




Orbi Universo II is a deep management-simulation-strategy game that puts you at the forefront of history itself. Through an innovative node-based system, you'll guide your society from the Neolithic era to the Atomic Age, making impactful decisions that ripple through time.
MASTER THE COMPLEXITY OF CIVILIZATION
Harness a unique node system where every aspect of your civilization interacts in meaningful ways
Watch as your decisions create cascading effects across your society
Balance countless interconnected elements: from agriculture and commerce to religion and warfare
Navigate the delicate dance between stability and progress
FORGE YOUR OWN PATH
Shape your civilization's unique cultural and religious traits
Each region has its own local resources and nodes
Adapt to your environment and create truly distinct societies
Challenge historical assumptions and craft your own alternate history
FACE A LIVING WORLD
Engage with rival civilizations across a dynamic world map
Wage wars through tactical battle choices
Forge diplomatic alliances and trade relationships
Secure crucial resources through commerce or conquest
A UNIQUE EXPERIENCE
Abstract visual style that emphasizes clarity and readability
Multiple play styles
Diverse soundtrack inspired by many different cultures, evolving with you
Rich emergent storytelling through systemic interactions
A NEW EVOLUTION
Building upon the success of the original Orbi Universo, this sequel expands every aspect of the game while maintaining its unique identity. With completely rebuilt systems, enhanced visuals, and deeper gameplay mechanics, Orbi Universo II offers both veterans and newcomers an unparalleled civilization management experience.
Can you navigate the complex web of society's interconnected systems? Will your civilization flourish or falter under the weight of its own complexity? The destiny of your people awaits you.
- New Steam launch option to start in windowed mode for some big resolution that cannot access the main menu due to a problem with very large resolution
- Fix several crucial bugs, including not saving a rename of civilisation, error during saves, node out of bounds...
- Rework on Horse spread, it can now more easily spread to islands but cannot naturally pass "arctic" seas, it also got a small boost overall
- AI now is a bit more serious about being late in the power projection
- Horse growth recovery now take into account horse husbandry
- You now use "," to enter values in nodes
- Informative pie chart in Luxury Availability, and rework how rare resource are consumed more based on available supplies
- Feudalism Elite generation now properly scale as intended
- Guilds got a corrected cap from Trade Tech
- Wealth Tax will now generate more discontent to your Elites
- Working Conditions was buffed
- Working Discontent self spawn was nerfed and self decay was boosted
- Rare Resources from culture now scale less aggressively with their industry
- Trade Tax maintenance cost now use Log and not Sqrt for cost calculation from trade, resulting of it scaling less aggressively
- Small tweak on Communist and Fascism regimes on spawn conditions and spawn behaviour
- Epidemics are now more common and deadlier, a badly timed plague can be very devastating
- Hard difficulty give the Easy boost to AIs
- Small localization changes
Minimum Setup
- OS: Ubuntu 22.04 LTS 64-bit or newer
- Processor: Intel Core i3-2105 / AMD FX 4300Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 1650 (4GB) / AMD Radeon R9 390X (8GB)
- Storage: 900 MB available space
Recommended Setup
- OS: Ubuntu 22.04 LTS 64-bit or newer
- Processor: Intel Core i5-4670K / AMD Ryzen 5 2400GMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce GTX 1650 (4GB) / AMD Radeon R9 390X (8GB)
- Storage: 2000 GB available space
[ 6404 ]
[ 1916 ]
[ 4299 ]