▶
Verdun Free Expansion!
Tirailleurs Sngalese pose with their distinctive Mle 1907 Berthier rifles. France is reinforced by Tirailleurs Sngalese and four new weapons - these capable colonial troops bring dedication and a strong offensive spirit to the Western Front. The weapons included are machetes for close quarters assaults, Mle 1907 rifles, plus OF1 and petard grenades.
A tirailleur prepares a Petard Grenade.
German soldiers in action. Located within close vicinity of the German border in 1914, this wooded area was targeted in September of 1914 by German attacks in an attempt to cut off the city of Verdun from supplies and support to the south. During this assault, commencing from the Woevre plains to the north, the Germans would advance as far as the city of St. Mihiel on the Meuse river and to the Bois-Le-Pretre ('Priesterwald' in German) on the banks of the Moselle river further east, thus establishing a large intrusion into French lines for years to come. Several attempts were made by French forces to reclaim the formed salient, these were extremely costly. Most notably were the mine battles at Les Eparges in 1915. Eventually St. Mihiel Salient would witness the first major American offensive of the war in September of 1918. It was the first and only offensive of the war made solely by American infantry. Almost 1500 aircraft supported the attack, with 40% of them flown by US pilots. The Americans caught German forces as they were retreating, and a fierce initial artillery barrage followed by aggressive advances led to a significant Allied victory.
A battle on St. Mihiel map. In Verdun, the St. Mihiel map is a battlefield covered with forest, trenches, sandbagged positions, and dirt mounds. Many trees have been destroyed by shellfire, but others still stand. In some areas, the stumps and trunks will be the best source of cover, while in other places there are well built trench lines.
A defensive position in the forest trenches. With St. Mihiel we wanted to capture a completely wooden area that is devastated, unlike our other maps which tend to involve large meadows or open elements. As a starting point we took the location of the bois-le-pretre and actual trench maps from that area to base the map on, it has a gentle slope to it as the setting is in the hills above the Moselle river - if you peek through the trees you might see the valley below. In terms of gameplay we wanted to offer many organic points of exit from trenches through craters and gentle slopes such as is the case on Vosges and Argonne, combined with forward saps to concentrate the fights on, which is also a popular feature on the existing maps. As you get more into the rear of the map you will see the density of vegetation increase to help you orient yourself. Another prominent feature is the landmark of the Croix-des-Carmes (The Carmelite wooden cross) in the center of the map, which switched hands during the battles that raged in 1914 and 1915.
US troops in the attack.
Epic 64 player battle. There will be 64 players battling it out for control of the trenches in the new Frontlines game mode. These epic battles include bot support to guarantee large scale action. As the servers fill, bots will leave until all 64 slots are player filled. Like in Tannenberg, we will continue optimizing the bots. The core gameplay is the same as the Frontlines mode, but tactics will change with more soldiers on the battlefield. There are some adjustments to call-in cooldowns as more NCOs will be present, less grenades are available, a few map changes as well as other tweaks to fit the larger number of players. The core remains the same though - you still win by capturing enemy trenches and defending your own.
To accommodate the 64 player game mode we extended some of the narrow sectors in both Argonne and Artois. Here a screenshot of U.S Doughboys firing from an extra shell-hole created in the 2nd entente line.
Some changes were made to the extreme lines in Artois. The existing Frontlines mode will not change in its essence. No bots will be added to this mode. The only changes you can expect here are a new Spawn and Overview map (more on this later) and the name change: Frontlines (32 players). Bots in the Frontlines Private mode can be set to your preference with the command /setfillbots.
The new Tannenberg UI has been progressing nicely, and we have the first version of the new Verdun UI ready for testing! If you want to try the new UI, you can use the opentesting beta. This is available via Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=572388553 You can switch back to the regular stable version of the game at any time by going to the beta menu and selecting NONE.
The new UI currently on the opentesting branche.
We added a Spawn and Overview map to each game mode. You can now choose to deploy in a friendly or sector spawn point via the Spawn map. Another new feature is the Overview map where you can regain your bearings by pressing M - this will enlarge the mini-map. Battles will become more insightful, these maps will give especially new players a better understanding of the situation.
Enhanced awareness of the flow of battle: you can now see where your squad is and your spawn.
The spawn map also animates whenever a sector is captured and changes the view angle based on your faction.
By community request we now have a Map Voting system in place. After a match end you can now influence where to fight next. The results will be shown after everyone voted to make sure no majority influence occurs.
Example of a map vote.
There is much more in the expansion: barbed wire will no longer kill you - although it will still make you a sitting duck if you get caught up in it -, jumpshooting has been removed and you now get immediate feedback as well as a score penalty for friendly fire. Read the full changelog to see all the changes.
Wed also like to take a moment to give our thanks to your support over the years. We hope that this expansion shows that Verdun hasnt been forgotten even with the full release of Tannenberg coming up. By request, there is a Supporter Edition now available for Verdun - like the Tannenberg one, it features the soundtrack, a pack of Verdun artwork, characters, and weapon renders, a Supporter Star, and bonus career points for new players to unlock more weapons and loadouts at the start. Finally ho ho ho, Christmas is on the way! As in the past, we expect there may be a ceasefire in parts of the front
[ 2018-12-13 11:40:16 CET ] [ Original post ]
https://youtu.be/vnAjYsLD9NE The Verdun expansion has arrived! This is a huge free update, featuring a new 64 player game mode, a new squad, a new map, new weapons, map voting and many other improvements and features. Lets start digging into the new content...
Tirailleurs Sngalese
Tirailleurs Sngalese pose with their distinctive Mle 1907 Berthier rifles. France is reinforced by Tirailleurs Sngalese and four new weapons - these capable colonial troops bring dedication and a strong offensive spirit to the Western Front. The weapons included are machetes for close quarters assaults, Mle 1907 rifles, plus OF1 and petard grenades.
A tirailleur prepares a Petard Grenade.
The St. Mihiel Salient
German soldiers in action. Located within close vicinity of the German border in 1914, this wooded area was targeted in September of 1914 by German attacks in an attempt to cut off the city of Verdun from supplies and support to the south. During this assault, commencing from the Woevre plains to the north, the Germans would advance as far as the city of St. Mihiel on the Meuse river and to the Bois-Le-Pretre ('Priesterwald' in German) on the banks of the Moselle river further east, thus establishing a large intrusion into French lines for years to come. Several attempts were made by French forces to reclaim the formed salient, these were extremely costly. Most notably were the mine battles at Les Eparges in 1915. Eventually St. Mihiel Salient would witness the first major American offensive of the war in September of 1918. It was the first and only offensive of the war made solely by American infantry. Almost 1500 aircraft supported the attack, with 40% of them flown by US pilots. The Americans caught German forces as they were retreating, and a fierce initial artillery barrage followed by aggressive advances led to a significant Allied victory.
A battle on St. Mihiel map. In Verdun, the St. Mihiel map is a battlefield covered with forest, trenches, sandbagged positions, and dirt mounds. Many trees have been destroyed by shellfire, but others still stand. In some areas, the stumps and trunks will be the best source of cover, while in other places there are well built trench lines.
A defensive position in the forest trenches. With St. Mihiel we wanted to capture a completely wooden area that is devastated, unlike our other maps which tend to involve large meadows or open elements. As a starting point we took the location of the bois-le-pretre and actual trench maps from that area to base the map on, it has a gentle slope to it as the setting is in the hills above the Moselle river - if you peek through the trees you might see the valley below. In terms of gameplay we wanted to offer many organic points of exit from trenches through craters and gentle slopes such as is the case on Vosges and Argonne, combined with forward saps to concentrate the fights on, which is also a popular feature on the existing maps. As you get more into the rear of the map you will see the density of vegetation increase to help you orient yourself. Another prominent feature is the landmark of the Croix-des-Carmes (The Carmelite wooden cross) in the center of the map, which switched hands during the battles that raged in 1914 and 1915.
