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Poached! The September Update

Hello you, it's update time! The latest version of multiplayer is live on Steam. For instructions on how to get to it, if you're still in the dark, head over here. Once again we've been focusing on server control, bugfixes and optimisation for this update and we're now at a point where Sir MP is almost ready to be pushed out live as a launch option rather than being buried in a beta branch. That will probably be our next release! But what about this one? Well it's not all behind the scenes tinkering. For starters we have a new NPC: The Poacher. Singleplayer veterans will know him by his works, namely dropping traps for unwary Sirs and Madams in wooded areas. He's a vital part of the structure of SYABH, tempering the blessed cover of woodland with some more fear and caution. No more fleeing blindly through the woods for you... We've also added a range of options for server customisation. You can now select the biome type you want to play on and even use the custom world tools to design biomes of your own. If you are logged in to a server as admin (either using an admin password [#admin password] or being voted in as admin by other players [#callvote makeadmin playername] ) you will have access to the game settings panel from the Lobby. Here you can change the biome settings, alter the number of pieces required to win a game, set the timer for the Stone Circle activation and - perhaps most excitingly for some of you – change the PvP damage settings. This last setting will allow you to create non-PvP servers by reducing PvP damage to 0, something that has been widely requested. There are also stats available on death and at the end of a game now, so you can keep track of who's doing well, which players are shouldering the burden of piece collection and find out who those player-killers are... Finally the usual compliment bug fixes and optimisations are all present and correct, thanks once again for those bug reports and keep them coming! TL;DR Patchnotes

  • New – NPC, Poacher.
  • New – World Customisation.
  • New – Server Settings.
  • Fixed – Player throw animation.
  • New – Death and Endgame Statistics screen.
  • Fixed – Myriad optimisations and bugfixes, especially to NPC spawning.
  • Known issue - repeating loot inventories on custom maps.


[ 2015-09-01 19:18:24 CET ] [ Original post ]

Sir, You Are Being Hunted
Big Robot Ltd Developer
Big Robot Ltd Publisher
2014-05-02 Release
Game News Posts: 44
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (2863 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [419.96 M]
  • Multiplayer_Linux [450.16 M]
  • Launcher_Linux [32.77 M]
Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

And it now has multiplayer!

Key Features


  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.
  • NEW! Be hunted with other terrified ladies & gentlemen.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat


Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games


Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2.2 GHz Intel Core 2 DuoMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: DirectX 9.0c-compatible. SM 3.0-compatible
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04
  • Processor: QuadCore 2.0 GHz +Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
  • Storage: 1 GB available space
GAMEBILLET

[ 6138 ]

13.57$ (15%)
9.35$ (22%)
21.24$ (15%)
13.79$ (8%)
0.77$ (89%)
0.83$ (16%)
5.00$ (75%)
4.22$ (15%)
1.80$ (91%)
16.97$ (15%)
0.90$ (91%)
23.99$ (40%)
5.00$ (80%)
6.40$ (79%)
25.49$ (-2%)
4.24$ (15%)
18.39$ (8%)
9.95$ (75%)
9.62$ (68%)
8.27$ (17%)
4.24$ (15%)
41.44$ (17%)
10.00$ (50%)
2.44$ (84%)
1.11$ (93%)
1.00$ (90%)
8.59$ (14%)
25.95$ (13%)
2.00$ (90%)
8.91$ (80%)
GAMERSGATE

[ 3458 ]

10.0$ (75%)
20.0$ (60%)
10.13$ (77%)
3.0$ (70%)
3.0$ (85%)
28.89$ (28%)
1.72$ (89%)
3.75$ (75%)
3.75$ (75%)
4.8$ (60%)
1.5$ (75%)
8.81$ (37%)
3.75$ (75%)
0.95$ (90%)
1.5$ (70%)
4.05$ (73%)
1.2$ (60%)
2.03$ (86%)
15.74$ (37%)
0.53$ (95%)
9.99$ (50%)
6.8$ (66%)
2.48$ (77%)
4.25$ (75%)
15.0$ (70%)
2.5$ (50%)
0.9$ (91%)
1.32$ (91%)
4.0$ (80%)
1.05$ (85%)

FANATICAL BUNDLES

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