Changelog SYABH v.0.9.5264 “Patriotic Crockery” Hello you! The latest build is now live, and all the details are below. There are a TONNE of changes under the hood, and our final NPC to the mix. Please do let us know how you got on, because the balance and behaviour changes are far-reaching and complicated. As always feedback on the forums is very gratefully received. Here's Jim talking a bit about the changes, with patch notes below: IMPORTANT NOTES: We recommend you generate a new world to take advantage of new features. Also: stuff might break on old saves. Changes - NEW – Landowner NPC. - NEW – Support for controllers in menus (still not inventories yet, soon!) - NEW – Free-Look key modifier. Holding “Left Alt” (by default) will allow you move your head independently from the body, simulating TrackIR use for those without that hardware. Only works if TrackIR not running or toggled on. - Toy Train now has “Moving” mode as well as “Static” (Right Mouse default). - Improved AI combat behaviour (especially corners and cover management). - Improved balance for AI vision and pursuit. - Several improvements to AI noise investigation States. Should result in more reliable distraction and sound investigation. - Changed the way AI glimpse-state works so bots no longer spot players unfairly due to heightened aggro state from recent inter-bot combat. - Changed destination pathing solution for all AI. Bots will no longer want to visit places they can't path to... - Changed the way bots decide to guard doors. Should result in less over-guarded buildings. - Exposed robot release schedule to xml file. See BR forums for editing advice... - Faster bunnies. - Performance: New audio lodding system should boost FPS. - Increased Wisp numbers slightly. Use them! - Faster dogs. - Sundry loot balance tweaks - Sundry AI variables tweaked. Fixes - Added option to limit FPS to prevent some hardware configurations running too fast. - Volumes now applied correctly in menu screen. - UI on/off toggle fro screenies now turns off crosshair too... - Compass bearing now relative to head camera (so is in-synch with look direction, not aim direction). - Fixed several scenery items that weren't blocking path grid properly. - Fixed some movement issues with Hares. - Fixed animation issue with sea beast. - Adjusted perimeter walls for some buildings to fix pathing bottlenecks. - Fixed some issues with scarecrow teleporting. - Fixed an issue where quitting immediately after generating a world lost your starting equipment.
[ 2014-02-20 15:23:40 CET ] [ Original post ]
🕹️ Partial Controller Support
- Linux [419.96 M]
- Multiplayer_Linux [450.16 M]
- Launcher_Linux [32.77 M]
Sir is a stealth and survival game unlike any other.
And it now has multiplayer!
Key Features
- First-person stealth and survival.
- Procedurally-generated British landscape.
- Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
- Infinite replayability in a sandbox world.
- Powerful, brutal AI that becomes tougher as you play.
- Tea and biscuits.
- Foliage-based stealth system.
- Scavenge to survive.
- Play as Sir or Madam.
- Relentless Britishness.
- NEW! Be hunted with other terrified ladies & gentlemen.
Every Game Unique!
Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.
Ultimate AI Threat
Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!
The Most British Of Games
Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!
- OS: Ubuntu 12.04
- Processor: 2.2 GHz Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DirectX 9.0c-compatible. SM 3.0-compatible
- Storage: 1 GB available space
- OS: Ubuntu 12.04
- Processor: QuadCore 2.0 GHz +Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
- Storage: 1 GB available space
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