Welcome back to another Verdun update. This week we are still working heavily towards the launch of the next content update. A special news update will be released to inform you once we near completion and as we iron out some final touches.
This update also marks the beginning of a new sort of weekly update which will focus more so in in-game features, squads and new maps. To avoid confusion; the term weekly “weapon wednesday” as we called them in the beginning will no longer be used. (This being in part due to us having little in the way of new weapons to create as we finished most of the western front!).
Content Update
So what are we up to? Well our current plan for the upcoming content update is to deploy this on a separate testing game instance, so that you will be able to play both the regular matches and help us test the new content. The testing will be private initially, but should open up in the weeks to come. More information on this will follow soon.
We’re also excited to show the first impression teaser of the new map. The map is nearing finalization in terms of layout and content and it will be part of the upcoming content test. It will combine some long-requested community features. Take a gander:
More map impressions in our next updates!
Features
Now we’d like to tease some of the new features that have kept us busy. For a starters we have redone ALL the animations for all the first person weapons. Also weapon sights have been edited and they look a lot more immersive, for instance in this image:
The Belgian Kar 89 with updated sight picture
We also updated FP gas masks and added the allied French and British/American masks as first person models (No more German gas masks for all nations!) Here is a little teaser of the M2 mask:
Updated lens textures for more immersion
Cool work in progress stuff
As a bonus little for the 24 hour update delay we’d like to demonstrate an awesome new feature that we are currently working on as part of the gore system: Updated Ragdoll physics/animation hybrids. Gore will be part of the upcoming content update testing phase. Some elements have been polished since our initial trials in October and it is now ready to test again.
Seamless blending between animation and ragdoll
Next timewe shall reveal more features and some animated gifs of the verdun gore system (dismemberment being one of them)
In addition to the new weapons and animations, Unity 5.3 allows for a new kind of Physically Based Rendering technique which allows for a nicer representation of metals in-game. Our artists have worked tirelessly since new years to update weapon materials (as was as working on all of the other things). Here an example of some of the new material work.
The ruby was also reworked
Performance
In addition to all the content production, we have seen a massive gain in FPS increase across the board. The last few updates have a statistically measured 30% increase since December. Optimization is still ongoing as we find ways to deal with verdun’s detailed environments in more effective ways. We are specifically looking at lower-end machines this week.
Screenshots of the Week
“Gas cloud engulfs a trench, western front 1915”
That will be all for this update. We hope to inform you as soon as possible on the launch of the update test.
Verdun
M2H
Blackmill Games
2015-04-28
Action Indie Strategy Simulation Coop
Game News Posts 207
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(28311 reviews)
https://www.ww1gameseries.com/
https://store.steampowered.com/app/242860 
The Game includes VR Support
WW1Series_LinuxPlayer [1.98 G]
Verdun - Supporter Edition Upgrade
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.
Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn - the last side standing wins!
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.
In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.
Verdun key features include:
•Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
•Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
•True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
•Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
•Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense
The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!
Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.
The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!
The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.
- OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
- Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 1GB video card memoryNetwork: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
- Memory: 8 GB RAM
- Graphics: 4GB video card memory
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