There is a big update planned for Verdun later this year - regular readers of the Frontline News likely have a good idea what will be featured, but we have some new details to release today! Our main goals with this update are to make the game more accessible to new players, and to make sure that people can enjoy the game at any time of the day, in all parts of the world on PC and console! We hope this will also lead to players returning more often, since the game will be playable at all times. Our other goal is to enhance the World War One atmosphere within the game - this is central to the whole vision behind the WW1 Game Series. While compromises will always need to be made for playability, there is plenty of scope for changes to boost player immersion.
New User Interface
We will release an open testing version of the new UI for the Winter Update. Those of you who also play Tannenberg will already have an impression of what to expect here! We will continue to refine and improve the UI in the Tannenberg Early Access, and once weve got all the rough edges smoothed off we will release it for all Verdun players. Heres a mockup of the squad selection menu for Verdun in the new UI:
Part of the user interface we havent changed yet in Tannenberg is the games browser - but we have an update planned. It will no longer be necessary to set a password for a private game, it will be easier to find private matches, and there will be improvements to the browser for games of all types. This will be part of the new UI when it is released in Verdun.
New 64 Player Frontlines mode with bot support!
Much has been said about the bots - some people are looking forward to their introduction - especially in quieter areas of the world - while others have concerns. We can announce that bots will be coming to Verdun in a new Frontlines game mode - so nobody will be forced to play with bots. If you like your Verdun experience as it is, you can keep on playing in the current Frontlines mode.
A screenshot of 64 players in action! The new Frontlines mode variant will feature more than just bots - it will also increase the player count to 64! This will intensify the WW1 ambience and create more epic battles which we think will prove popular with the part of the community who have shown interest in larger scale fights. Naturally as more players join a game, bots will leave, so busy servers will see 32v32 player battles! There will also be gameplay tweaks to factors like call-in cooldowns and grenade loadouts to fit the larger number of squads fighting.The bots will also be available for private matches, where players will be able to adjust the skill of the bots and bot numbers to their satisfaction. The new 64 player Frontlines mode will provide a slightly more gentle introduction to the game (its still trench warfare after all), giving new players some space as part of a larger team to learn the basics of movement, weapons handling, squad loadouts, objectives, and how to navigate the maps. We hope that having a game mode with bots will encourage people to return to the game more often, since they will always be able to play. There will also be a new spawning UI in the new Frontlines game mode, with an overview map will provide a good indication of where you can spawn, where the enemy are coming from or currently defending, and generally help orient people as they spawn in. It will also be implemented in the current Frontlines. We are aiming to implement this in the current open testing UI for the Winter Update.
A WIP gif of the upcoming spawn UI.
Jumpshooting
One of our guiding principles for each game in the WW1 Game Series is to deliver a historical game capturing some of the WW1 atmosphere, including the difficult situations soldiers would encounter where they had to make tactical decisions. Although we know some players have gotten used to it, jumpshooting does not fit in this vision. We have struggled to take a clear position here as we wanted to find a solution which could keep all players happy, yet from a design perspective it just doesnt fit the game we want to make, or the ethos of the series. Therefore it is not something we will continue to support. The removal of jumpshooting is primarily related to the atmosphere in the game: it looks ridiculous. This is also why we didnt implement it in Tannenberg.
Barbed Wire Rework
The update will also see a change to how barbed wire works. Weve seen many new players struggle (literally) with barbed wire. In short, it will no longer kill you. New wire will be an obstacle that can reduce your health and stamina while limiting your movement speed, making you a sitting duck if you get caught up for too long, but it wont kill you.
New Content and Features
There will be several other features as part of the update - for instance, players will be able to vote for the next map once a battle ends! A score penalty for shooting your own team will also be added, along with some adjustments to balance of call-ins. As for new content, a second squad and a map are on the roadmap, but what squad, and where will the map be based? Here is the first teaser for the next new map...
And the squad? Thats something were going to keep under wraps for now - weve got to keep some air of mystery around the update! Expect more sneak peeks in these upcoming weeks! We know we havent been as quick to comment on certain topics as we normally are. There were some tough calls to make, so we wanted to take some extra time to review your given feedback carefully and playtest certain changes ourselves. Thats all for now. We understand that some might be shocked, others will be excited. We ask you all to stay civil to each other and to have some patience to wait and experience the changes.
Verdun
M2H
Blackmill Games
2015-04-28
Action Indie Strategy Simulation Coop
Game News Posts 207
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(28311 reviews)
https://www.ww1gameseries.com/
https://store.steampowered.com/app/242860 
The Game includes VR Support
WW1Series_LinuxPlayer [1.98 G]
Verdun - Supporter Edition Upgrade
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.
Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn - the last side standing wins!
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.
In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.
Verdun key features include:
•Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
•Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
•True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
•Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
•Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense
The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!
Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.
The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!
The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.
- OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
- Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 1GB video card memoryNetwork: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
- Memory: 8 GB RAM
- Graphics: 4GB video card memory
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