▶
FRONTLINE NEWS: Our Three Year Anniversary and the new Roadmap!
Verdun is celebrating its three year anniversary today! The game has seen new squads, new maps, new game modes and much more over the years. We’d like to give a big thank you to everyone who has played and supported our little (or not so little anymore!) World War One FPS. People were skeptical about an indie company making a multiplayer shooter... we’re glad we went for it anyway! Whether you’ve been with us from the early days or picked up the game recently, thank you! Pictures are worth a thousand words, so here’s one old screenshot Verdun as it used to be, with more below...
Quite a difference, no?
This three year anniversary only counts the years since we launched on Early Access in 2015, following a Greenlight campaign (remember Greenlight?), when Verdun actually has an even longer history. Take a look at this GIF from 2013, when Verdun was a fun side project for a few college students. Back then it was a WW1 deathmatch shooter which you could play in your browser!
This is why you should always aim ;) We also gave a sizable interview back then which included quite a comparison between the alpha and the release version. You can see we’ve been busy over the last few years, but what’s coming next? The recent Verdun Survey was setup with exactly that thought in mind.
We had an amazing 760 responses to our Verdun Survey, so a big thank you to everyone who took the time to fill it out! There’s a lot of data to work with and we want to make sure to make wise decisions. That said, we can already see some interesting details jump out at us.78% of respondents enjoyed Verdun a lot, and 46% said they enjoyed the game more compared to when they first bought it. This is a nice morale booster for us on the dev team!
Most of you thought there was a good variety in maps and squads… but many of you also said that you would still like more maps and squads.
The Frontlines game mode was the most popular by far, with 650+ agreeing that they played it often.
More than 350 of you were concerned about the number of players in the game, and lots of you were interested in the possibility of some ‘artificial’ opposition for Frontlines..
The technical issues people were most concerned with were performance and player numbers. We’re continuing to work on these issues of course, but without reports on our bug support website describing bugs in more detail it can be hard for us to identify bugs by ourselves.
Do you recognize this map? 500+ liked educational content in our social posts, and little more than 50% were most interested in development & update news. This is great because we have lots more of both things to share!
A huge 66% of you are interested in the community run historical battles, but haven’t had a chance to try one yet. 14% have played and enjoyed one, so congratulations to the Verdun X64 group, you’re doing great stuff!
48% of you feel that Verdun players are being properly considered in decisions about the WW1 Game Series, and 43% only said somewhat, so we can improve here - hopefully the survey was a good start.
Majorities of 600+ said that it was good for the games to be part of a series and for different games to be able to have different mechanics to reflect how the war was fought across different fronts. This is useful information for us ;)
There have been a lot of questions about what’s in the future for Verdun, and the results from the survey have given us the information we need to draw up an outline for a new roadmap going forward.
Here are our immediate action points based on the analysis we’ve done so far: Continue to focus on bug fixes and improving performance. Making reports and voting on our bug support website is hugely helpful here - it’s hard to prioritize if we don’t know how widespread a bug is or what the exact issue is.
New sounds. As well as making the overall soundscape better, we know there are certain specific sound effects that you would like to see replaced.
UI improvements. Although we’ve had to delay the release of the new UI, we know that making sure it is polished is better than rushing it out.
Looking into implementing bots for Frontlines. Although there’s some controversy over how exactly bots should be implemented into multiplayer matches, there’s a clear consensus that would like to see at least some bots added to Frontlines when populations are low. This would of course also allow private matches fully filled with bots.
What we’ve described above isn’t the definitive list of planned content, but we believe that these are the key points for now. We’ve been amazed and humbled by the number of people who have played and enjoyed Verdun since all the way back in 2015 - and we hope to meet you all on the fields of Verdun in another 3 years.
[ 2018-04-28 15:17:06 CET ] [ Original post ]
Happy Anniversary
Verdun is celebrating its three year anniversary today! The game has seen new squads, new maps, new game modes and much more over the years. We’d like to give a big thank you to everyone who has played and supported our little (or not so little anymore!) World War One FPS. People were skeptical about an indie company making a multiplayer shooter... we’re glad we went for it anyway! Whether you’ve been with us from the early days or picked up the game recently, thank you! Pictures are worth a thousand words, so here’s one old screenshot Verdun as it used to be, with more below...
Quite a difference, no?
Before Steam
This three year anniversary only counts the years since we launched on Early Access in 2015, following a Greenlight campaign (remember Greenlight?), when Verdun actually has an even longer history. Take a look at this GIF from 2013, when Verdun was a fun side project for a few college students. Back then it was a WW1 deathmatch shooter which you could play in your browser!
This is why you should always aim ;) We also gave a sizable interview back then which included quite a comparison between the alpha and the release version. You can see we’ve been busy over the last few years, but what’s coming next? The recent Verdun Survey was setup with exactly that thought in mind.
Survey Results
We had an amazing 760 responses to our Verdun Survey, so a big thank you to everyone who took the time to fill it out! There’s a lot of data to work with and we want to make sure to make wise decisions. That said, we can already see some interesting details jump out at us.
Do you recognize this map?
Roadmap
Here are our immediate action points based on the analysis we’ve done so far:
[ 2018-04-28 15:17:06 CET ] [ Original post ]
Verdun
M2H
Developer
Blackmill Games
Publisher
2015-04-28
Release
Game News Posts:
211
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(28376 reviews)
The Game includes VR Support
Public Linux Depots:
- WW1Series_LinuxPlayer [1.98 G]
Available DLCs:
- Verdun - Supporter Edition Upgrade
Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.
Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn - the last side standing wins!
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.
In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.
Verdun key features include:
•Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
•Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
•True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
•Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
•Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense
The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!
Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.
The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!
The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.
Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn - the last side standing wins!
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.
In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.
Verdun key features include:
•Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
•Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
•True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
•Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
•Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense
The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!
Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.
The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!
The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.
MINIMAL SETUP
- OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
- Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 1GB video card memoryNetwork: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
- Memory: 8 GB RAM
- Graphics: 4GB video card memory
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3464 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB