The game takes place on the western front between 1914 and 1918, in one of the bloodiest conflicts in world history. The developers were inspired by the infamous Battle of Verdun in 1916. The game offers 4 distinct game-modes: Frontlines, Attrition, Rifle Deathmatch, and Squad Defense. There are also many historically accurate features such as realistic WW1 weaponry, authentic uniforms, horrendous gore, and maps based on the real battlefields of France and Belgium.
The Frontlines game mode is unique in its tactical complexity. The realistic trenches are challenging to fight in and require tactical cunning to capture and defend. The Entente and Central Powers strive to gain control of frontline sectors. In one battle you’ll find yourself rushing the enemy trenches during an offensive action in order to gain ground, while in another you might be defending your recently conquered ground against a fierce enemy counter-attack.
Players can choose to be part of one of the many squad types in the game, each of which have their own distinct tactical roles. By working together with your friends, you can earn experience that improves the power and versatility of your squad. As you gain more experience fighting and get promoted in rank, you also earn Career Points which you can use to unlock specializations, weapons and equipment.
In the Attrition game mode, the Entente and the Central Powers are pitted against each other in a single battle. Each side has a number of tickets which represents the amount of manpower they have. When a player is killed and respawns, a ticket is deducted from the side they belonged to. When a side has no more tickets, players of that side cannot respawn - the last side standing wins!
The Rifle Deathmatch is a free-for-all game mode, where all players are pitted against each other in a thrilling contest of skill using only bolt-action rifles.
In the Squad Defense mode, the player along with three squad-mates will have to defend a position as long as they can against endless waves of AI controlled attackers.
Verdun key features include:
•Realistic World War 1 gameplay: Authentic weaponry with realistic bullet physics, skill based weapon handling, gore, poisonous gas with a claustrophobic gas mask experience, horrendous gore and artillery barrages
•Tactical squad-based FPS: Unique squad leveling system, distinct squad types and roles, voice chat
•True trench warfare: Real-time dynamic frontline with momentum-based attack and counter-attack gameplay
•Authentic World War 1 setting: Typical WW1 music and style, historical battlefields set on the Western Front
•Challenging game modes: Team-based Frontline, tactical Attrition, skill-based Rifle Deathmatch and desperate survival in Squad Defense

The gameplay is as immersive and gritty as it can get with elements such as realistic gore that portrays the true horror of the 1st World War Battlefield. This feature can naturally be disable if preferred. The authentic weapons need to be handled with skill, as they each feel differently and there are no floating crosshairs to aid your aim. Also, the realistic bullet physics require you to lead your shots when firing on a moving target at long range. In the event of a gas attack, you need to put on your gas mask, which impairs your view and gives you a very claustrophobic experience. And if getting shot or gassed isn’t enough, sudden artillery barrages that are called in by NCO’s can pin you down if you’re caught in the open and might obliterate your entire squad. This unforgiving war isn’t for the faint hearted!

Team play is what lies at the heart of Verdun. When you start a game, your first choice is to fight for either the Entente or the Central Powers. You can form one of the different squad types available to that side with up to three of your friends. Each squad has a specific tactic that is based on the historical units of that time. Depending on your squad’s type, players can choose a specific role within the squad, complete with historically accurate attire, weapons and special abilities. The more Co-op experience you and your squad mates earn together, the more powerful your squad will become and the better abilities will be unlocked. This progression is also shown visually as you and your squad get more advanced uniforms. You will also earn Career Points, which can be spent to unlock specializations, weapons and equipment.

The true WW1 battlefield experience has been captured in a real-time dynamic frontline, set in historically accurate locations of the Western Front. These frontline maps are comprised out of multiple sectors that can be captured by either side. Staying true to the typical attrition warfare of that time, both sides attack and counter-attack each other in turn, compelling you to defend each captured sector of trenches!

The development team has done extensive field research at Verdun and has been advised by knowledgeable historians to make sure Verdun is as historically accurate as it can get. Uniforms have been recreated to the tiniest details, the weapons are modeled to exact references and the maps use realistic World War 1 props and terrain layouts. Also, everything in the game has been tailored to recreate the grim atmosphere that is so typical of WW1; Gloomy clouded skies, an immersive interface combined with realistic sounds, accurate native voices that evoke the feeling of actually being there in the trenches, mud covered - trenches whilst peering over your rifle to spot the enemy.
Hello everyone!
Today were exploring another map coming to Gallipoli, and the map that probably comes to mind first when you think of Gallipoli: Anzac Cove.
Landing at Anzac Cove
Following the failure to force a naval passage through the Dardanelles Straits in March 1915, the Entente allies decided that they would need to change their strategy. If they were to achieve their goal of capturing Constantinople and knocking the Ottoman Empire out of the war, they needed to land infantry on the Gallipoli peninsula to capture or destroy the Ottoman fortresses that guarded the straits.
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Landing at Anzac Cove, source: https://www.awm.gov.au/collection/C53771
In the early hours of the 25th April 1915 soldiers from the Australian and New Zealand Army Corps (ANZAC) approached the shore. They were aiming to land on Z Beach but had drifted a mile further north. Their plan was to take the beaches and then move on to capture various key ridges beyond. The Ottoman defenders detected their approach whilst the boats were still offshore and opened fire. The attack was on. Upon reaching the beach, the Australian soldiers fought uphill to capture their first objective: Plugges Plateau. However, the landscape beyond proved hugely difficult to traverse.
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Steep hills of Anzac Cove, source: https://www.awm.gov.au/collection/C1000859
The defending Ottomans were hard-pressed. Whilst awaiting reinforcements, the commanding officer, Mustafa Kemal (later Kemal Atatrk, founding father of modern day Turkye) issued his famous I order you to die command to his men as he launched counter attacks. The Anzacs struggled to hold out against determined Ottoman attempts to force them back to the beaches. Their commanders decided to abandon the plan of capturing further ridges and instead dig in at Russells Top and hold the little territory they had gained. They would not progress much further for the rest of the campaign.
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Mustafa Kemal (Kemal Atatrk, fourth from the left), source: https://www.awm.gov.au/collection/C196601
Anzac Cove in Gallipoli
Steep hills, sharp ridges and enough shrubberies to make someone shout Ni! characterize Anzac Cove. Theres not much in terms of visual cover when youre running around, but you can make use of plant cover if you lay down in the right spots. As for the battle itself, well, it starts off with a grand entry of the British Empire by boat.
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The battle starts with the British forces divided across multiple boats. Soldiers will then row you towards the beach. In the meantime, you can focus on providing covering fire with your weapon of choice. This continues until the first sector is captured, halfway up Plugges Plateau.
On the Ottoman side, youre sitting relatively comfortably at the objectives. While the British forces are splashing about, theyre a sitting duck with a complete lack of cover. These early stages of the battle are the best time for the Ottomans to really hack away at the attackers momentum. Be sure to bring some rifles!
The objectives themselves provide plenty of cover, but more worryingly perhaps, Krupp 75mm and HMG positions that can be used to send the attackers on a quick one-way trip to the bottom of the Aegean Sea.
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Its an uphill battle for the British forces, both literally and figuratively. Once the first sector is captured however, theyll be able to use it as their forward base and continue over Plugges Plateau and head for the Sphinx.
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After running down the other side of Plugges Plateau, the climb back up begins. Along the ridge sits one of the two objectives, one that doesnt have much in the way of cover. Aside from some sandbags and the odd shrubbery, this steep objective is sure to get chaotic.
The other objective sits right on the shoulders of the Sphinx or Yuksek Tepe amongst the Ottomans, an eye-catching geographical outcrop and is likely easier to defend. Not only does it feature an underground cabin, some shooting nests, and plenty of foliage, its also one of the highest points on the map. You can spot people all the way back on Plugges Plateau, and even the beach in some places.
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Running towards the third sector at Russells Top, the terrain evens out a bit. On the attackers left side, its only a slight incline. The right side sits lower, but leads to the same objective at the very end.
The final Headquarters is a series of trenches complete with tunnels, shooting nests and a nice view. Everything you need for a final Ottoman stand!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/5acfdb94740929643279ff3ce9a4afba7bfffb45.png\"][/img]
The Arsenal
Lets have a look at two more weapons commonly used on the Ottoman Front! This time, two standard issue sidearms you wouldve seen during the Landing at Anzac Cove.
Webley Mk.VI
The Webley Revolvers are a series of top-break revolvers adopted in 1887, where it became the standard issue service revolver of the British Empire. It fires the .455 Webley cartridge, making it amongst the most powerful revolvers of its type.
Compared to its prior models, the Mark VI had its barrel extended from 100mm to 150mm for better effectiveness at range though its typical engagement range was quite short.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/1e0d107a4cec5475ed5c7055e8c2a73fbe868552.png\"][/img]
FN M1903
The FN M1903 is a Browning-design semi-automatic pistol firing the 9mm Browning Long cartridge, comparable to the 9x19mm Parabellum of the German Luger. The design was popular for its ease of use, reliability and accuracy.
8,000 FN M1903 pistols were ordered by the Ottoman Empire for police use prior to WW1, but ended up in the hands of Officers and specialized units during the war. More were produced for the Ottomans after the FN factory was captured by the Germans.
It is one of many famous foreign-made semi-automatic pistols fielded by the Ottoman army.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45744994/cd7dcc72ac38bc999f6c5712a966c4f327b63069.png\"][/img]
[hr][/hr]Got all that? Great. If you havent already, be sure to check out the Ctesiphon blog as well to learn more about the battles in Mesopotamia and the ancient Arch of Ctesiphon. You can expect more information from us again soon, so be sure to add Gallipoli to your wishlist!
[dynamiclink href=\"https://store.steampowered.com/app/3065940/Gallipoli/\"][/dynamiclink]
Minimum Setup
- OS: Ubuntu 18.04+ 64bit only. Other distros will probably work. but are not officially supported.
- Processor: Intel CPU Core i5-2500K 3.3GHz. AMD CPU Phenom II X4 940Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Geforce GTX 960M / Radeon HD 7750 or higher. 1GB video card memoryNetwork: Broadband Internet connection
- Storage: 8 GB available spaceAdditional Notes: Multiplayer only. make sure you have a stable and fast internet connection.
Recommended Setup
- Graphics: 4GB video card memory
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