variants, and 6 starting programs to crack corporate security.
- Deep customization of builds: each play through is different as you create your own strategy using agents, items, augments and programs, and adapt to your surroundings.
- Randomly generated world: locations, threats, and loot are randomly generated so each playthrough is vastly different and you’ll never get complacent.
- Choose your own game mode: with 5 different game modes and extensive custom generation options, each player can play the way they prefer.
- Fully animated cutscenes and voice over: with hundreds of lines of voice over, great animation, and fully animated cutscenes, we didn’t spare any expense to make an immersive experience.
MINIMAL SETUP
- Processor: 2.0+ GHz Dual Core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: nVidia 610M or higher. or Radeon 8400 or higher. or Intel HD 4000 or higher
- Storage: 2 GB available space
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