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FRONTLINE NEWS: Large open testing update and spawning changes

Our open testing branch already contained a large number of fixes and changes, but we’ve now added even more! We’ve also written a bit about our ongoing efforts to reduce spawn killing. Some key changes include:

  • Spawnkilling has been greatly reduced via tweaked spawn rules and some mapping changes. More info below.
  • Fixed the bug where ladders were often not detected by making ladder collisions not affect movement. This fixes some ladder that were not walkable.
  • Allowed more trade-kill time for melee hits which should make close combat more reliable.
  • Fixed a case of third person machine gun animations not playing correctly which resulted in weapons being held wrong.
  • Fixed various first person weapon animation bugs/stutters.
  • Fixed overlapping messages when many messages are sent.
  • Fixed wall and ceiling exploits in Douaumont, improved map boundaries on Champagne.
  • Fixed case where you could get stuck in ADS.
You can find the full changelog on the discussion boards, including links to cases on our our UserEcho support forum where appropriate. If you happen to see an issue which hasn’t been resolved, dropping a note on the UserEcho case will allow us to look into it again. It’s also helpful to let us know if issues have been fixed.

Spawning Changes


To investigate the reports on spawn killing we have created heatmaps so we could research all possible cases. Through these heatmaps we have found that around 20% of the spawn killing happens because spawns are simply too exposed. This requires map changes which we will work on over the course of the coming updates. We have already adjusted Aisne and Argonne. The other 80% cases of spawn killing happened in trenches because the distances there often exceeded the spawn safety distance of 15m. To fix this we had to adjust the spawning rules.
An example of the heatmap in action. For selecting spawns, we now require enemies to be at least 25+ meters away if they are in the same sector, otherwise they need to be 15+ meters away. It used to be 10+ for squad spawn and 15+ for other spawns. Spawn point selection also takes into account the distance to enemies and squad mates with more weight given there compared to distance to the objective. So it’s possible you may spawn a bit further from the current objective, but also further from enemies and closer to allies. We also increased the spawn protection time vs spawn killing by grenades and artillery from 2 to 4 seconds, since it was found that 2 seconds was not enough. Artillery salvos can last quite a while! We are pretty positive these changes will significantly reduce spawn killing and we look forward to your feedback! Be aware that this change doesn't instantly apply when you are playing on the open testing version - the host of the match needs to be on the open testing version to have the new spawning behavior since the host dictates the spawning behavior.

How do I join the open testing branch?


It’s a very simple process which is part of Steam itself, so it’s also easy to switch back to the regular version of the game. Here’s a guide: https://steamcommunity.com/sharedfiles/filedetails/?id=572388553


[ 2018-06-22 14:39:07 CET ] [ Original post ]



Verdun
M2H
  • Developer

  • Blackmill Games
  • Publisher

  • 2015-04-28
  • Release

  • Action Indie Strategy Simulation Coop
  • Tags

  • Game News Posts 207  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (28311 reviews)


  • Review Score

  • https://www.ww1gameseries.com/
  • Website

  • https://store.steampowered.com/app/242860 
  • Steam Store

  • The Game includes VR Support



    WW1Series_LinuxPlayer [1.98 G]

  • Public Linux depots

  • Verdun - Supporter Edition Upgrade
  • Available DLCs

  • Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
    The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.

    The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.

    Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.

    In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn - the last side standing wins!

    The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.

    In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.

    Verdun key features include:
    Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
    Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
    True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
    Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
    Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense



    The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!


    Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.


    The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!


    The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.
    MINIMAL SETUP
    • OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
    • Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 1GB video card memoryNetwork: Broadband Internet connection
    • Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
    RECOMMENDED SETUP
    • Memory: 8 GB RAM
    • Graphics: 4GB video card memory
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