The heavens call. Will you answer?
Ascend from Nine Mountains throws you into a world where the impossible becomes inevitable. Where mortals shatter their limits and the heavens tremble before those bold enough to seize their own fate. Experience your metamorphosis from dust to divinity.

Begin as a mortal. Ascend through nine realms of power, each more profound than the last.
Feel your meridians burn as celestial energy floods through them for the first time. Watch reality bend as you form your spiritual core. From opening your first meridian to commanding the very forces of creation, every breakthrough transforms both body and soul in ways you never imagined possible.
Your choices shape your destiny. The cultivation path you follow determines which ancient techniques respond to your call, which legendary treasures deem you worthy, and ultimately, which form of immortality lies within your grasp. Some cultivators fall at their first tribulation. Others stagnate for centuries. But you? You'll face threats that could annihilate mountains and emerge even stronger.
How far will you climb?

Combat is poetry written in blood and lightning.
Turn-based battles become tactical puzzles where every decision matters. Switch stances to adapt your strategy. Chain techniques into devastating combos. Each of the six schools offers a completely different approach to combat, with unique mechanics and playstyles that reward mastery.
Fist School: Your body becomes the ultimate weapon. Every punch cracks reality
Weapon School: Steel sings with spiritual power in your hands
Cloud School: Command storms that heroes of old could only dream of
Celestial School: Balance light and shadow, creation and destruction
Blossom School: Beauty and death intertwined in nature's most elegant fury
Blood School: Embrace corruption, and the unstoppable power that comes with it
Mix and match techniques from different schools, or discover new and hidden styles. Forge synergies that elevate each strike high above the last. Create a fighting style that's uniquely yours.

Crafting is an art form where risk and reward dance on a knife's edge.
Every session challenges you to balance stability against ambition. Push for that perfect quality result, but reach too far and watch your creation crumble to dust. Each crafting technique you master opens new possibilities, and combining them in unexpected ways can yield miraculous results.
Forge weapons that thirst for battle. Brew pills that raise your strength to unassailable heights. Inscribe talismans that bend the laws of nature. Your creations become extensions of your cultivation path, each one potentially the key to your next breakthrough.
The difference between a master craftsman and a mere artisan? Knowing when to play it safe, and when to risk everything for perfection.

The world of the Nine Mountains lives and breathes around you.
Explore ancient sect fortresses carved into mountain peaks. Trade in bustling cultivation cities where pills and treasures change hands for astronomical sums. Delve into ruins where demonic beasts guard treasures from forgotten ages. Each location offers unique opportunities, resources, and challenges that evolve with the passing seasons.
Time matters here. Yearly festivals celebrate new beginnings with cultivation tournaments after overcoming the beast tides that test every cultivator's mettle. Autumn auctions see legendary items sold to the highest bidder. Every season brings new challenges that separate the weak from the strong.
Join the Nine Mountain sect and rise through its ranks. Build relationships with merchants, scholars, and warriors. Make enemies of rival cultivators who covet your treasures. This world doesn't pause for anyone. Opportunities come and go, and timing can mean the difference between glory and obscurity.

In the world of cultivation, relationships hold power beyond measure.
Form sworn brotherhoods with fellow cultivators and share breakthrough insights. Romance companions whose presence strengthens your dao heart. Find a cultivation partner whose techniques complement yours perfectly, unlocking abilities neither could achieve alone.
Choose your allies carefully. In this world, the bonds you forge are as important as the power you cultivate.
---
Step onto the path of cultivation. Master ancient techniques, forge legendary treasures, and build lasting bonds as you climb from mortality to divinity.
Ascend from Nine Mountains awaits. Your journey to immortality begins now.
This fixes a crash when speaking to the First Elder
Changes
Damage sources are also displayed in combat results.
[/*]Started to lay the groundwork for translation support. This means that most of the text in the game has been modified, so please flag any visual issues you encounter.
[/*]Dark mode is now the default ui theme. You can still switch to light mode (if you want) from the settings.
[/*]Uncommon stats (ones not on the character page) now get a tooltip when used by a buff explaining them.
[/*]Technique tooltips now only take into account the source entity stats when showing damage. This means they ignore the defense/reduction of the enemy. This should make it easier to judge how much damage you will take to barrier.
