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Sir, You Are Being Hunted Multiplayer: Scarecrow Says Hello

Hello again! Firstly - as has become something of a standard for these updates - we've got a new NPC for you: the Scarecrow. His uniquely-creepy presence has been missed so it's great to see his return. Watch your back... Live on the Steam builds right now. Now that the compliment of NPC types has reached 6 (!) we thought it was about time to give server admins some control over what you are faced with in any given game, also how many and when they appear. To whit we've brought over the NPC schedule manager from single-player and now you can tinker 'til your heart's content. Want a world filled to the brim with poachers from the get-go? No problem. How about no balloons EVER. Easily done. Or maybe you just want more of everything? Well, then you're clearly unsound... Whatever your preferences, the new NPC settings will let you create bot populations to suit. We've also got world seeds working so you can now copy and save worlds that you like. Generated a particularly breathtaking Mountain biome you just HAVE to show a chum? Just copy the seed from the escape menu and pass it on. Remember, only server admins have access to the world generation and NPC settings. Use “#callvote makeadmin playername” in the chat window to start a vote for a new admin on servers that allow this. There are also the usual tweaks and fixes, some of which are direct responses to payer requests (that stones timer volume WAS too loud wasn't it...), others are things we've had on the list for a while and have finally gotten around to now we're approaching an official v1.0 release... Not long now! Patch Notes:

  • New – Robot Population Customisation
  • New – Save, Reuse and share world seeds
  • New – NPC Scarecrow
  • New – Invisibility and Invulnerability Talisman effects
  • New – Balloon light destroyable and synced across clients
  • Plus – Sundry fixes and tweaks. Timer klaxon volume, network position issues, warning window for Custom biomes, Custom biome inventory duplications etc


[ 2015-09-15 14:06:31 CET ] [ Original post ]


Sir, You Are Being Hunted Multiplayer: Scarecrow Says Hello

Hello again! Firstly - as has become something of a standard for these updates - we've got a new NPC for you: the Scarecrow. His uniquely-creepy presence has been missed so it's great to see his return. Watch your back... Live on the Steam builds right now. Now that the compliment of NPC types has reached 6 (!) we thought it was about time to give server admins some control over what you are faced with in any given game, also how many and when they appear. To whit we've brought over the NPC schedule manager from single-player and now you can tinker 'til your heart's content. Want a world filled to the brim with poachers from the get-go? No problem. How about no balloons EVER. Easily done. Or maybe you just want more of everything? Well, then you're clearly unsound... Whatever your preferences, the new NPC settings will let you create bot populations to suit. We've also got world seeds working so you can now copy and save worlds that you like. Generated a particularly breathtaking Mountain biome you just HAVE to show a chum? Just copy the seed from the escape menu and pass it on. Remember, only server admins have access to the world generation and NPC settings. Use #callvote makeadmin playername in the chat window to start a vote for a new admin on servers that allow this. There are also the usual tweaks and fixes, some of which are direct responses to payer requests (that stones timer volume WAS too loud wasn't it...), others are things we've had on the list for a while and have finally gotten around to now we're approaching an official v1.0 release... Not long now! Patch Notes:

  • New Robot Population Customisation
  • New Save, Reuse and share world seeds
  • New NPC Scarecrow
  • New Invisibility and Invulnerability Talisman effects
  • New Balloon light destroyable and synced across clients
  • Plus Sundry fixes and tweaks. Timer klaxon volume, network position issues, warning window for Custom biomes, Custom biome inventory duplications etc


[ 2015-09-15 14:06:31 CET ] [ Original post ]



Sir, You Are Being Hunted
Big Robot Ltd
  • Developer

  • Big Robot Ltd
  • Publisher

  • 2014-05-02
  • Release

  • Action Indie Singleplayer Multiplayer
  • Tags

  • Game News Posts 44  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (2855 reviews)


  • Review Score

  • http://www.big-robot.com/
  • Website

  • https://store.steampowered.com/app/242880 
  • Steam Store

  • The Game includes VR Support



    Linux [419.96 M]Multiplayer_Linux [450.16 M]Launcher_Linux [32.77 M]

  • Public Linux depots

  • Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

    Sir is a stealth and survival game unlike any other.

    And it now has multiplayer!

    Key Features


    • First-person stealth and survival.
    • Procedurally-generated British landscape.
    • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
    • Infinite replayability in a sandbox world.
    • Powerful, brutal AI that becomes tougher as you play.
    • Tea and biscuits.
    • Foliage-based stealth system.
    • Scavenge to survive.
    • Play as Sir or Madam.
    • Relentless Britishness.
    • NEW! Be hunted with other terrified ladies & gentlemen.

    Every Game Unique!

    Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

    You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

    Ultimate AI Threat


    Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

    The Most British Of Games


    Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!
    MINIMAL SETUP
    • OS: Ubuntu 12.04
    • Processor: 2.2 GHz Intel Core 2 DuoMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible. SM 3.0-compatible
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04
    • Processor: QuadCore 2.0 GHz +Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
    • Storage: 1 GB available space
    GAMEBILLET

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    0.53$ (92%)
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    6.0$ (50%)
    19.99$ (20%)
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    9.19$ (74%)
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    4.5$ (70%)
    3.0$ (90%)

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