




A Byte War is a real time strategy game where you lead a race of block-based machines against a machine threat from another dimension. Build your base up from blocks, form patterns and construct buildings to cover your needs: resource harvesting, unit spawning, influence spreading and more. Find your own path in missions that allow for various endings, from conquering the enemy, expanding your influence to conquer the map or stand your ground and don't allow the enemy to breach your defenses.
A Byte war provides you with the ability to build your basic building block: a block. Build it up into patterns on a tile-based grid and form buildings with a specific shape and functionalities. Use their specific shapes to position them like puzzle pieces and form your own base as you imagine.
Each building is controlled by controls on top of it. For example:
- HQ, your main building with controls for specific active skills.
- Resource harvester with controls for spawning and automatic harvesting.
- Unit spawner with a control to send your units to a specific destination
Constructing these essential buildings requires arranging blocks into specific patterns. Unlock new patterns and building capabilities as you progress through challenging missions, each introducing unique functionalities that enhance your strategic options.
Expanding your influence is one of the crucial mechanics to take over the area around you. Your influence starts with your HQ, which generates a permanent spot of influence, to continue extending your reach strategically place influence spreaders, amplifying your control over the surrounding area.
Areas under your influence come with significant advantages:
- Keep your base up and running
- Heal your damaged units.
- Weaponize it to disable enemy buildings and damage enemy units
- Generate new resource deposits
- Convert existing ones on the map
Watch out however, as your enemy can use their influence to counter yours.
Choose your own path with every mission that shapes your unique journey and outcome.
The game offers a variety of mission types, each presenting distinct challenges and strategic objectives. You'll find yourself running away from overwhelming enemy forces, holding off relentless invasions to survive, conquering enemy territories through sheer force, or expanding your influence to dominate the landscape.
Each mission type branches into subsequent missions, leading you down different paths that culminate in specific endings.
Changelog
Free play
added a UI with generation options
[/*]these are: seed, map size, biome, decoration amount, clearings amount & size
[/*]there's also a "???" option for a completely random choice
[/*]biomes & map sizes are limited in the demo
[/*]
Cutscenes
cutscenes have been completely redesigned
[/*]they can now be triggered on any completed mission if you'd like to see them again, they are now placed as buttons in the mission select screen next to arrows leading to new missions
[/*]each cutscene has been shortened and represented visually
[/*]
Improvements
Added a small visual panel that's shown when a mission you've selected is completed
[/*]Added wave arrows to missions so you can visually see where the waves will come from
[/*]Added timeout to dialogues
[/*]Added a lot of small SFXs throughout the game
[/*]improved performance of influence overlap detection
[/*]
Fixes
Fixed transition effect not covering UI
[/*]Fixed that the list of available buildings stays when a block is destroyed
[/*]Fixed Tooltip background image not spreading with the text
[/*]Fixed that you weren't able to build new harvesters if they were destroyed
[/*]Fixed mission 2 raids sometimes not reacting to player win condition
[/*]
[h2]Steam Next Fest!
[/h2]
Besides this, I'd also like to announce that A Byte War will participate in the Steam Next Fest in October, for this occasion I will release another update before it featuring 2 new missions!
Minimum Setup
- OS: Ubuntu 22.04 LTS
- Processor: Intel Core i3 2100 / AMD Ryzen 3 1200Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 750 Ti / AMD Radeon R7 265
- Storage: 500 MB available space
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