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Weekly news #6

Aloha everyone, the summer holiday is in full swing, another week is over and we’ve, again, pushed a little bit forward. As I mentioned the last time, we are getting sooo lazy in the hot weather! Let’s make this straight, I’ll tell you what we’ve managed to get done. #6 Madness Mode, Ok, we talk about this every time, but no wonder we do, we are still working this feature. Let’s say it’s not a one day job because there are lot of mechanisms to be implemented from scratch. So to make this a little bit more than a chit chat about everything taking so long, the current progress is that we have more than half of the madness events implemented. Unfortunately, there are a lot of complex events we have left. One of the biggest problems is that except the basic implementation, we are facing a complicated synchronization with server. Some of the events are more though to sync that the other ones. We also had to solve the situation where a new player connects to a server while lots of events of madness mode are already activated. Whether we should let the player connect (the harder variant) or to hide such servers while madness mode events are active (easier to implement but not so user friendly).
Madness Mode #2 Except the in-game progress itself, we have a provisional GUI for the Madness Mode. As for the graphic, a lot of things are WIP. Although the menu doesn’t look like a piece of Michelangelo’s art, it has a lot of functions. We would like to replace the text values with pictures (and leave the names in the background so the players know the events names), but it takes a lot of creativity and we have no time to lose.
Glow Ok, so the last thing relates to the new glow system. We have fixed the glitch with a weird power-up glow that was shining thorough walls. But primarily we added the glow to more effects in the game. Those effects are still in its infancy but we are trying to get more beautiful into the game so it has some sex appeal. Perhaps the most visible changes are grenade launchers, glowing robots and boxes, explosions and box destroying effect.
Indeed, this is the end, again. We hope that you like the latest changes and if you have anything to say, leave your idea in the comments below so we have some feedback. And as always, enjoy the summer and good luck at the arena. Jouki // posted by Dzetro


[ 2016-07-24 12:54:47 CET ] [ Original post ]


Weekly news #6

Aloha everyone, the summer holiday is in full swing, another week is over and weve, again, pushed a little bit forward. As I mentioned the last time, we are getting sooo lazy in the hot weather! Lets make this straight, Ill tell you what weve managed to get done. #6 Madness Mode, Ok, we talk about this every time, but no wonder we do, we are still working this feature. Lets say its not a one day job because there are lot of mechanisms to be implemented from scratch. So to make this a little bit more than a chit chat about everything taking so long, the current progress is that we have more than half of the madness events implemented. Unfortunately, there are a lot of complex events we have left. One of the biggest problems is that except the basic implementation, we are facing a complicated synchronization with server. Some of the events are more though to sync that the other ones. We also had to solve the situation where a new player connects to a server while lots of events of madness mode are already activated. Whether we should let the player connect (the harder variant) or to hide such servers while madness mode events are active (easier to implement but not so user friendly).
Madness Mode #2 Except the in-game progress itself, we have a provisional GUI for the Madness Mode. As for the graphic, a lot of things are WIP. Although the menu doesnt look like a piece of Michelangelos art, it has a lot of functions. We would like to replace the text values with pictures (and leave the names in the background so the players know the events names), but it takes a lot of creativity and we have no time to lose.
Glow Ok, so the last thing relates to the new glow system. We have fixed the glitch with a weird power-up glow that was shining thorough walls. But primarily we added the glow to more effects in the game. Those effects are still in its infancy but we are trying to get more beautiful into the game so it has some sex appeal. Perhaps the most visible changes are grenade launchers, glowing robots and boxes, explosions and box destroying effect.
Indeed, this is the end, again. We hope that you like the latest changes and if you have anything to say, leave your idea in the comments below so we have some feedback. And as always, enjoy the summer and good luck at the arena. Jouki // posted by Dzetro


[ 2016-07-24 12:54:47 CET ] [ Original post ]



Grenade Madness
Touch Orchestra
  • Developer

  • Touch Orchestra
  • Publisher

  • 2016-04-15
  • Release

  • Action Indie EA
  • Tags

  • Game News Posts 25  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • 2 user reviews

    (2 reviews)


  • Review Score

  • http://grenademadness.com/
  • Website

  • https://store.steampowered.com/app/432480 
  • Steam Store

  • The Game includes VR Support



    Grenade Madness Depot - Linux [1.37 G]

  • Public Linux depots

  • Grenade Madness is a crazy round-based multiplayer shooter with lots of explosions. Start your room, customize your loadout and challenge your friends now! The game is running on Unity 3D engine.

    Are you ready to test all the various explosives and humiliate your enemies? Choose your gear and find your own gameplay style. The arena is full of robots and it’s just up to you how long you are going to survive.

    Boost your abilities using power-ups

    • Collect power-ups and get a huge advantage over your enemies
    • Combine your power-ups with different weapons to boost your abilities and become an invincible warrior

    Choose the right weapon and find your own style


    • Try various types of powerful grenade launchers
    • Blow up your enemies with frag grenades
    • Demolish the box-based arena using sticky grenades
    • Place traps using tactical mines
    • Or do it the old way using different melee weapons
    • Unlock new weapons by gaining experience points and leveling up

    Modify the environment using the crate gun


    • With crate gun you become literally untouchable
    • Trap your enemies between the blocks you build and let them suffer
    • Protect yourself when outnumbered and run away as a coward
    • Explore different ways to make the crate gun more effective with power-ups.

    Accomplish the missions and win rewards

    • Learn to use the right weaponry in every situation by finishing the training missions throughout the game
    • You get reward for every mission you accomplish.

    With Grenade Madness you will experience:

    • Epic battles and infinite loads of explosives
    • Original visuals and sounds including funny voice-over commentary
    • Powerful experimental weapons
    • Tactical and devastating power-ups
    • Advanced ragdoll physics
    • Level system based on experience points
    • Unlock new weapons and create the ultimate arsenal
    • Competitive leaderboards with players from all over the world
    • Unique training missions with special rewards
    MINIMAL SETUP
    • OS: Ubuntu 32-bit
    • Processor: 1.8GHz dual-coreMemory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: Intel HD Graphics 4000Network: Broadband Internet connection
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 64-bit
    • Processor: 2.0GHz Intel Core i7Memory: 4096 MB RAM
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 7800 series or betterNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

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    0.56$ (81%)
    22.49$ (25%)
    10.2$ (66%)
    1.88$ (81%)
    1.84$ (74%)
    1.5$ (81%)
    3.14$ (55%)
    0.63$ (91%)
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    0.89$ (87%)
    15.0$ (70%)
    1.31$ (81%)
    2.55$ (83%)
    6.0$ (70%)
    7.44$ (79%)
    2.1$ (74%)
    4.95$ (67%)
    17.99$ (55%)
    7.49$ (63%)
    2.25$ (85%)

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