The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.
Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn - the last side standing wins!
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.
In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.
Verdun key features include:
•Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
•Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
•True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
•Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
•Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense

The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!

Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.

The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!

The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.
Hello everyone!
Now that you have an idea [u]how the Expedition game mode works[/u] , its time to explore one of the maps of Gallipoli: Ctesiphon! Well also be taking a look at two of your standard rifle options. But first, lets dive into the Battle of Ctesiphon!
Battle of Ctesiphon
British forces landed in Mesopotamia in November 1914 to capture the valuable port of Basra and secure ongoing access to the oil fields. The following year, having been reinforced, Major-General Charles Townshend commanding the 6th (Poona) Indian Division resolved to march inland, following the River Tigris. Having captured the city of Kut Al Amra in September 1915, Baghdad now seemed to lay within reach. However, Townshends supply lines were becoming stretched and his single division was a long way into Ottoman territory.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/d343a1bc8f1314679b2182bfbee25b8699cbb090.jpg\"][/img]
National Portrait Gallery, London, NPG x81092,
https://www.npg.org.uk/collections/search/use-this-image.php?mkey=mw73623
Despite this, Townshend was determined to push on. It was whilst moving towards Baghdad that his forces encountered a well-prepared Ottoman defensive position in the ruins of the ancient city of Ctesiphon on 21st November 1915. A strong defensive redoubt, known as the Vital Point secured one flank of the Ottoman line. Capturing this became Townshends prime objective and he ordered a dawn attack to begin on the 22nd November. However, although attacking forces heavily composed of Indian and Gurkha soldiers were able to seize part of the front line, they could not break through. Furthermore, the battlefield was proving to be deceptive the Ottomans were able to flood various hidden irrigation ditches to make reaching the trenches much more difficult.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/7d33b927c96e06a1d9858095a3e6037fd24ddcf2.jpg\"][/img]
Casualties at the end of the first day were heavy and after trading attacks and counter-attacks on the 23rd, both the British and Ottoman forces were nearly at breaking point. The Ottoman general in command Nureddin Pasha decided to withdraw his forces rather than risk them being overrun. However, upon realising that the British were also retreating, he changed his mind and took up the pursuit. The remnants of Townshends forces retreated back to the city of Kut where they were soon besieged.
Ctesiphon in Gallipoli
Ctesiphon is an open map set on the ruins of the ancient city of its namesake. The Arch of Ctesiphon, or Tq Kasr, is most of what remains to this day, close to the current course of the river Tigris. It has three sectors to control, with a Headquarters each and an Optional Objective for the first two. Be sure to check out the [u]Game Mode blog[/u] if you havent already!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/4b2f2b768a0ca21a03669bc95ecc6e491a8ee7ec.png\"][/img]
The first sector features a small section of the wall that once protected the ancient city of Ctesiphon. It doesnt stand as tall as it once did, but still provides great cover to whoevers dug in here. The other objective is the Vital Point and allows you to spot anyone who dares go over the top.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/92b19f789ed450346ec2f244d3e725639b533506.png\"][/img]
Sector 2 has you battle under the Arch of Ctesiphon itself. It provides great cover to those who control the objective and funnels the engagement into a few chokepoints. The other side of the sector sits on top of the Gurkha Mound, providing a view over most of Ctesiphon.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/4b2f2b768a0ca21a03669bc95ecc6e491a8ee7ec.png\"][/img]
The third sector sits right by the banks of the Tigris. Sand makes way for more fertile soil and crops as we close in on the final Headquarters objective. This large HQ is a series of supply and artillery pits, split in two by an offshoot of the river.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/1fca9b46ae4495fadc7b534c8d6614c588c573b1.png\"][/img]
As the battle progresses, a sandstorm rolls in and changes the battlefield completely. Not only does the sand get everywhere, it also decreases your vision to just a couple meters ahead of you.
Its not all bad news though, as limited vision also brings new opportunities. No mans land is now a lot less dangerous than before, so a lot more engagements will take place on and around the objectives. Maybe ditch your sniper rifle for something with a little less magnification.
The Arsenal
Now, if youre heading to the front, youre going to need something to fight with. Lets take a look at two staples of the British and Ottoman armies!
Short Magazine Lee-Enfield Mk.III
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/c6c226f6d3ad5e618e616c2fd35bf3fed3cf2d23.png\"][/img]
Commonly known as the SMLE Mk.III, or Smelly, this is the quintessential Lee-Enfield rifle used by forces of the British Empire on the Ottoman Front. Over 5 million SMLE Mk.III rifles and variants thereof were produced during WW1.
The SMLE Mk.III has a 10-round box magazine to be loaded with two 5-round charger clips. It comes equipped with a rear sight arrangement, fixed charger guide, a magazine cut-off system and a handy field cleaning kit stored in the buttstock. Got to keep it in mint condition!
Mauser 1903
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/8c7f44d92dba707d1333b7f1081870fdaa933c24.png\"][/img]
The Mauser 1903, or Ottoman Mauser, is a Gewehr 98 modified for use by the Ottoman Army, produced in Germany. The bolt arm had been curved to block the stripper clip when inserting rounds, the receiver, cocking cam and firing pin were made larger and longer and the rifle could be fitted with older Ottoman bayonets, to name a few of the changes made.
Around 200,000 rifles were received by the Ottomans by 1905 and distributed across the empire, remaining in Turkish service until the 60s.
[hr][/hr]Thats it for today! Hope you like this first (proper) look at Ctesiphon and two of the weapons coming to Gallipoli. Stay tuned for more information coming soon, and please double check if Gallipoli is on your wishlist!
[dynamiclink href=\"https://store.steampowered.com/app/3065940/Gallipoli/\"][/dynamiclink]
Minimum Setup
- OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
- Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 1GB video card memoryNetwork: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
Recommended Setup
- Graphics: 4GB video card memory
[ 6372 ]
[ 5870 ]
[ 1265 ]
[ 1943 ]
[ 986 ]
















