FRONTLINE NEWS - The Grand Merge Update
The main part of the Merge Update is, well, the merge of our two games. The code bases are now aligned, which is essential to our long-term goal of continuing support for Verdun. As a small team, we simply can’t support two different code bases. This merge will allow us to make more frequent updates to Verdun - the differences between Verdun and Tannenberg had made it impossible to do side-by-side updates, but now that the two games are aligned, we have a unified platform. It also means that we can switch our focus to performance optimization for both games. One side-effect of the merge is that a number of bug fixes done during the development of Tannenberg are now applied to Verdun, which can have unpredictable results, such as the way strafe movement was affected. We moved quickly to resolve that issue, and we will continue to do so as necessary. You can report bugs on our forums or at our support website. However, although all the benefits might not be immediately obvious from a player perspective you should make no mistake - this merge is a big step forward. It makes it possible to continue properly supporting Verdun and Tannenberg together into the future. Plus you no longer need to quit one game to play the other! If you own both Verdun and Tannenberg, there’s now a slick in-game menu so that you can switch from West Front to East Front and back again with ease.
When you load up Verdun, one of the first things you’ll notice with the update are the new graphical features. Screen space shadows add more depth to the world around you, while new image effects, reflection probes, and a deepsky fog system subtly enhance the atmosphere.
Smaller changes include performance tweaks, animation adjustment, changes to the Douaumont map (we have been aware of continuing criticisms on the forums), and more. The full changelog is long, but as we said earlier, the biggest changes are highly technical and behind the scenes.
To celebrate the merge, the complete WW1 Game Series bundle is part of the Steam Daily Deal! This is a great opportunity to introduce friends to the delights of WW1 FPS action, or to pick up Verdun or Tannenberg if you don’t own one of them yet, with a game left over to gift. We’ll see you next time!
[ 2018-01-22 18:17:50 CET ] [ Original post ]
Verdun and Tannenberg brought together
The main part of the Merge Update is, well, the merge of our two games. The code bases are now aligned, which is essential to our long-term goal of continuing support for Verdun. As a small team, we simply can’t support two different code bases. This merge will allow us to make more frequent updates to Verdun - the differences between Verdun and Tannenberg had made it impossible to do side-by-side updates, but now that the two games are aligned, we have a unified platform. It also means that we can switch our focus to performance optimization for both games. One side-effect of the merge is that a number of bug fixes done during the development of Tannenberg are now applied to Verdun, which can have unpredictable results, such as the way strafe movement was affected. We moved quickly to resolve that issue, and we will continue to do so as necessary. You can report bugs on our forums or at our support website. However, although all the benefits might not be immediately obvious from a player perspective you should make no mistake - this merge is a big step forward. It makes it possible to continue properly supporting Verdun and Tannenberg together into the future. Plus you no longer need to quit one game to play the other! If you own both Verdun and Tannenberg, there’s now a slick in-game menu so that you can switch from West Front to East Front and back again with ease.
Graphical Improvements
When you load up Verdun, one of the first things you’ll notice with the update are the new graphical features. Screen space shadows add more depth to the world around you, while new image effects, reflection probes, and a deepsky fog system subtly enhance the atmosphere.
Smaller changes include performance tweaks, animation adjustment, changes to the Douaumont map (we have been aware of continuing criticisms on the forums), and more. The full changelog is long, but as we said earlier, the biggest changes are highly technical and behind the scenes.
Steam Daily Deal
To celebrate the merge, the complete WW1 Game Series bundle is part of the Steam Daily Deal! This is a great opportunity to introduce friends to the delights of WW1 FPS action, or to pick up Verdun or Tannenberg if you don’t own one of them yet, with a game left over to gift. We’ll see you next time!
Verdun
M2H
Blackmill Games
2015-04-28
Action Indie Strategy Simulation Coop
Game News Posts 207
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(28311 reviews)
https://www.ww1gameseries.com/
https://store.steampowered.com/app/242860 
The Game includes VR Support
WW1Series_LinuxPlayer [1.98 G]
Verdun - Supporter Edition Upgrade
Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.
Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn - the last side standing wins!
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.
In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.
Verdun key features include:
•Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
•Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
•True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
•Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
•Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense
The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!
Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.
The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!
The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.
Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn - the last side standing wins!
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.
In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.
Verdun key features include:
•Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
•Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
•True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
•Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
•Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense
The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!
Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.
The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!
The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.
MINIMAL SETUP
- OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
- Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 1GB video card memoryNetwork: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
- Memory: 8 GB RAM
- Graphics: 4GB video card memory
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