





Today's update adds a new environment type, our fifth and final. As we promised way back in the mists of Kickstarter, we now have a biome type for each of the islands: Rural, fens, industrial, mountains and castle. The castle biome places a huge ruined tourist attraction across one part of the map - a familiar sight for people who live in certain parts of the UK! Here's a video: As such this update represents the marvelous conclusion of the major content updates for the alpha. We have another patch coming up to rejig some biome elements and add an end sequence, but this nevertheless delivers all the single-player content we'd planned and promised during our initial fund-raiser. It's a fine feeling to have come this far. But it is far from over! We need your feedback to continue the great dance of balancing and bug-stomping. So let us know what you find, over on the forums. Changes
- NEW - The Castle Biome (New island option in world creation.)
- NEW - Soundtrack (Related audio slider in game options.)
- NEW - Menu scenes including the world's greatest menu pheasant.
- Scarecrow pathing reworked.
- Landowner collider altered to improve pathing.
- Squire audio altered to reflect movement.
- Z-fighting on buildings and rock formations. (OMG!)
- Slagheaps no longer have paths over them in Industrial biomes.
- Fixed mesh combination at World Generation.
- Fixed information window and V/O playing on fire use.
- Pub sign taller to avoid collision with landscape and scenery.
- FOV pop on binocular equipping.
- Controller reworked in all menu situations.
- Fixed erroneous mouse inputs during menu use.
- Seabeast particle effect errors fixed.
- No more crashes on rider death.
- Fixed map use with controller (Marker placing still unsupported)
[ 2014-03-28 14:18:45 CET ] [ Original post ]
🕹️ Partial Controller Support
- Linux [419.96 M]
- Multiplayer_Linux [450.16 M]
- Launcher_Linux [32.77 M]
Sir is a stealth and survival game unlike any other.
And it now has multiplayer!
Key Features
- First-person stealth and survival.
- Procedurally-generated British landscape.
- Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
- Infinite replayability in a sandbox world.
- Powerful, brutal AI that becomes tougher as you play.
- Tea and biscuits.
- Foliage-based stealth system.
- Scavenge to survive.
- Play as Sir or Madam.
- Relentless Britishness.
- NEW! Be hunted with other terrified ladies & gentlemen.
Every Game Unique!
Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.
Ultimate AI Threat
Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!
The Most British Of Games
Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!
- OS: Ubuntu 12.04
- Processor: 2.2 GHz Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DirectX 9.0c-compatible. SM 3.0-compatible
- Storage: 1 GB available space
- OS: Ubuntu 12.04
- Processor: QuadCore 2.0 GHz +Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
- Storage: 1 GB available space
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