[/*]Reworked save loading to be more optimal. This will take a 1 time hit on first load of the game, but from then on loading saves (and seeing the save history) should be fast.
[/*]Reworked the text of delivery quests to make it obvious it\'s 2 of EITHER item, not 2 of the first or 1 of the second.
[/*]Adding a new stance auto-assigns a stance rule, adding it to the cycle.
[/*]The combat log has been massively optimised, making combat faster (especially long combats) and removing the long wait when opening the log.
[/*]Forgelord just got a LOT harder.
[/*]
Balance Changes
Added a new stat \'protection\'. This reduces damage taken to hp, and translates into damage reduction with diminishing returns identical to barrier effectiveness. Changed all defense buffs to instead be protection.
[/*]Defense reduction now scales off the realm of the entity, not their hp. This means that hp buffs no longer reduce your damage reduction.
[/*]Modified the combat balancing to correct a bug. I \'think\' this should leave it roughly the same difficulty as before, but please do flag any issues (mainly enemies too strong/too weak) you encounter.
[/*]Buffed advancing fist slightly.
[/*]Nerfed Reactive Stance.
[/*]
Bug Fixes
Fixed many typos.
[/*]Forcibly fix enemy hp if it becomes NaN for any reason.
[/*]Fixed Slipstream, Crackling Shield, and Suppressing Gale masteries.
[/*]Fixed shard duplication exploit in pillar.
[/*]Fixed references to qither in observatory introduction quest.
[/*]Fixed direction in the Eyes Upon The Heavens quest to correctly say east not west.
[/*]Fixed talisman enchants power buffs to be consistent across school specific buffs.
[/*]Fixed Tidao Feng line being attributed to the First Elder.
[/*]Fixed MO masteries not self-stacking.
[/*]Fixed adding a custom image resetting the player image to the default.
[/*]Fixed Reinforcement Orb not giving weapon boost.
[/*]Fixed confusing auction consumables being called \'formation\' to instead be \'array\' to ensure they aren\'t confused with formation parts.
[/*]
ModAPI
Added a new \'techniqueAmplifierEffects\' field to buffs that allows directly modifying outgoing damage/barrier/healing.
[/*]Added a new \'buffAmplifierEffects\' field to buffs that allows modifying whole stacks of buffs received (instead of 1 by 1 with interceptor).
[/*]Added a new \'barrier bleed\' stat that makes damage bleed through barrier.
[/*]
Changes
Uncommon stats now show a tooltip.
[/*]
Balance Changes
Cloud
[list]Reduced healing from Lingering Spirit Dew.
[/*]Reduced Frostbite damage.
[/*]Reduced Lightning Palm scaling.
[/*]Capped Solar Storm Array.
[/*]Added overheal stat to Vital Mist.
[/*]Reduced Vital Mist base stacks.
[/*]Added a barrier to Bottled Storm.
[/*]
Bug Fixes
Fixed speed selector not appearing during a round.
[/*]Fixed tooltip of Abundant Dew.
[/*]Fixed Bottled Storm mastery.
[/*]Fixed ctrl not expanding collapsed tooltips.
[/*]Fixed flash of grey baseplate on combat end.
[/*]
ModAPI
Added support for an Overheal stat that converts healing over maximum into barrier at some ratio.
[/*]
Changes
Completely reworked cloud.
[list]It now uses clouds as a resource to turn into other \'storm aspects\', that their respective techniques scale off.
[/*]Reworked all techniques to be related to one of the new storm aspects.
[/*]Most techniques scale infinitely, but with diminishing returns.
[/*]Reworked tournament stances and npcs to use new cloud.
[/*]Reworked all gear to work with new cloud.
[/*]
The pill dialog now only closes when the player is out of item uses that round.
[/*]Added a keybinding to open the pill dialog.
[/*]Added keybindings for all crafting actions, and allowed supporting modifiers (Ctrl, Shift, and Alt).
[/*]Reworked combat speed button to be a dropdown.
[/*]Balance Changes
Weakness now scales multiplicately across all sources, including within a buff. E.g. 3 stacks of 10% weakness is now 0.9*0.9*0.9 not 0.7.
