




Orbi Universo II is a deep management-simulation-strategy game that puts you at the forefront of history itself. Through an innovative node-based system, you'll guide your society from the Neolithic era to the Atomic Age, making impactful decisions that ripple through time.
MASTER THE COMPLEXITY OF CIVILIZATION
Harness a unique node system where every aspect of your civilization interacts in meaningful ways
Watch as your decisions create cascading effects across your society
Balance countless interconnected elements: from agriculture and commerce to religion and warfare
Navigate the delicate dance between stability and progress
FORGE YOUR OWN PATH
Shape your civilization's unique cultural and religious traits
Each region has its own local resources and nodes
Adapt to your environment and create truly distinct societies
Challenge historical assumptions and craft your own alternate history
FACE A LIVING WORLD
Engage with rival civilizations across a dynamic world map
Wage wars through tactical battle choices
Forge diplomatic alliances and trade relationships
Secure crucial resources through commerce or conquest
A UNIQUE EXPERIENCE
Abstract visual style that emphasizes clarity and readability
Multiple play styles
Diverse soundtrack inspired by many different cultures, evolving with you
Rich emergent storytelling through systemic interactions
A NEW EVOLUTION
Building upon the success of the original Orbi Universo, this sequel expands every aspect of the game while maintaining its unique identity. With completely rebuilt systems, enhanced visuals, and deeper gameplay mechanics, Orbi Universo II offers both veterans and newcomers an unparalleled civilization management experience.
Can you navigate the complex web of society's interconnected systems? Will your civilization flourish or falter under the weight of its own complexity? The destiny of your people awaits you.
- Fixes several bugs with UI (still others to go)
- Balance correction on Military Ships (can now produce ships with no raw material but at a way slower rate), Popular Education cost scale less aggressively, Sales tax bring less income
- Small nerf of late game army techs (you don't scale up as aggressive anymore)
- Sales tax no longer gives Political Power
- Slave Emancipation now requires 50 or higher Philosophy and not the reverse
- Small localization fixes
- Small AI rules fix
Sub-version A
- Fix Merchant Bug
- Small localization fixes
- Smiting got a bit of a design rework, it's more "organic" now, Extraction, Civil Craft and Military Craft will probably have a kind of similar rework in the near future
- Math scale less with the Astrology trait for the priest generation
- Unemployment now waits for 250 Laborer to spawn for a pre-industrial society (was 100 before)
- By default the fluxes disappear quicker
- Supply crisis now only convert towards laborer
- Diplomatic corps is now less effective if you know many civilization, it's effect scale with the number of discover civs
- Proletariat should now work as intended when spawned and not insta-bug
Sub-version B
- Fix a lot of UI and game breakings bugs
- Extraction have more extraction power and can now properly extract Oil
- Coal Supply spawn with Steam Engine and Raw Oil with factories
Sub-version C
- Small localization fixes
- Mercantilism and Free trade got re-balanced and do not produce any more Political power
- Fluxes disappear quicker by default now
- Religious conversion and Cultural Assimilation now scale less aggressively with your Population
Minimum Setup
- OS: Ubuntu 22.04 LTS 64-bit or newer
- Processor: Intel Core i3-2105 / AMD FX 4300Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1650 (4GB) / AMD Radeon R9 390X (8GB)
- Storage: 900 MB available space
Recommended Setup
- OS: Ubuntu 22.04 LTS 64-bit or newer
- Processor: Intel Core i5-4670K / AMD Ryzen 5 2400GMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce GTX 1650 (4GB) / AMD Radeon R9 390X (8GB)
- Storage: 2000 GB available space
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