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New Update with 55+ Fixes!


Today’s update is the result of some intense bug fixing work over the last few weeks, and it comes jam-packed with fixes. Many of these will be familiar to those of you trying out our open testing branch.

Key Changes


Here are a few of the most requested / long-standing issues fixed or greatly improved:
  • Spawn changes to reduce spawn killing:
    • For selecting spawns, we now require enemies to be at least 25+ meters away if they are in the same sector, otherwise 15+ meters (Used to be 10+ for squadspawn and 15+ for other spawns). This should greatly reduce spawnkilling when inside a contested Verdun-Frontlines sector.
    • Squad spawns (on player) are now allowed within 15 meters (instead of sometimes 8 [when in own sector] or 15 [other]).
    • Spawn sorting: We used to sort based on closest distance to goal (contestedsector/breach point). However we now give spawnpoints a score that takes into account the distance to goal, distance to enemy and distance to squadmates.
    • Spawn protection against explosions (arty/grenades) raised from 2 to 4 seconds as arty/grenades can be in-progress during your spawn.
    • We have made changes to notorious spawnkilling spots in Aisne, other maps and further tweaks will be based on the new results.
  • Fixed a case of third person machine gun animations not playing correctly which resulted in weapons being held wrong
  • Allowed more trade-kill time for melee hits which should make close combat more reliable.
  • Fixed wall and ceiling exploits in Douaumont, improved map boundaries on Champagne.
  • Frontlines: Fixed, no longer let players spawn on NCO who is in a 'desertion' area
  • Fixed bug where you would spawn with a gray screen
  • Fixed case where you could get stuck in ADS
  • Fixed a specific syncing issue where calling in an ability was not allowed
Read the full changelog for Verdun.

Visual Polishing Changes



Smoothed out first person weapon movement
Tweaked distance shadows and overlap with realtime
Tweaked gasmask goggle FX and how light falls into the mask

Thanks to everyone reporting issues on our bug tracker!


We’ve been helped hugely by the reports on our UserEcho site, which have allowed us to gather information and track down some stubborn issues. Please do keep on reporting bugs and issues so we can reproduce and fix them! The more info you provide in reports, the quicker we can reproduce and start solving them. This has made a big dent in our pile of bug reports, and we are still going through the feedback as well. We haven’t responded to everything yet, but we’re getting there! That said, we will be announcing a more extensive roadmap for Verdun any day now. So expect Verdun news shortly! Cheers!


[ 2018-06-27 13:11:15 CET ] [ Original post ]



Verdun
M2H
  • Developer

  • Blackmill Games
  • Publisher

  • 2015-04-28
  • Release

  • Action Indie Strategy Simulation Coop
  • Tags

  • Game News Posts 207  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Very Positive

    (28311 reviews)


  • Review Score

  • https://www.ww1gameseries.com/
  • Website

  • https://store.steampowered.com/app/242860 
  • Steam Store

  • The Game includes VR Support



    WW1Series_LinuxPlayer [1.98 G]

  • Public Linux depots

  • Verdun - Supporter Edition Upgrade
  • Available DLCs

  • Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
    The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.

    The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.

    Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.

    In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn - the last side standing wins!

    The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.

    In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.

    Verdun key features include:
    Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
    Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
    True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
    Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
    Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense



    The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!


    Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.


    The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!


    The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.
    MINIMAL SETUP
    • OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
    • Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 1GB video card memoryNetwork: Broadband Internet connection
    • Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
    RECOMMENDED SETUP
    • Memory: 8 GB RAM
    • Graphics: 4GB video card memory
    GAMEBILLET

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