
We’ve spent the last week date tuning up the gameplay, to make the game more fun and enjoyable. As we are getting feedback from players and youtubers, we focused on several important things.
Graphics
- Added spawn animation of crates with blue color effect
- Added animation of progress bars (Missions, Experience, etc)
- Noise over the screen with low HP is more visible now
Technical
- Number of players in game increased from 4 to 8 - The true madness's raising (ssssss BOOM)
- Number of bots in game increased from 4 to 8
- Removed limitation of "1 mission per game" (Now if you complete the mission, you'll get another right after that)
- In mission menu is now showed reward for individual mission
- Increased mouse sensitivity
- Game now will by default launch in fullscreen mode and with fantastic graphics settings
Sounds
- Flash grenade sound is a bit louder
Gameplay
- Slowdown powerup time duration reduced from 15s to 7,5s
- Barrels have increased radius of explosion (+100%) and damage (+100%) - It's much more dangerous!
- Spawn rate of barrels increased by 2%
- Frag grenade explodes after 3rd bounce (makes completely different weapon, try out that!)
- Some of missions give Madness Points as a reward. This is in test phase so it could be completely changed in future
Bugfixes
- Some adjustments of timestep physics that should prevent from walking throught the walls in specific cases.
- Repaired bug when players stayed near to eachother and killed themselves at once and then they couldn't respawn
[ 2016-04-22 08:27:42 CET ] [ Original post ]