Weekly news #7
Alright it's really coming. We have implemented about 90% of madness mode so next what to do is some testing bugfixing and balancing. The Madness Update 0.7 should be initiated in 2 weeks if everything goes well. By the way these 10% are pretty hard to complete because they need pretty much work to do. Some of mutiplayer synchronizing and some of map editing so as you can imagine these needs more time for finishing them.
As I said One of the most difficult parts are coming up - testing, balancing & bug fixing. We (even I) have no idea how much time it gonna takes but let's hope it won't be too much. #summerTime ( ͡° ͜ʖ ͡°) Actually we would like to rework missions before update release because now as it is the only way how to get points for Madness events is from gaining level. The Missions should be another way how to get some madness points and try some crazy combinations in Madness Mode.
Also we did some smaller changes in options (options are still little bit ragged but everything gets some changes once in time - just be patient) Added SW Antialiasing instead of HW which doesn't support HDR. We added a changelog window when the Update comes. Hopefully it let some players know there's a update so they will read what has been changed in it. If you are horny enough ( ͡° ͜ʖ ͡°)... okay okay if you are tuned in and want to help us with some feedback you can try out the Beta of game. there's a build with madness mode. Hovewer, we already found a bug with counting of madness point cost so it's little more expensive than it supposed to be. Not much but still. OK I think it's enough for now. We're going to test some new features right after lunch. If you have anything in your mind please let us know in the comments and as always good luck in the arena and see you next time. Jouki // posted by Dzetro
[ 2016-08-08 09:43:52 CET ] [ Original post ]
Hello everyone, 2 weeks past pretty quickly and now it's time for some Weekly News. Yeah we know it's monday already #laziness so let's take a really briefly what's new. #7
Patch 0.7
Alright it's really coming. We have implemented about 90% of madness mode so next what to do is some testing bugfixing and balancing. The Madness Update 0.7 should be initiated in 2 weeks if everything goes well. By the way these 10% are pretty hard to complete because they need pretty much work to do. Some of mutiplayer synchronizing and some of map editing so as you can imagine these needs more time for finishing them.
Balance of Madness
As I said One of the most difficult parts are coming up - testing, balancing & bug fixing. We (even I) have no idea how much time it gonna takes but let's hope it won't be too much. #summerTime ( ͡° ͜ʖ ͡°) Actually we would like to rework missions before update release because now as it is the only way how to get points for Madness events is from gaining level. The Missions should be another way how to get some madness points and try some crazy combinations in Madness Mode.
Small Changes & Beta
Also we did some smaller changes in options (options are still little bit ragged but everything gets some changes once in time - just be patient) Added SW Antialiasing instead of HW which doesn't support HDR. We added a changelog window when the Update comes. Hopefully it let some players know there's a update so they will read what has been changed in it. If you are horny enough ( ͡° ͜ʖ ͡°)... okay okay if you are tuned in and want to help us with some feedback you can try out the Beta of game. there's a build with madness mode. Hovewer, we already found a bug with counting of madness point cost so it's little more expensive than it supposed to be. Not much but still. OK I think it's enough for now. We're going to test some new features right after lunch. If you have anything in your mind please let us know in the comments and as always good luck in the arena and see you next time. Jouki // posted by Dzetro
Weekly news #7
Alright it's really coming. We have implemented about 90% of madness mode so next what to do is some testing bugfixing and balancing. The Madness Update 0.7 should be initiated in 2 weeks if everything goes well. By the way these 10% are pretty hard to complete because they need pretty much work to do. Some of mutiplayer synchronizing and some of map editing so as you can imagine these needs more time for finishing them.
As I said One of the most difficult parts are coming up - testing, balancing & bug fixing. We (even I) have no idea how much time it gonna takes but let's hope it won't be too much. #summerTime ( ) Actually we would like to rework missions before update release because now as it is the only way how to get points for Madness events is from gaining level. The Missions should be another way how to get some madness points and try some crazy combinations in Madness Mode.
Also we did some smaller changes in options (options are still little bit ragged but everything gets some changes once in time - just be patient) Added SW Antialiasing instead of HW which doesn't support HDR. We added a changelog window when the Update comes. Hopefully it let some players know there's a update so they will read what has been changed in it. If you are horny enough ( )... okay okay if you are tuned in and want to help us with some feedback you can try out the Beta of game. there's a build with madness mode. Hovewer, we already found a bug with counting of madness point cost so it's little more expensive than it supposed to be. Not much but still. OK I think it's enough for now. We're going to test some new features right after lunch. If you have anything in your mind please let us know in the comments and as always good luck in the arena and see you next time. Jouki // posted by Dzetro
[ 2016-08-08 09:43:52 CET ] [ Original post ]
Hello everyone, 2 weeks past pretty quickly and now it's time for some Weekly News. Yeah we know it's monday already #laziness so let's take a really briefly what's new. #7
Patch 0.7
Alright it's really coming. We have implemented about 90% of madness mode so next what to do is some testing bugfixing and balancing. The Madness Update 0.7 should be initiated in 2 weeks if everything goes well. By the way these 10% are pretty hard to complete because they need pretty much work to do. Some of mutiplayer synchronizing and some of map editing so as you can imagine these needs more time for finishing them.
Balance of Madness
As I said One of the most difficult parts are coming up - testing, balancing & bug fixing. We (even I) have no idea how much time it gonna takes but let's hope it won't be too much. #summerTime ( ) Actually we would like to rework missions before update release because now as it is the only way how to get points for Madness events is from gaining level. The Missions should be another way how to get some madness points and try some crazy combinations in Madness Mode.
Small Changes & