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FRONTLINE NEWS: The Summer Offensive 1915 ended
Almost four million losses for both sides. After a little more than a week of action, the total campaign casualties come out to 4,210,058 from the Central Powers and 4,167,371 on the side of the Entente. Of course, Verdun and Tannenberg only simulate intense front line combat, which was not the standard state of affairs during the war. A week's hard fighting since we last posted on June 15th has increased the total count from around 1,000,000 per side to 4,000,000. How does that tally up with the actual battles? Well, for comparison, France had roughly 1,000,000 killed in action during the entire war, with 4,000,000 wounded. Germany ended the war with closer to 2,000,000 killed to 4,000,000 wounded, while Russia had somewhere in the region of 2,000,000 killed to almost 5,000,000 wounded. These numbers also don't account for captured soldiers taken prisoner, which were huge numbers in some cases - for instance around 92,000 at the Battle of Tannenberg, or perhaps as many as 250,000 during the Gorlice-Tarnw Offensive.
If we use a 1:4 ratio of killed vs wounded, and count perhaps 20% of the Central Powers 'kills' as captured troops with a smaller value for the Entente (as mentioned, a large number of Russian soldiers were captured during the Gorlice-Tarnw Offensive), the following numbers might emerge: [table] [tr] [th][/th] [th]Entente[/th] [th]Central Powers[/th] [/tr] [tr] [th]KIA[/th] [td]640,000[/td] [td]800,000[/td] [/tr] [tr] [th]WIA[/th] [td]2,560,000[/td] [td]3,100,000[/td] [/tr] [tr] [th]POW[/th] [td]800,000[/td] [td]100,000[/td] [/tr] [/table]
In the actual battles, the total losses were closer to 480,000 for the Entente compared to 220,000 Central Powers casualties. If you missed it before, you can read a bit more about the history of the Second Battle of Artois or the Gorlice-Tarnw Offensive in our previous news posts.
As for the balance of losses for each side, historically the Germans lost far fewer troops, despite their very successful offensive in the East. In contrast, in our campaign, the Central Powers have actually suffered about 37,000 more losses than the Entente. Maybe the Germans committed less of their artillery to the Eastern Front, and the Russian defenders were better able to hold their positions - it's even possible that the fortifications at Przemyl would have proved more consequential if the Germans hadn't brought up their super-heavy guns. Alternately, the Tsar was more decisive in ordering an initial withdrawal alongside urgent fortification of rear areas. The Russians fell back in good order to solid defensive lines, and the Germans overextended their strength, at the limit of their supply lines and unable to capitalize on their huge advantage in artillery pieces due to supply issues. There might have been a good deal of land captured, and the pressure on Austria-Hungary would still have been lifted, but Central Powers could have been far greater and Russian losses far less. Probably still a Central Powers victory, but not nearly as decisive as historically. Do you have any theories about how the battles could have gone differently to explain this almost 1:1 casualty rate? I haven't touched on the Western Front here, but there are surely possibilities there as well! We hope you all enjoyed this surprise event! It's been great to see people chatting about the event and the history of the two battles we were inspired by. Remember you can always visit the #history channel on our WW1 Game Series Discord to talk to other fans about WW1. There are some cool images and facts to be found there!
Looking for more events? Shadowgaming (previous hosted by E4i) contacted us with the following initiative that we are happy to share:
More info to come on this one... We'll end with congratulations to everyone who earned a Gold Summer Offensive 1915 Veteran medal! And credit to player echo1 for the cool screenshot below!
[ 2020-06-23 13:01:53 CET ] [ Original post ]
Summer Offensive 1915 Concludes
Almost four million losses for both sides. After a little more than a week of action, the total campaign casualties come out to 4,210,058 from the Central Powers and 4,167,371 on the side of the Entente. Of course, Verdun and Tannenberg only simulate intense front line combat, which was not the standard state of affairs during the war. A week's hard fighting since we last posted on June 15th has increased the total count from around 1,000,000 per side to 4,000,000. How does that tally up with the actual battles? Well, for comparison, France had roughly 1,000,000 killed in action during the entire war, with 4,000,000 wounded. Germany ended the war with closer to 2,000,000 killed to 4,000,000 wounded, while Russia had somewhere in the region of 2,000,000 killed to almost 5,000,000 wounded. These numbers also don't account for captured soldiers taken prisoner, which were huge numbers in some cases - for instance around 92,000 at the Battle of Tannenberg, or perhaps as many as 250,000 during the Gorlice-Tarnw Offensive.