[/*]Nerfed Bloodmist slightly.
[/*]
Bug Fixes
Fixed eclipse image not showing.
[/*]Fixed stance previews not working.
[/*]Fixed colour of player buttons.
[/*]Fixed Qi Condensation players being able to roll Transcendent masteries.
[/*]Fixed quick access pills not being updated as pills are used.
[/*]Fixed more instances of defense debuff to be vulnerability.
[/*]Removed the steam overlay support, it was causing ghost window issues.
[/*]Fixed consume pill dialog not updating as pills are used.
[/*]Fixed quick access pills being double consumed at the end of combat.
[/*]Fixed being able to sell quest items in the auction.
[/*]Fixed max droplets not appearing on the pillar overview.
[/*]Fixed being able to use pills during a combat round.
[/*]Fixed being able to use crafting actions after crafting completes.
[/*]Fixed many typos.
[/*]Fixed Frantic Fortification mastery tooltip just saying 0.
[/*]Fixed preview of crafting loadout length bonus from craft skill.
[/*]Fixed layout of combat victory dialog so it doesnt clip its contents off.
[/*]Fixed Shadows Beneath quest not showing any text before its choices.
[/*]Fixed buffs in current combat stats wrapping over the rest of the dialog.
[/*]Fixed triggers that are enhanced by quality triggering more times than they should.
[/*]
ModAPI
Added new combat stats, DamageBoost, BarrierBoost, and HealBoost. These act as flat multipliers to the these effects.
[/*]
Bug Fixes
Fixed pills/items being double consumed after combat.
[/*]Fixed celestial puppet stance length.
[/*]Fixed eclipse image.
[/*]
Mod API
Added support for controlling the items that can be slotted for breakthroughs.
[/*]
Changes
You can now debate with Mei Chenmai about stability more.
[/*]Replaced Qi Punch image.
[/*]Reworked the combat UI to be more minimalist.
[/*]You can now multi-unveil crystals.
[/*]Recipe library now hides learned recipes.
[/*]
Balance Changes
Meridian Opening masteries now stack with themselves. No need for 2 different tiers.
[/*]Reactive Stance now have a scaling cap.
[/*]Advancing Fist nerfed to not be as overwhelmingly powerful.
[/*]
Bug Fixes
Weakness now correctly applies to ALL power, not just damage.
[/*]Fixed Seed Toxic Rose combat image.
[/*]Fixed too many \'Sect\' in house titles.
[/*]Fixed a number of memory leaks in combat.
[/*]Fixed a crash on loading very old saves.
[/*]Fixed tooltips for current control and intensity during crafting.
[/*]Fixed steam overlay not working.
[/*]
Mod API
Add new concept of \'additional\' effects to technique effects. These are rendered seperately in the tooltip.
[/*]Mods can now \'properly\' override condensation arts (assuming they use \'addItem\'). This also updates the breakthroughs.
[/*]Mod can now add social stats, combat buff, and crafting buffs to condensation arts.
[/*]Added support for fully hiding a breakthrough.
[/*]Added colour helper functions to mod api.
[/*]Added support for providing full alternative game stats with the mod api. This is fully untested, so if you do use it please do tell me if anything needs fixing.
[/*]
Changes
Removed many craftable \'resource\' talismans, moving them to auction instead.
[/*]Renamed Crit Damage to Crit Multiplier, to reflect it does more than damage.
[/*]
Balance Changes
Replaced all negative power debuffs with a new stat \'weakness\'. This is a flat multiplier to damage dealt, stacks multiplicatively across different buffs, and caps at 90% reduction. This makes it always useful to apply.
[/*]Quality now provides 5% a star instead of 10. This reduces the power creep at current end game.
[/*]Enemies all have more health.
[/*]Enemy monster scaling is now capped across the board, both their self buffs and the debuffs they can apply.
[/*]Removed multi-crit. Crit chance over 100 is now converted to crit dam at a 1:3 ratio.
[/*]Crit now affects barrier and healing again.
[/*]
Bug Fixes
Fixed one of the auction action unlock event triggers.
[/*]Fourth mountain is now unlocked by the quest that points you to it, even if you are a lower realm.
