




A Byte War is a real time strategy game where you lead a race of block-based machines against a machine threat from another dimension. Build your base up from blocks, form patterns and construct buildings to cover your needs: resource harvesting, unit spawning, influence spreading and more. Find your own path in missions that allow for various endings, from conquering the enemy, expanding your influence to conquer the map or stand your ground and don't allow the enemy to breach your defenses.
A Byte war provides you with the ability to build your basic building block: a block. Build it up into patterns on a tile-based grid and form buildings with a specific shape and functionalities. Use their specific shapes to position them like puzzle pieces and form your own base as you imagine.
Each building is controlled by controls on top of it. For example:
- HQ, your main building with controls for specific active skills.
- Resource harvester with controls for spawning and automatic harvesting.
- Unit spawner with a control to send your units to a specific destination
Constructing these essential buildings requires arranging blocks into specific patterns. Unlock new patterns and building capabilities as you progress through challenging missions, each introducing unique functionalities that enhance your strategic options.
Expanding your influence is one of the crucial mechanics to take over the area around you. Your influence starts with your HQ, which generates a permanent spot of influence, to continue extending your reach strategically place influence spreaders, amplifying your control over the surrounding area.
Areas under your influence come with significant advantages:
- Keep your base up and running
- Heal your damaged units.
- Weaponize it to disable enemy buildings and damage enemy units
- Generate new resource deposits
- Convert existing ones on the map
Watch out however, as your enemy can use their influence to counter yours.
Choose your own path with every mission that shapes your unique journey and outcome.
The game offers a variety of mission types, each presenting distinct challenges and strategic objectives. You'll find yourself running away from overwhelming enemy forces, holding off relentless invasions to survive, conquering enemy territories through sheer force, or expanding your influence to dominate the landscape.
Each mission type branches into subsequent missions, leading you down different paths that culminate in specific endings.
Hello everyone!
New demo update is live!
What's new
New features
- Bot fabricator keybinding, you can now keybind any fabricator when hovering over it and pressing a number on the keyboard. Pressing the same number afterwards will let you set the unit target for the fabricator. This is also explained in more detail in the how to play info screen.- New Mission D2 Final Line added to the demo (after the salvage mining bases mission)
Improvements
- Added a tooltip to all spawn controls that show the resource cost per unit- Added a tip in the tutorial explaining what to do if the HQ unit gets stuck
- Added a tip in the missions after the tutorial explaining the new keybinding feature
- Improved overall performance of the game by switching to il2cpp for builds
- Improved defensive tower targeting (they'll target closest units now)
Fixes
- Fixed possibility of double clicking on start mission and breaking the game- Fixed the ability to open pause menu when the mission was done and therefore break the game if you restart from there
- Fixed font style not changing on save slot names
- Fixed font style not changing on mission title
- Fixed font style not changing on campaign sidebar title, description and difficulty
- Fixed font style not changing on info screens
- Fixed sync for wall visual animations
- Fixed issues where resources spawner beneath or above allied buildings
- Fixed background coloring when in a different "biome" (this affected the mission Z8 Raids)
- Fixed layering issues between buildings and env rocks
- Fixed layering issues betwen building controls and "air" units (mining base when it transforms)
- Fixed logic for some units (like the harvester) so they should behave better in general
Balance
- Reduced tower shooting range for both the player and enemy for 5%- Increased timers in the Salvage mining bases mission to give more time to the player
Minimum Setup
- OS: Ubuntu 22.04 LTS
- Processor: Intel Core i3 2100 / AMD Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 750 Ti / AMD Radeon R7 265
- Storage: 500 MB available space
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