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Hello you, it's update time! The latest version of multiplayer is live on Steam. For instructions on how to get to it, if you're still in the dark, head over here. Once again we've been focusing on server control, bugfixes and optimisation for this update and we're now at a point where Sir MP is almost ready to be pushed out live as a launch option rather than being buried in a beta branch. That will probably be our next release! But what about this one? Well it's not all behind the scenes tinkering. For starters we have a new NPC: The Poacher. Singleplayer veterans will know him by his works, namely dropping traps for unwary Sirs and Madams in wooded areas. He's a vital part of the structure of SYABH, tempering the blessed cover of woodland with some more fear and caution. No more fleeing blindly through the woods for you... We've also added a range of options for server customisation. You can now select the biome type you want to play on and even use the custom world tools to design biomes of your own. If you are logged in to a server as admin (either using an admin password [#admin password] or being voted in as admin by other players [#callvote makeadmin playername] ) you will have access to the game settings panel from the Lobby. Here you can change the biome settings, alter the number of pieces required to win a game, set the timer for the Stone Circle activation and - perhaps most excitingly for some of you – change the PvP damage settings. This last setting will allow you to create non-PvP servers by reducing PvP damage to 0, something that has been widely requested. There are also stats available on death and at the end of a game now, so you can keep track of who's doing well, which players are shouldering the burden of piece collection and find out who those player-killers are... Finally the usual compliment bug fixes and optimisations are all present and correct, thanks once again for those bug reports and keep them coming! TL;DR Patchnotes
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