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Every Book Has a Story To Unlock

Your library is infected, books have been corrupted and entire wings of the library are overrun by thematic monsters. Defeat the creatures bound to these books, cleanse the books and reclaim them as powerful allies in your growing collection.

A Roguelike Deckbuilder with Tactics at Its Core

  • Choose 3 Books at the start of a run. Each book holds a unique set of cards and abilities themed to its content. From blood-soaked hooks and cleavers to cutting words from court jesters.

  • Battle on a tactical grid, where positioning matters as much as the cards you play.

The Dual-Component Card System

Every card can be played in two ways:

  • Primary Effect - Utilise the card as a base spell. This will act as the base which can be empowered by any amount of secondary effects.

  • Secondary Effect - Burn the card to empower a base spell. These can add modifiers, stat boosts or unique bonuses.

When combined with the tactics combat, this creates endless combo potential, but every decision matters. Cards used as secondaries are also discarded, so care must be taken when constructing the perfect turn.

Cleanse the Books, Expand Your Collection

  • Each wing of the library is tied to a corrupted book.

  • Defeat its boss to cleanse the book and permanently add it to your collection.

  • As your collection grows, so does your ability to craft varied starting decks.

  • Explore the synergies between books to unlock their true potential.

Core Features

  • Roguelike replayability: no two runs are the same.

  • Unique books with distinct personalities, innate abilities and spell lists.

  • Tactical grid combat fused with roguelike deckbuilding.

  • A card system built for creative combos every turn.

  • A grim dark fantasy world where books hold more power than just knowledge.

  • Hand drawn enemies and environments: enjoy the bizarre and surreal enemies and environments manifested by the corruption.

Will You Restore the Library?

Can you discover and cleanse the infected books to rid the library of its corruption before it’s too late?

Tomebound
UnicursalDeveloper
UnicursalPublisher
To be announcedRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
V0.9.3, Charms, Shops and breaking the game.

Hey folks, Kevin here with a bit of an update on what we have been focusing on over the last month.

Over the weekend we brought the game to Lets break games where we tested some of the new functionality. It is always a massive pleasure to see players enjoying the game and it was excellent to get some feedback on the new features, including Charms and Shops.

Charms

Charms are permanent buffs which can be attached to individual tomes to provide benefits both inside and outside of battle. The more recent playtest version of the game had this in the form of innates, charms will override this system and allow you to modify the buffs and build the tome in different ways.

Initially there will be a limit of 3 per tome but this will vary between tomes and be expandable via shop and event options throughout a run. If you have empty slots you can move a charm, or if you dont, it can overwrite another charm. Moving and removing charms is something that Paige can help you with, more on that below.

By default combat charms will trigger on the first cast per turn, this is to incentivise players to make use of all their tomes. This is however something that can be overridden with certain cards, secondaries and other charms.

Some examples we\'re going to start playtesting with are:

  • -1 mana for primary spells cast from this tome

    [/*]
  • Enemies take 2 damage for each tile they are pushed

    [/*]
  • If the tomes HP is below 50%, add 4 damage

    [/*]
  • +1 range to this tome when this tome kills an enemy

    [/*]
  • draw a card Cards associated to this tome appear more often as rewards

    [/*]
  • Tome heals 5 health at the start of each combat

    [/*]
  • +5 movement on the first turn of combat

    [/*]
  • When hit, reflects 2 damage to attacker

    [/*]
  • All attacks from this tome are Lobs

    [/*]
  • Deals 2 damage to any unit whose tile the tome passes through

    [/*]
  • +13 Pages (gold) at the end of combat

    [/*]

Shop

Conservator Paige is a bit tired with you constantly bringing her destroyed library property, but she understands why you do it, and she will keep helping you in exchange for you retrieving the arcane pages scattered around the corrupted sections of the library,

At LBG we tested a complete shop also stocking card related items, as can be seen in the screenshot, but Paige in her final implementation will exclusively focus on and your tomes.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45774202/9ea578f80a37a0d00826a01b4fd3732625bc130e.jpg\"][/img]

At her station you can purchase:

  • Book binding and repairs.

    [/*]
  • Purchase and installation of charms.

    [/*]
  • Removal of bound charms.

    [/*]
  • Transfer of simple charms between books.

    [/*]

Spells, secondaries and card related services will be accessible via a different shop that we will cover in a future update.\n

In addition to the above we have also been working on features listed below:

New features:

  • The Librarian is back, he still needs some love and well get a dedicated devlog soon, but hes had a makeover and doing a bit better.

    [/*]
  • Battlescreen Selection UI Overhaul

    [list]
  • Targeted tiles now have a reticle UI

    [/*]
  • Selected and Selectable tomes have bespoke battlemap UI

    [/*]
  • New UI for hovered tiles

    [/*]
[/*]
  • HUD changes

    • All new UI to show off mana, steps, deck, discard, end turn and rewind.

      [/*]
    • Enemy vitals now displayed in the top right to declutter the battlemap a bit. Also they are sorted in turn order to help forecast the upcoming turn.

      [/*]
    • Additional information about tomes can now be found in the top left hand side.

      [/*]
    [/*]
  • Our first tileset, the crypts, has been neglected for months, so we have started redecorating in lovecraftian style.\n

    [/*]
  • [/list]

    Changes & Bugfixes:

    • Slight buff to Jester innate

      [/*]
    • Game now saves on loading any room

      [/*]
    • Material improvements to performance through better use of sprite atlases and lights (even my laptop can run it now!)

      [/*]
    • Changes to card layout

      [list]
    • New Mana Icon

      [/*]
    [/*]
  • Numbers in the battlemap are more legible thanks to the introduction of new fonts.

    [/*]
  • Added Meat cleaver card and prefab to test more of the butcher tome.

    [/*]
  • Added GuZombie

    [/*]
  • Switched out front shelves for more thematic spites and assets.

    [/*]
  • Removed a few thousand sprites that were not being seen by anyone.

    [/*]
  • [/list]
    • Move highlight no longer breaking after a few moves

      [/*]
    • \"Esc to main\" menu fix

      [/*]
    • Several Next turn bugs fixed, (including the infamous cardswaitingtobedrawn bug) LBG showed us that some are still lurking.

      [/*]
    • Drone bees less likely to succumb to their nature and bug out

      [/*]
    • And many more

      [/*]

    We are getting closer and closer to releasing a closed playtest, if you want to join in, jump in on the Discord server.

    \n

    Dont forget to wishlist!

    [dynamiclink href=\"https://store.steampowered.com/app/3562510/Tomebound/\"][/dynamiclink]

    [ 2025-11-04 12:42:36 CET ] [Original Post]

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    • Processor: Intel Core i3. or AMD Ryzen 3Memory: 4 MB RAM
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