





Hey there huntedfriends, we've got a new patch for you! This patch brings the single player game up to 1.4 and multiplayer to 1.1.0 This is the first patch that unifies the two halves of Sir. Following the release of MP 1.0 we've addressed a number of bugs (thanks for all the reports! No more overly-clingy dogs...) but we've also ported over the improvements we made during MP development into the Singleplayer game. Veterans of SP should experience a significant fps boost. It's been great to see so many of you hosting your own MP servers. We've seen a sustained surge in player numbers (thanks in part to the current 90% off sale! Tell your friends ;) ), some specializing in non pvp, others all out survival of the sneakiest. This patch should address a number of the issues some of you have experienced since the 1.0 launch, as ever we look forward to hearing your feedback and bug reports.
Patch Notes
Launcher: - Steam launch options/command-line parameters are passed through to the game when launching. Multiplayer: - Allow password to be set when using direct connect - Fix dogs getting stuck to players after a pounce - All game settings menus have a "default" button for easy resetting - Fix bug where a trading player's disconnect could cause inventories to misbehave for others - Fix bug that causes disconnected/kicked players to not be removed from the player list - Fix bug stopping scarecrows from spawning in a field where one had previously been killed - Horse ragdolls now despawn faster (3 minutes instead of 3 hours...) Single player: - Performance fixes brought across from multiplayer - Fix some bugs that would cause some of the bot population to be reduced in late game - Built with newer Unity version to include more performance/bug fixes from the Engine
[ 2015-10-16 13:42:03 CET ] [ Original post ]
Hey there huntedfriends, we've got a new patch for you! This patch brings the single player game up to 1.4 and multiplayer to 1.1.0 This is the first patch that unifies the two halves of Sir. Following the release of MP 1.0 we've addressed a number of bugs (thanks for all the reports! No more overly-clingy dogs...) but we've also ported over the improvements we made during MP development into the Singleplayer game. Veterans of SP should experience a significant fps boost. It's been great to see so many of you hosting your own MP servers. We've seen a sustained surge in player numbers (thanks in part to the current 90% off sale! Tell your friends ;) ), some specializing in non pvp, others all out survival of the sneakiest. This patch should address a number of the issues some of you have experienced since the 1.0 launch, as ever we look forward to hearing your feedback and bug reports.
Patch Notes
Launcher: - Steam launch options/command-line parameters are passed through to the game when launching. Multiplayer: - Allow password to be set when using direct connect - Fix dogs getting stuck to players after a pounce - All game settings menus have a "default" button for easy resetting - Fix bug where a trading player's disconnect could cause inventories to misbehave for others - Fix bug that causes disconnected/kicked players to not be removed from the player list - Fix bug stopping scarecrows from spawning in a field where one had previously been killed - Horse ragdolls now despawn faster (3 minutes instead of 3 hours...) Single player: - Performance fixes brought across from multiplayer - Fix some bugs that would cause some of the bot population to be reduced in late game - Built with newer Unity version to include more performance/bug fixes from the Engine
[ 2015-10-16 13:42:03 CET ] [ Original post ]
🕹️ Partial Controller Support
- Linux [419.96 M]
- Multiplayer_Linux [450.16 M]
- Launcher_Linux [32.77 M]
Sir is a stealth and survival game unlike any other.
And it now has multiplayer!
Key Features
- First-person stealth and survival.
- Procedurally-generated British landscape.
- Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
- Infinite replayability in a sandbox world.
- Powerful, brutal AI that becomes tougher as you play.
- Tea and biscuits.
- Foliage-based stealth system.
- Scavenge to survive.
- Play as Sir or Madam.
- Relentless Britishness.
- NEW! Be hunted with other terrified ladies & gentlemen.
Every Game Unique!
Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.
Ultimate AI Threat
Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!
The Most British Of Games
Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!
- OS: Ubuntu 12.04
- Processor: 2.2 GHz Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: DirectX 9.0c-compatible. SM 3.0-compatible
- Storage: 1 GB available space
- OS: Ubuntu 12.04
- Processor: QuadCore 2.0 GHz +Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
- Storage: 1 GB available space
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