[/*]Fixed acquiring the beast wave trophies.
[/*]Fixed many typos.
[/*]Fixed the cost of chromatic shards and crystals.
[/*]
Mod API
Adding backgrounds with items of hidden potential now automatically unlocks the workshop.
[/*]Added support for gender text variables that contain spaces.
[/*]
Changes
Added support for panning and zooming the pillar grid.
[/*]Made all PC enemies do slightly less damage.
[/*]Optimised large buff stacks in combat.
[/*]Added some performance flags that should generally improve game performance.
[/*]
Bug Fixes
Attempt to fix the Shadows Beneath quest by being extra defensive when setting the depth flag.
[/*]Fixed auction item queue sometimes duplicating certain items.
[/*]Fixed pillar stability display showing as green even when not stabilized.
[/*]Fixed enduring fertilization wrongly implied that it stacks.
[/*]Fixed exploring crypt over 6 times failing to spawn the enemy.
[/*]Fixed a number of typos.
[/*]Fixed border around clickable items in the mystical region.
[/*]Fixed Yonzhong explosion skill description.
[/*]Fixed UI state like pinned recipes and filter tabs from persisting across saves. Note, this also clears all current saved state.
[/*]Fixed tracking of stances with duplicate names in the combat results.
[/*]Fixed equipped items not counting for \'held\' in the recipe results preview.
[/*]
Mod API
Buffs can now track internal state, triggered off a new \'initialState\' and a \'setState\' effect. These variables are then available in all other conditions, for scripting more complex buffs.
[/*]Enemies can have clothing.
[/*]All game monsters are now available in the modapi data.
[/*]Added modapi function to easily insert an item into a fallen star drop list.
[/*]
Changes
Qither Siphon Shard now has 2 variants.
[/*]
Bug Fixes
Fixed another infinite stack of buffs occurring.
[/*]
Changes
Delay the defeat screen until the end of the round, so the player can reflect on their loss.
[/*]Reduced sell price of Barrier Effectiveness pills.
[/*]Add accessibility tags to herb garden and mystical region. Hopefully it makes it a little easier.
[/*]Renamed \'accessibility mode\' to \'screen reader mode\' to make it clearer what its purpose is.
[/*]Made the selected pillar shards in the breakthrough for PC clearer.
[/*]
Balance Changes
Defense damage reduction is now calculated off the base max hp, not the current.
[/*]Barrier and Healing can no longer crit.
[/*]School specific formation parts are no longer formations, instead just consumables.
[/*]Barrier over max barrier now degenerates by 30% before each technique.
[/*]
Bug Fixes
Fixed infinite loop on harvest screen.
[/*]Shadow Sickness Max Barrier penalty fixed.
[/*]Fixed the hide ui button working outside of debug mode.
[/*]Fixed many typos.
[/*]Fixed missing blossom masteries on certain techniques.
[/*]Fixed the desire increase auction action (for real this time, I promise!)
[/*]Fixed Wang Chiseng tournament stance in Blood CF tournament.
[/*]Remove all world map travel dialog reopening.
[/*]Fixed Yinying Fury to do vulnerability not defense minus.
[/*]Fixed changing pillar grid layouts not setting certain shards.
[/*]Fixed Zengxie Shard showing too many instances.
[/*]Fixed pillar shard auto rotation.
[/*]
Modding
Buffs can now be set so each instance is independent of the others, allowing more granular counters and triggers.
[/*]Buffs can now intercept damage and modify it directly, before its applied to the player hp. This allows for conditional damage triggers, damage modification, and much more.
[/*]
Changes
Improved the Mystical Region visuals.
[/*]Removed travel reopen of the location dialog until I can find a better way to do it.
[/*]
Balance Changes
Changed barrier gain formula. Now the soft cap is applied at gain time, and the degeneration after each technique is removed.
[/*]Changed isolated space to work better.
[/*]Updated shadow sickness to also reduce max barrier.
[/*]- [/*]
Bug Fixes
Fixed desire increase techniques in auction.
[/*]Fixed echo of emperor stance.
[/*]Fixed instant craft unlock from craft skill.
[/*]Fixed some ui padding.
