The week is gone, the update is behind us and i have a short summary for you. Today it's going to be a little tungled, because we have run into some troubles.
Graphics
Ok, i won't beat about the bush. The Unity update won't be happening. Yeah I know, unfortunately we tried to move to the new version, but the Unity developers have not yet fixed the bug, that is strongly influencing the light rendering, which is making the game look bad.
But do not panic (like someone is panicing...), we surely have a lot to try out. Not updating to the new Unity is not the end and we have a lot of graphic stuff to implement and stylize the game.
Update 0.6
We hope that you like the new patch 0.6, it's an update that is mainly focused on balancing the gameplay and tiding up the features to make more sense while combining with each other. We will continue to make such changes and we will add two new features in the next one or two patches; a bigger one - the Madness mode, and the other one - Traits, that will replace the melee weapon slot. If we manage to be effective, the Traits are likely to be a part of the 0.7 update.
Madness Mode
As I mentioned before, the main purpose of this update will be the Madness mode. This feature is still in it's infancy but the basic principle is very clear already. I don't have a plan for the specific events, however. In this phase the technical implementation will also be important. But it should not be problem because, as I mentioned the Madness Mode is the main purpose of the update.
Visualisation how Madness Mode might look like in game (not final)
Today, as I noted at the beggining, the report is a shorter one, because not many things actually happened while realising the update 0.6. If you have any questions, feel free to ask me below this post (your ideas, visions or any questions for us about the development). I will reply to you as soon as possible. It's all for now and as always - good luck at the arena!
Jouki // posted by Dzetro
The week is gone, the update is behind us and i have a short summary for you. Today it's going to be a little tungled, because we have run into some troubles.
Graphics
Ok, i won't beat about the bush. The Unity update won't be happening. Yeah I know, unfortunately we tried to move to the new version, but the Unity developers have not yet fixed the bug, that is strongly influencing the light rendering, which is making the game look bad.
But do not panic (like someone is panicing...), we surely have a lot to try out. Not updating to the new Unity is not the end and we have a lot of graphic stuff to implement and stylize the game.
Update 0.6
We hope that you like the new patch 0.6, it's an update that is mainly focused on balancing the gameplay and tiding up the features to make more sense while combining with each other. We will continue to make such changes and we will add two new features in the next one or two patches; a bigger one - the Madness mode, and the other one - Traits, that will replace the melee weapon slot. If we manage to be effective, the Traits are likely to be a part of the 0.7 update.
Madness Mode
As I mentioned before, the main purpose of this update will be the Madness mode. This feature is still in it's infancy but the basic principle is very clear already. I don't have a plan for the specific events, however. In this phase the technical implementation will also be important. But it should not be problem because, as I mentioned the Madness Mode is the main purpose of the update.
Visualisation how Madness Mode might look like in game (not final)
Today, as I noted at the beggining, the report is a shorter one, because not many things actually happened while realising the update 0.6. If you have any questions, feel free to ask me below this post (your ideas, visions or any questions for us about the development). I will reply to you as soon as possible. It's all for now and as always - good luck at the arena!
Jouki // posted by Dzetro
Grenade Madness is a crazy round-based multiplayer shooter with lots of explosions. Start your room, customize your loadout and challenge your friends now! The game is running on Unity 3D engine.
Are you ready to test all the various explosives and humiliate your enemies? Choose your gear and find your own gameplay style. The arena is full of robots and it’s just up to you how long you are going to survive.
Boost your abilities using power-ups
Collect power-ups and get a huge advantage over your enemies
Combine your power-ups with different weapons to boost your abilities and become an invincible warrior
Choose the right weapon and find your own style
Try various types of powerful grenade launchers
Blow up your enemies with frag grenades
Demolish the box-based arena using sticky grenades
Place traps using tactical mines
Or do it the old way using different melee weapons
Unlock new weapons by gaining experience points and leveling up
Modify the environment using the crate gun
With crate gun you become literally untouchable
Trap your enemies between the blocks you build and let them suffer
Protect yourself when outnumbered and run away as a coward
Explore different ways to make the crate gun more effective with power-ups.
Accomplish the missions and win rewards
Learn to use the right weaponry in every situation by finishing the training missions throughout the game
You get reward for every mission you accomplish.
With Grenade Madness you will experience:
Epic battles and infinite loads of explosives
Original visuals and sounds including funny voice-over commentary
Powerful experimental weapons
Tactical and devastating power-ups
Advanced ragdoll physics
Level system based on experience points
Unlock new weapons and create the ultimate arsenal
Competitive leaderboards with players from all over the world
Unique training missions with special rewards
MINIMAL SETUP
OS: Ubuntu 32-bit
Processor: 1.8GHz dual-coreMemory: 2048 MB RAM
Memory: 2048 MB RAM
Graphics: Intel HD Graphics 4000Network: Broadband Internet connection