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Sir, You Are Being Hunted: 1.5 Update, And Some Big News!

Well look at this! For the first time in nearly six years we are rolling out some patch notes for a Sir update thanks to amazing work by our Dutch friends, Den Of Thieves Games. They are long time fans of the game, and are responsible for this comprehensive update. It's a doubly special occasion, of course, because we are announcing Sir arriving on one of those console machines in 2022, also thanks to Den Of Thieves Games. The console in question is Nintendo Switch. But more on that elsewhere! And there's more! The Switch version will be a comprehensive remaster, and that will return to PC as a new standalone game, with enhanced visuals, new gameplay options, a modern engine, bigger islands, faster procedural generation, and more! It will be a Reinvented version of the game we love. You can wishlist it now! https://store.steampowered.com/app/1743730/Sir_You_Are_Being_Hunted_Reinvented_Edition/ Anyway, those patch notes for the latest update.

Key Features Of 1.5


  • Multiplayer functionality restored and Official Multiplayer servers back online.
  • Mac 64-bit support. This should give a significant speedup on Apple machines with an M1 chip.
  • Islands generate much faster due to engine upgrade.
  • Many legacy bugs fixed and graphical upgrades including modern water shader.

The Full Details


  • Windows: Upgraded Engine to Unity 2018.3.2f1 (was Unity 4.6.1f1).
  • Mac: Upgraded Engine to Unity 2021.1.18f1 (was Unity 4.6.1f1).
  • Linux: Upgraded Engine to Unity 2021.1.18f1 (was Unity 4.6.1f1).
  • The Mac version of "Sir, You're Being Hunted" now has native 64-bit support for both Intel and Apple Silicon platforms. This should give a significant speedup on Apple machines with an M1 chip.
  • Terrains are now rendered using the new Terrain System. As a result, distant terrain should now look nicer.
  • Rendering has been changed so that the game now renders in the native sRGB color space. Contrast has been slightly increased as a result.
  • New graphics options have been added: an "Ultra" preset, MSAA Anti-Aliasing, an all-new "Ultra" setting for Water Effects and a toggle that enables SM 4.0 High-Quality Transparency have been added.
  • All Javascript code has been converted to C#, and the game has been switched to the IL2CPP backend on all platforms (Windows, Mac and Linux). This should result in performance gains in CPU-bound scenarios (notably while generating a new world).
  • All Textures have been reimported at their maximum resolution. This results in a slight increase in texture resolution, notably on many buildings (churches and houses) in the game world.
  • The in-game HUD has been reworked to scale better on widescreen monitors (4:3, 16:9, 21:9 and tripple-wide 16:9 setups are supported). Texture resolution on UI elements has been increased and certain elements have been reworked.
  • The FPS cap has changed: when enabled, it will now lock to 120 fps by default (was 70). You can override this behaviour by launching the game with "fpslimit x" as a launch parameter (where 'x' is the desired framerate cap, such as 144 or 240 fps for high refresh rate monitors).
  • Many lighting issues have been fixed. As a result, lighting should look smoother.
  • Re-enabled some missing effects on the "Axe" weapon model.
  • Added new text/warning messages when a player attempts to insert an item other than a teleporter piece into the standing stones, or attempts to cook meat on an unlit fire, or attempts to put an item in their inventory that they do not have room for.
  • Upgraded the navigation backend to the newest version.

Fixes


  • Fixed a bug where it was possible to open the menu while the screen is still fading in (pauzing the fade-in, resulting in a black screen).
  • Added a button on the class selection screen that allows players to return to the main menu.
  • Fixed a bug that caused docks to spawn on inland lakes instead of on the coast.
  • Fixed a bug that caused docks to spawn in the corner of the map, outside of the playable area.
  • Fixed a bug where teleporter pieces would spawn inside of other objects, partially obscuring it or making it inaccessible.
  • Fixed a bug that caused the "Dog" models on the main menu to not animate.
  • Fixed a bug where it was possible to be shot at, and killed during the ending cutscene.
  • Fixed a bug where dogs could perform their "bite" attack through walls.
  • Fixed a bug where weapon models would remain visible (and respond to mouse movement) after the player dies.
  • Fixed a bug where it was possible for toy trains to ride across the water (toy trains now explode when hitting water).
  • Fixed Z-Fighting issues on certain building models.
  • Fixed a bug where the Rider NPC, and certain objects in the "industrial" biome would render fog incorrectly.
  • Fixed an issue where Ambient Occlusion would render incorrectly during the ending cutscene, and on underwater objects.

The "Sir, You Are Being Hunted" 1.5 Patch Team


Lead Programmer: Anne "Yuang" Wijning Producer, Additional Art: Vasil Kichev Product Owner: Jim Rossignol Programming: Lorenzo Greidanus Emily Oldenwening Special Thanks: Dan Puzey Jay Shaffstall (Muskingum University) Brean "Eclecticklish" Hunt


[ 2021-09-01 16:44:50 CET ] [ Original post ]

Sir, You Are Being Hunted
Big Robot Ltd Developer
Big Robot Ltd Publisher
2014-05-02 Release
Game News Posts: 44
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (2863 reviews)
The Game includes VR Support
Public Linux Depots:
  • Linux [419.96 M]
  • Multiplayer_Linux [450.16 M]
  • Launcher_Linux [32.77 M]
Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.

Sir is a stealth and survival game unlike any other.

And it now has multiplayer!

Key Features


  • First-person stealth and survival.
  • Procedurally-generated British landscape.
  • Five biomes to explore: castle, industrial, rural, mountainous, and fenland.
  • Infinite replayability in a sandbox world.
  • Powerful, brutal AI that becomes tougher as you play.
  • Tea and biscuits.
  • Foliage-based stealth system.
  • Scavenge to survive.
  • Play as Sir or Madam.
  • Relentless Britishness.
  • NEW! Be hunted with other terrified ladies & gentlemen.

Every Game Unique!

Sir, You Are Being Hunted is set on a mysterious archipelago generated procedurally by you, and therefore unique to each game you play. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. You job is simply to survive, and get home.

You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.

Ultimate AI Threat


Sir's AI is one of the toughest in stealth, and as an open-world game, it's unique in its field. The robots are some of the most aggressive and intelligent game enemies you will ever experience, and will pursue you even after losing sight of you. Expect to be hunted!

The Most British Of Games


Sir, You Are Being Hunted is set in a parallel Britain, complete with bleak villages, rocky highlands, bramble-filled woodland, decrepit farms, and crumbling post-industrial landscapes. Made with the remarkable power of our British Landscape Generator, these landscapes are enormously evocative and teeming with detail. Take time to explore, and find that vital hidden flask of tea!

MINIMAL SETUP
  • OS: Ubuntu 12.04
  • Processor: 2.2 GHz Intel Core 2 DuoMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: DirectX 9.0c-compatible. SM 3.0-compatible
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 12.04
  • Processor: QuadCore 2.0 GHz +Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GT 120 / ATI Radeon HD
  • Storage: 1 GB available space
GAMEBILLET

[ 6138 ]

14.49$ (42%)
24.89$ (17%)
6.50$ (50%)
4.14$ (17%)
1.50$ (90%)
6.95$ (77%)
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1.80$ (91%)
1.49$ (93%)
11.24$ (25%)
8.39$ (16%)
10.91$ (16%)
4.19$ (16%)
1.24$ (79%)
GAMERSGATE

[ 3458 ]

4.95$ (67%)
17.49$ (30%)
3.75$ (75%)
2.0$ (80%)
0.77$ (74%)
1.05$ (85%)
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6.0$ (70%)
6.8$ (66%)

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