US troops in the attack.
64 Player Frontlines mode
Epic 64 player battle. There will be 64 players battling it out for control of the trenches in the new Frontlines game mode. These epic battles include bot support to guarantee large scale action. As the servers fill, bots will leave until all 64 slots are player filled. Like in Tannenberg, we will continue optimizing the bots. The core gameplay is the same as the Frontlines mode, but tactics will change with more soldiers on the battlefield. There are some adjustments to call-in cooldowns as more NCOs will be present, less grenades are available, a few map changes as well as other tweaks to fit the larger number of players. The core remains the same though - you still win by capturing enemy trenches and defending your own.
To accommodate the 64 player game mode we extended some of the narrow sectors in both Argonne and Artois. Here a screenshot of U.S Doughboys firing from an extra shell-hole created in the 2nd entente line.
Some changes were made to the extreme lines in Artois. The existing Frontlines mode will not change in its essence. No bots will be added to this mode. The only changes you can expect here are a new Spawn and Overview map (more on this later) and the name change: Frontlines (32 players). Bots in the Frontlines Private mode can be set to your preference with the command /setfillbots.
New UI
The new Tannenberg UI has been progressing nicely, and we have the first version of the new Verdun UI ready for testing! If you want to try the new UI, you can use the opentesting beta. This is available via Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=572388553 You can switch back to the regular stable version of the game at any time by going to the beta menu and selecting NONE.
The new UI currently on the opentesting branche.
Spawn and Overview map
We added a Spawn and Overview map to each game mode. You can now choose to deploy in a friendly or sector spawn point via the Spawn map. Another new feature is the Overview map where you can regain your bearings by pressing M - this will enlarge the mini-map. Battles will become more insightful, these maps will give especially new players a better understanding of the situation.
Enhanced awareness of the flow of battle: you can now see where your squad is and your spawn.
The spawn map also animates whenever a sector is captured and changes the view angle based on your faction.
Map voting
By community request we now have a Map Voting system in place. After a match end you can now influence where to fight next. The results will be shown after everyone voted to make sure no majority influence occurs.
Example of a map vote.
What else?
There is much more in the expansion: barbed wire will no longer kill you - although it will still make you a sitting duck if you get caught up in it -, jumpshooting has been removed and you now get immediate feedback as well as a score penalty for friendly fire. Read the full changelog to see all the changes.
Many thanks to you all!
Wed also like to take a moment to give our thanks to your support over the years. We hope that this expansion shows that Verdun hasnt been forgotten even with the full release of Tannenberg coming up. By request, there is a Supporter Edition now available for Verdun - like the Tannenberg one, it features the soundtrack, a pack of Verdun artwork, characters, and weapon renders, a Supporter Star, and bonus career points for new players to unlock more weapons and loadouts at the start. Finally ho ho ho, Christmas is on the way! As in the past, we expect there may be a ceasefire in parts of the front
[ 2018-12-13 11:40:16 CET ] [ Original post ]
Verdun
M2H
Developer
Blackmill Games
Publisher
2015-04-28
Release
Game News Posts:
211
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(28376 reviews)
The Game includes VR Support
Public Linux Depots:
- WW1Series_LinuxPlayer [1.98 G]
Available DLCs:
- Verdun - Supporter Edition Upgrade
Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.
Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn - the last side standing wins!
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.
In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.
Verdun key features include:
•Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
•Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
•True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
•Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
•Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense
The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!
Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.
The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!
The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.
Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn - the last side standing wins!
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.
In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.
Verdun key features include:
•Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
•Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
•True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
•Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
•Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense
The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!
Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.
The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!
The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.
MINIMAL SETUP
- OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
- Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 1GB video card memoryNetwork: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
- Memory: 8 GB RAM
- Graphics: 4GB video card memory
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3464 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB