You must survive against hordes of enemies, but you are not alone.
A survivors-like with a twist: In addition to upgrading Weapons and Talents, you may also upgrade Allies to fight alongside you.
Combine upgrades for unique outcomes. Soldiers + Priests = Paladins that deal damage and heal! Sword + Fire = Flaming Sword which burns as it strikes! Mage + AOE = Meteors which fall from the sky!
When your mana is full, activate your Hero's unique ability for devastating effect.
Get stronger with each run, with tons of upgrades to unlock.
Unlock unique Artefacts for broken builds.
Features:
Simple controls.
Short 20 minute sessions.
100s of Weapons, Talents, Allies and combinations to unlock.
Multiple factions, heroes and maps to choose from.
And more to be announced!
War Beans v0.11
This is a big one for beta users, and for demo users they will just have a smoother experience. Let me know if you would like access to the War Beans beta!
Major
Added a new hero and Faction! The Green Beans (orcs and goblins) are now playable as a faction! Just pick the new hero, Orko, as a Hero and you will have access to an entirely new set of Weapons and Allies, and, mindblowingly, you will now be playing against the Human Beans!
[/*]New UI for the Hero/Stage/Difficulty select menu. Instead of choosing Hero, then Stage, then Enemy Faction (lasted about a minute), then Difficulty, you can now edit these from a singular menu. Minimum clicks from title screen to game have gone from 5 to 2 (3 if you want to randomize your selections).
[/*]
Minor
Some MAJOR performance improvements.
[/*]
Some MAJOR (and minor) bug fixes.
[/*]As always, lots of balancing and random bug fixes.
[/*]Holding off on some translations to stay efficient. If you\'re playing in a different language some things might be mistranslated, so please just hold tight for when I do another round of localization.
[/*]
Next
Adding the next Faction and Hero! Making Green Beans (Orcs and Goblins) a playable Faction, adding the new Hero \'Orko\' and making an enemy Faction out of the Human Beans.
[/*]
Come and join us in the discord and check out my youtube channel where I\'m developing War Beans live on stream.
War Beans v0.10
Continuing our weekly updates!
Major
Added a new Stage! The Bridge has enemies and allies spawn around you as normal, but packs will always spawn off to the right. This means you are constantly moving to the right and adds a lot of momentum to the game. I\'m thinking of making this the default level, what do you think?
[/*]Added a giant killer foot at the end. When you finish up the timer, instead of just ending, overloading you with baddies or sending the grim reaper after you, you will be squashed by a giant foot! Why a foot? Because beans - beanstalks - magic beanstalks - giants and also it\'s a fun Monty Python reference.
[/*]Now, if you eat too much floor chicken in a single run, you will get a surprise!
[/*]New Artefacts! Flaming Death causes enemies to explode sometimes when they die while on fire. Frost Bite makes frosted enemies take more damage. There\'s also Big Pierce, Big Chain and Big Melee, which are self explanatory.
[/*]Ongoing optimization improvements. Still trying new things to keep improving performance. Please let me know if you have any issues with optimization.
[/*]
Minor
Fixed Time and Space Magic.
[/*]
Some random bug fixes.
[/*]Holding off on some translations to stay efficient. If you\'re playing in a different language some things might be mistranslated, so please just hold tight for when I do another round of localization.
[/*]
Next
Adding the next Faction and Hero! Making Green Beans (Orcs and Goblins) a playable Faction, adding the new Hero \'Orko\' and making an enemy Faction out of the Human Beans.
[/*]
Come and join us in the discord and check out my youtube channel where I\'m developing War Beans live on stream.
War Beans is cooking!
After a couple weeks off, coming back to War Beans with a vengeance!
Major
Added an in-game encyclopedia for detailed stats on each upgrade!
[/*]You can now right click on upgrades to see more details.
[/*]Some big optimization improvements. Please let me know if you have any issues with optimization.
[/*]Meteors and Blizzard have been replaced with Space Magic and Time Magic. Is this better? Please come and help me design this game :D
[/*]
Minor
Fixed seam on Ramparts background.
[/*]
Hero weapon effects are now rendered above everything else.
[/*]
Sean\'s Ultimate nerfed a little bit.
[/*]
Made only Hero weapons flash when reset.
[/*]
We now show kill count at the top right.
[/*]
The Range Talent now increases Projectile Damage.
[/*]
Fixed bug where you could get the same artefact choice more than once.
[/*]
A few random graphical fixes.
[/*]
Next
It\'s finally time to start adding more content! New Stages, Factions and Heroes should be coming soon!
[/*]
Come and join us in the discord and check out my YouTube where I talk through the update. [dynamiclink href=\"https://youtu.be/ii5yaplasLs\"][/dynamiclink]
I\'ll be playing through a fresh save file of the demo to completion.
I\'ll be starting with a fresh save and playing to completion.
Minimum Setup
- Processor: 1.7+ GHz or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Sound Card: 100% DirectX9.0c compatible sound card and driversAdditional Notes: Very minimal graphical requirements.
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