[/*]Fixed craft skill on beast waves.
[/*]Fixed many typos.
[/*]
Changes
Reduced craft skill scaling more, its now 200 a realm. Additionally, all event sources of crafting give full craft skill now.
[/*]You can now right click a technique in the edit stance techniques to edit it.
[/*]
Bug Fixes
Fixed softlock in the auction.
[/*]Fixed Life From Decay rot requirements.
[/*]Fixed setting manual styles.
[/*]Fixed barrier damage reduction calculation to have diminishing returns for high values.
[/*]Fixed the Retreating Accumulation manual.
[/*]
Changes
Reworked manuals. They now all have some lore, give many more techniques, and contain a full style with rules.
[/*]Rebalance growth rate / yield of fruits vs treasures.
[/*]Added blossom masteries for all blossom types.
[/*]Nerfed the harmonious fountain.
[/*]Improved stance management screen to be better sized.
[/*]Disabled removing the qi vessel once placed.
[/*]Allow editing techniques by right clicking in the stance list.
[/*]Craftskill now has a cap of 250 craft skill per realm. If over this limit, crafting lower realm recipes will not give craft skill.
[/*]On the world map, when travelling the location dialog automatically reopens on completion.
[/*]Improved the auction UI.
[/*]You can now sell items in the auction. Attend multiple auctions to be invited.
[/*]Added new auction abilities that can be found throughout the world.
[/*]
Balance Changes
The scaling of most monsters has been heavily reduced. In return, base hp and damage increased.
[/*]Barrier degen now scales up the higher you raise your barrier above the cap, to a limit of 90% degen.
[/*]Barrier now always blocks damage before health. Barrier effectiveness now acts as damage reduction for barrier (at all values), with a falloff for high values of effectiveness (capping at 500% effectiveness).
[/*]Nerfed Life from Decay.
[/*]Nerfed turtle infusion slightly.
[/*]Shadow sickness scaling items now all have a cap on their bonuses.
[/*]
Bug Fixes
Fixed culminating destruction stacking.
[/*]Fixed symbiotic parasite to trigger at the end of the round.
[/*]Fixed artefacts not appearing in combat results.
[/*]Fixed thorn shot damage.
[/*]Fixed being able to create over the max stacks of a buff.
[/*]Fixed iron clad garden masteries.
[/*]Fixed crushing undergrowth damage.
[/*]Fixed stance rules selector breaking with large rules.
[/*]Fixed forge blademaster icon being blurry.
[/*]Fixed many typos.
[/*]Fixed many logical inconsistencies in event dialogues.
[/*]Fixed Shield Reinforcer tooltip.
[/*]Fixed unleash arsenal giving double the shards it should.
[/*]Fixed shop and quest board reset display.
[/*]Fixed tooltips persisting when they shouldn\'t.
[/*]
Changes
The progenitor echoes now have 3 rounds of 100% damage reduction.
[/*]
Bug Fixes
Fixed max barrier cap not being removed.
[/*]Fixed infinite loops in some triggers
[/*]
Changes
Blossom has been reworked
[list]More blossom types introduced.
[/*]Blossom now only halve at the END of the round.
[/*]Blossoms now have a max stack count.
[/*]Fragrant blossom now gives blossom boost.
[/*]A new buff \'rot\' introduced, gained each time blossoms halve, and can be spent on a variety of new techniques.
[/*]New \'fungal\' technique set introduced, that grow slowly but infinitely.
[/*]Seed type techniques now bloom at the start of the next round.
[/*]Fatal Flora now only affects the first blossom type gained after it is itself gained.
[/*]Many techniques deleted, reworked, or moved.
[/*]Rebalanced a lot of items that gave fragrant blossom.
[/*]
Quality and Hidden Potential now factor into an items cost.
[/*]Companions now animate attacks during combat.
[/*]Enemies in a horde animate attacks.
[/*]You can now set multiple conditions on a stance rule on either an \'AND\' or \'OR\' mode.
[/*]Combat results now show damage from DOT\'s too.
[/*]Reworked custom images to be stored seperate from the save file, reducing file bloat.
[/*]Removed the round limit on auto-battle.
[/*]Training ground leaving is now bound to escape.
