




A Byte War is a real time strategy game where you lead a race of block-based machines against a machine threat from another dimension. Build your base up from blocks, form patterns and construct buildings to cover your needs: resource harvesting, unit spawning, influence spreading and more. Find your own path in missions that allow for various endings, from conquering the enemy, expanding your influence to conquer the map or stand your ground and don't allow the enemy to breach your defenses.
A Byte war provides you with the ability to build your basic building block: a block. Build it up into patterns on a tile-based grid and form buildings with a specific shape and functionalities. Use their specific shapes to position them like puzzle pieces and form your own base as you imagine.
Each building is controlled by controls on top of it. For example:
- HQ, your main building with controls for specific active skills.
- Resource harvester with controls for spawning and automatic harvesting.
- Unit spawner with a control to send your units to a specific destination
Constructing these essential buildings requires arranging blocks into specific patterns. Unlock new patterns and building capabilities as you progress through challenging missions, each introducing unique functionalities that enhance your strategic options.
Expanding your influence is one of the crucial mechanics to take over the area around you. Your influence starts with your HQ, which generates a permanent spot of influence, to continue extending your reach strategically place influence spreaders, amplifying your control over the surrounding area.
Areas under your influence come with significant advantages:
- Keep your base up and running
- Heal your damaged units.
- Weaponize it to disable enemy buildings and damage enemy units
- Generate new resource deposits
- Convert existing ones on the map
Watch out however, as your enemy can use their influence to counter yours.
Choose your own path with every mission that shapes your unique journey and outcome.
The game offers a variety of mission types, each presenting distinct challenges and strategic objectives. You'll find yourself running away from overwhelming enemy forces, holding off relentless invasions to survive, conquering enemy territories through sheer force, or expanding your influence to dominate the landscape.
Each mission type branches into subsequent missions, leading you down different paths that culminate in specific endings.
Hello everyone!
As before, I'll cover some of the more focused work and what's coming next!
So let's get to it!
Localization
It took a while to get the localization system up and running, but now that it's integrated there's only, only, everything to translate to various languages.
Here's a small preview of the language change in action. Of course since there are no translations yet, this is just an example of how it's supposed to work.

Units & VFX
Now, let's talk a bit about units. For now, I'll reveal just one unit, the basic one you'll be able to build. That's this little guy.

He might not seem like much, and he isn't since it's just a basic unit. Unit behavior right now is actually very simple: they'll first prioritize your orders, which will mostly just be movement commands, and then their own programming, which is to attack anything hostile on sight.
Besides that, they also fire lasers, which are no longer just simple lines. now they actually look like a laser.

Future plans
My main priority right now is to finish everything I deem necessary for a playtest. There's not a lot left, but even minor things can take some time.
For now this means some more UI, mostly informative like an infopedia & how to play, finishing the tutorial and the first mission.
That's it for this one, see you next time!
Minimum Setup
- OS: Ubuntu 22.04 LTS
- Processor: Intel Core i3 2100 / AMD Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 750 Ti / AMD Radeon R7 265
- Storage: 500 MB available space
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