Update! Dogs and trombones are now working in multiplayer. The trombone is networked up so that you can play "tunes" for multiplayer friends (the mouse wheel controls pitch.) Yes. An exceptionally productive week has resulted in some great new features and a tonne of bugfixes. Version 0.1.48 will now be LIVE on your Steam library if you've opted in to the beta. As always the full patch notes are below but some stand out features include: The return of the Dog NPC, higher damage from Players and most pleasingly of all, the playable trombone. You've always been able to adjust the pitch of this in singleplayer (with the scrollwheel), but seeing a group of chums trying to hold a tune on rusty digital instruments in a big multiplayer brass band is the clear high-watermark for the whole project... It's worth emphasising that the damage received from other players is now much higher (a common request). We're expecting to roll out server controls for this in the next update so that server operators will be able to set the % of damage from players per-server however they want (including 0% to facilitate non-pvp servers) but this week we're testing out the upper levels. Shotguns to the face aren't just flesh wounds anymore... As always we've been reading your comments on the Steam and BR forums and have implemented some requests (the higher player damage for one, chat history etc) but we're still hungry for your feedback and bug reports so keep them coming. Thanks once again for your continued support and we'll see you on the islands! Patch Notes
- New - Chat notification when a Player changes their name.
- New - Damage from other Players increased. Now in line with damage dealt to bots.
- New - Chat log history (PageUp/PageDown to scroll through message history).
- Fixed - Stop clients running worldgen when they start an in-progress game on an incompatible server.
- New - Server browser improvements.
- New - Lobby now shows the state of the game you are trying to join (i.e. in Lobby or in Progress).
- New - Indicate & prevent connection to incompatible servers (i.e. incompatible versions).
- Fixed - Stop client hanging if server password is incorrect. New - Player Location Pings on the compass now make a noise ( default key “Y” to reveal position).
- Fixed - Clientside lodding improved
- Fixed - Better performance generally
- Fixed - No more dropped sounds (e.g. sometimes robot beepboops could be missing, no more getting sneaked-up on by bots...)
- Fixed - Guards no longer guard empty fragment caches.
- Fixed - Wisps no longer head to empty fragment caches
- Fixed - Connecting window retooled, cancellable window added instead.
- New - Trombones now visible on other Players (including note change with Scrollwheel!) We demand some brass-band videos...
- New - Robo-Dogs are back...
- Fixed - An issue with animation weighting that lead to some glitchy anims
- Fixed - An issue where walking footsteps where heard more loudly by AI than running footsteps...
- Fixed - Server uses less CPU after returning to lobby
- New - Servers now republish on the master list periodically (should stop long-running servers dropping off the browser)
- Plus - Sundry minor tweaks and fixes (performance improvements, click sound for torch, reduced verbose logging, similarly minor-but-pleasing stuff...)
[ 2015-07-17 08:32:24 CET ] [ Original post ]
🕹️ Partial Controller Support
- Linux [419.96 M]
- Multiplayer_Linux [450.16 M]
- Launcher_Linux [32.77 M]
Sir is a stealth and survival game unlike any other.
And it now has multiplayer!
Key Features
- First-person stealth and survival.
- Procedurally-generated British landscape.
- Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
- Infinite replayability in a sandbox world.
- Powerful, brutal AI that becomes tougher as you play.
- Tea and biscuits.
- Foliage-based stealth system.
- Scavenge to survive.
- Play as Sir or Madam.
- Relentless Britishness.
- NEW! Be hunted with other terrified ladies & gentlemen.
Every Game Unique!
Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.
Ultimate AI Threat
Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!
The Most British Of Games
Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!
- OS: Ubuntu 12.04
- Processor: 2.2 GHz Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DirectX 9.0c-compatible. SM 3.0-compatible
- Storage: 1 GB available space
- OS: Ubuntu 12.04
- Processor: QuadCore 2.0 GHz +Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
- Storage: 1 GB available space
[ 6138 ]
[ 3458 ]