If we use a 1:4 ratio of killed vs wounded, and count perhaps 20% of the Central Powers 'kills' as captured troops with a smaller value for the Entente (as mentioned, a large number of Russian soldiers were captured during the Gorlice-Tarnw Offensive), the following numbers might emerge: [table] [tr] [th][/th] [th]Entente[/th] [th]Central Powers[/th] [/tr] [tr] [th]KIA[/th] [td]640,000[/td] [td]800,000[/td] [/tr] [tr] [th]WIA[/th] [td]2,560,000[/td] [td]3,100,000[/td] [/tr] [tr] [th]POW[/th] [td]800,000[/td] [td]100,000[/td] [/tr] [/table]
Historically...
In the actual battles, the total losses were closer to 480,000 for the Entente compared to 220,000 Central Powers casualties. If you missed it before, you can read a bit more about the history of the Second Battle of Artois or the Gorlice-Tarnw Offensive in our previous news posts.
As for the balance of losses for each side, historically the Germans lost far fewer troops, despite their very successful offensive in the East. In contrast, in our campaign, the Central Powers have actually suffered about 37,000 more losses than the Entente. Maybe the Germans committed less of their artillery to the Eastern Front, and the Russian defenders were better able to hold their positions - it's even possible that the fortifications at Przemyl would have proved more consequential if the Germans hadn't brought up their super-heavy guns. Alternately, the Tsar was more decisive in ordering an initial withdrawal alongside urgent fortification of rear areas. The Russians fell back in good order to solid defensive lines, and the Germans overextended their strength, at the limit of their supply lines and unable to capitalize on their huge advantage in artillery pieces due to supply issues. There might have been a good deal of land captured, and the pressure on Austria-Hungary would still have been lifted, but Central Powers could have been far greater and Russian losses far less. Probably still a Central Powers victory, but not nearly as decisive as historically. Do you have any theories about how the battles could have gone differently to explain this almost 1:1 casualty rate? I haven't touched on the Western Front here, but there are surely possibilities there as well! We hope you all enjoyed this surprise event! It's been great to see people chatting about the event and the history of the two battles we were inspired by. Remember you can always visit the #history channel on our WW1 Game Series Discord to talk to other fans about WW1. There are some cool images and facts to be found there!
Verdun Shadowgaming Tournament!
Looking for more events? Shadowgaming (previous hosted by E4i) contacted us with the following initiative that we are happy to share:
More info to come on this one... We'll end with congratulations to everyone who earned a Gold Summer Offensive 1915 Veteran medal! And credit to player echo1 for the cool screenshot below!
[ 2020-06-23 13:01:53 CET ] [ Original post ]
Verdun
M2H
Developer
Blackmill Games
Publisher
2015-04-28
Release
Game News Posts:
211
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Very Positive
(28376 reviews)
The Game includes VR Support
Public Linux Depots:
- WW1Series_LinuxPlayer [1.98 G]
Available DLCs:
- Verdun - Supporter Edition Upgrade
Verdun is the first multiplayer FPS set in a realistic First World War setting. The merciless trench warfare offers a unique battlefield experience, immersing you and your squad into intense battles of attack and defense.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.
Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn - the last side standing wins!
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.
In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.
Verdun key features include:
•Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
•Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
•True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
•Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
•Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense
The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!
Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.
The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!
The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.
The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.
Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn - the last side standing wins!
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.
In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.
Verdun key features include:
•Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
•Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
•True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
•Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
•Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense
The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!
Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.
The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!
The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.
MINIMAL SETUP
- OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
- Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 1GB video card memoryNetwork: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
- Memory: 8 GB RAM
- Graphics: 4GB video card memory
GAMEBILLET
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[ 3464 ]
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