[/*]You can now duplicate a stance. Also improved the stances list layout to be more compact.
[/*]Fracturing tiles in the pillar grid now has a better UX.
[/*]Tidao Feng now has animations.
[/*]Changing stances now shows the stance name.
[/*]Balance Changes
The progenitor echoes are now MUCH harder.
[/*]Gravitational Anomaly is now slightly easier.
[/*]Power debuffs are now limited to a maximum of 90% of your power for each debuff.
[/*]Max barrier is now a softcap. You can exceed it, but you lose half of the excess after each technique. Reduced max barrier significantly to compensate.
[/*]
Bug Fixes
Fixed a number of places that were showing excessively accurate numbers.
[/*]Fixed background destinies when skipping tutorial.
[/*]Fixed stats given by modded backgrounds.
[/*]Fixed many many typos.
[/*]Fixed many more cases of -defense to be vulnerabilty.
[/*]Fixed many stances that were using dayspring.
[/*]Fixed grudge plate stacking.
[/*]Fixed alchemical synthesis mastery names.
[/*]Fixed mastery tutorial softlock if you are lucky enough to roll max mastery tier.
[/*]Fixed some techniques not having the flat heal mastery.
[/*]Fixed stacking of energy resonance.
[/*]Fixed being able to click through dialogs in the pillar grid.
[/*]Fixed reflective curse being able to be set more than once.
[/*]Fixed display of Karmic Reprise mastery.
[/*]Fixed Shen henda fruit buffs not stacking by giving them each unique names.
[/*]Fixed seeping corruption not stacking.
[/*]Fixed Zi Liang being a madlad and patrolling into places he really SHOULDN\'T be.
[/*]
So we\'ve been on steam for 1 month, and honestly the reception has been beyond amazing. So many more people trying and enjoying the game. The discord has increased by over 50% in a mere 4 weeks, over where it was after 2 years! In that time, we\'ve made 18 releases with hours of new content, reworks to older systems, and improvements galore!
The price
With that said, the launch discount is now over, with the game rising to the price it will stay until more development is completed. But if that is too much for you, do not worry. The seasonal sales will bring the game down to a price even LOWER than the launch discount. Alongside this, we will be looking to bring out some \'supporter\' DLC packs, for those who wish to further support the development of the game, along with a patreon for those interested in getting even closer to the development. The goal of these are to allow the dev team the flexibility to focus more of their time and efforts into making the game, bringing even more content into your hands even sooner.
The future
So, where is the game going now? We have a lot of exciting features and content in the works, including:
Blossom school revamp - giving the school the variety of builds it deserves.
[/*]Manual overhaul - actually useful stances/styles, unique techniques, and real lore.
[/*]New crafting flames - those voted on by the community.
[/*]Fleshed out pillar creation content - Shen Tian Court exalted rewards, new questlines, and more.
[/*]Life Flourishing - I\'m working on it, I promise! :D
[/*]And much much more - I can\'t resist a sidequest.
[/*]
So once again, thank you all for your support, and I hope you enjoy where the game is going for the future.
Changes
You can now research the PC tier harvester recipes.
[/*]The mastery tutorial now lets you upgrade the mastery instead of forcing you to accept a bad one.
[/*]Certain snake-like spirit beasts now also have a chance to drop gallbladders.
[/*]Reflective Curse no longer deals corrupt damage.
[/*]You can now make stance conditionals that work of barrier percentage.
[/*]The demolish room button is now MUCH larger.
[/*]
Bug Fixes
Fixed references to Barrier Mitigation to be called Barrier Effectiveness.
[/*]Fixed the Herb Garden upgrade dialog not having tooltips.
[/*]Fixed herb garden days remaining previews not being floored.
[/*]Fixed the current crafting stats dialog in crafting to have all the numbers floored.
[/*]Fixed Hua Tong\'s dialog to work with the new crafting system.
[/*]Fixed growth speed display in herb garden.
[/*]Fixed giant harvest bursts causing ridiculous lag.
[/*]
Bug Fixes
Fixed stance switching skipping stances
[/*]Fixed garden devices ignoring quality
[/*]
Major Changes
The herb garden has been completely redesigned from the ground up.
[list]It is no longer a queue, but a grid of tiles that take crops.
[/*]Crops take longer to grow but many can be grown at once.
[/*]Reworked some crop dependencies to make them flow better.
[/*]After harvesting the same crops are auto-planted, avoiding manual efforts.
[/*]New garden devices added to modify the behaviour of the garden.
[/*]Garden related trophies have been reworked.
[/*]
Backgrounds have been reworked
The child backgrounds now give more impactful stats, permanent changes on a variety of aspects of your character.
[/*]The background items can now be upgraded, each one having its own upgrade path through the realms.
[/*][/*]Changes
A new meridian opening quest has been added, that guides the player through the second mountain and to the observatory.
[/*]Added filter for craftable recipes in the recipes list.
[/*]Increased Pi Lip\'s crafting request cooldown.
[/*]Increase max size of over-the-head buffs. You can now have a BEEEG SUN.
[/*]Companions in combat animate their attacks too (if they have an animation).
[/*]Added more cloud images for even larger stacks.
[/*]Accepting a fallen star quest (such as those from the star observers) now unlocks fallen stars for you.
[/*]Added a character to the mine that allows exchanging ancient shards for the other kind.
[/*]Added ability to save/restore layouts for the pillar grid.
[/*]Hua Tong is now LF.
[/*]The sect no longer sells breakthrough pills after Body Forging. You need to make them yourself (or get Pi Lip to do it for you).
[/*]The sect now sells an Empowered Fusing Cauldron in body forging, to help people get started.
[/*]Added a new crafting action that allows using Brilliant to restore qi pool.
[/*]The Gnawing Shadow Talisman now has hidden potential.
[/*]The mastery tutorial now FORCES you to master a crafting technique.
[/*]
Balance Changes
Shadow artefacts now have caps on the vulnerability they can apply.
[/*]Passive reagents now only apply their effects on refine/fusion not any action.
[/*]Cleansed blood now stacks higher.
[/*]Megavolt now scales to big numbers.
[/*]Buffed the eclipse playstyle.
[/*]Dayspring no longer requires no moon, just to be in sun.
[/*]Twilight flare now gives buffs.
[/*]Blazing Resurgence now stacks more sun.
[/*]Heavenly Enhancement is now a barrier move not an attack.
[/*]
Bug Fixes
Fixed reforge workshop not appearing after unlocking the Skypiercer.
[/*]Fixed reforge and upgrade dialogs not being square.
[/*]Fixed a lot of enemies that still debuffed defense to give vulnerability instead.
[/*]Fixed text of disabled menu options being difficult to read.
[/*]Fixed star observers crane corpse enemies appearing in the wrong location.
[/*]Fixed reforge workshop allowing upgrading without the right number of materials.
[/*]Fixed many typos.
[/*]Fixed Skypiercer buff to actually scale.
[/*]The founder echo no longer drops shards.
[/*]Fixed Tidao Feng art.
[/*]Fixed Ratascar attack art.
[/*]Fixed stance updating to early when an enemy dies.
[/*]Fixed Qici Nierou barbs buff doing weird useless things. Now it stabs you.
[/*]Fixed reflective curse to have flat damage instead of some broken scaling.\nFixed Accursed Stars Grace max stacks to match tooltip.
[/*]Fixed many buff descriptions to make order of operations clearer.
[/*]
Changes
You can now select gifs to be uploaded as custom character images.
[/*]Updated Runic Burst and Redirection talisman to be better.
[/*]Skypiercer now has hidden potential (does not change existing ones). Acquiring it also unlocks the reforging workshop early.
[/*]
Bug Fixes
Fixed crash on opening the reputation dialog.
[/*]Fixed flat heal/barrier not appearing on many techniques bf masteries.
[/*]
Changes
Added animations to EVERYTHING (500+ new images). This gives 6 new poses for all players, and 3-5 for all enemies. Given the number, we may have missed some or made some non-ideal ones, so do report any visual issues.
[/*]Added hidden potential to more things.
[/*]Made the Projected Stellar Fragment last for 4 rounds not 2.
[/*]Star Observers now handle token turnin better.
[/*]Tou Muijang now sells the PC control crafting room.
[/*]Added a current stats dialog to crafting.
[/*]Added vulnerability to the combat stats dialog.
[/*]You can no longer set all 3 greater meridian slots.
[/*]Hovering the companions in the reputation dialog shows the cooldowns on the various interactions.
[/*]Filter textfields autofocus on opening.
[/*]The recipe condition type is now displayed more prominently.
[/*]
Balance Changes
Blast cauldron, reclamation cauldron, and truesight cauldron stats nerfed.
[/*]Reduced quality scaling on crit, success chance, and pool/stability reduction.
[/*]Heavenflow Tablet is now a Formation Part.
[/*]Formation Shield now barriers at the start of the round, not the end.
[/*]Buffed Lianjin Bandolier.
[/*]Buffed Suspected Refine.
[/*]Reduced control of Grand Refinement.
[/*]Buffed control of Unstable Refine and Explosive Refinement.
[/*]Slightly buffed the Eternal Immolation condensation art.
[/*]
Bug Fixes
Fixed rebinding crafting keys.
[/*]Fixed keybindings for event choices.
[/*]Fixed reforge editing the wrong item.
[/*]Fixed reforge/upgrade not consuming the right count of materials.
[/*]Fixed names of Lucky/Focusing Reagents.
[/*]Fixed many typos.
[/*]Fixed Grudge Plate to stack properly.
[/*]Fixed base stacks of Corrupted Blessing.
[/*]Fixed Invoke resonance stacks mastery.
[/*]Fixed the tomb encounter that requires giving a key to allow giving plus variants.
[/*]Fixed Redirection Talisman not resetting properly.
[/*]Fixed Forewoman not respecting the player realm.
[/*]Fixed wave trophy being given too early.
[/*]Fixed upgrading an item removing the enchantment.
[/*]Fixed auction text in dark mode.
[/*]Fixed Unveil Highest in stone cutting from unveiling the wrong stone.
[/*]Fixed Astronomer Jia\'s monstrosity of a hand.
[/*]Fixed bloom seed description.
[/*]Fixed empower buffs having a hard edge.
[/*]Fixed the current quality in the perfection tooltip.
[/*]Fixed max pool not being updated by buffs.
[/*]Fixed crafting action masteries not applying properly.
[/*]Fixed crafting keybindings allowing using actions even without the preconditions.
[/*]Fixed shadow sickness not dealing damage.
[/*]
Changes
Reworked defense debuffs to a new stat, vulnerability. This is treated as a flat damage multiplier, and should be much more logical to read.
[/*]Added an auto-battle combat button that will run your stance rules and stances until the battle is over or for 50 rounds.
[/*]Optimised combat (or broken it, we shall see which is true).
[/*]Added support for uploading a custom player image on character creation.
[/*]Renamed Spirit Ore Mine to Yinying Mine to make it less confusing.
[/*]Added upgrade tiers for Inscription Robe and Replication Talisman.
[/*]Buffs now show if they have max stacks.
[/*]Visually indicate crafting actions that create important buffs.
[/*]
Bug Fixes
Fixed raid menu in dark mode.
[/*]Fixed stars also upgrading max stacks on buffs.
[/*]Fixed crash on opening the empty room dialog.
[/*]Fixed empty slots in a stance not executing buffs.
[/*]Fixed item duplication when swapping equipment loadouts.
[/*]Fixed upgrade jades not halving quality.
[/*]Fixed many button overlaps.
[/*]Fixed harsh white buttons in dark mode to look softer.
[/*]Fixed battlesense buff appearing on second round even when not swapping stance.
[/*]Fixed self damage buffs from going through dr and defense.
[/*]Fixed Refining Restoration getting a cooldown when mastering it.
[/*]
Minimum Setup
- OS: Ubuntu 18.04 or equivalent Linux distribution
- Processor: Intel Core i3-6100 / AMD FX-6300 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics (Intel HD Graphics 520 / AMD Radeon R5 or equivalent)
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 20.04 or equivalent Linux distribution
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or equivalentMemory: 4 GB RAM
- Graphics: Dedicated graphics card (NVIDIA GTX 1050 / AMD RX 560 or equivalent)
- Storage: 2 GB available space
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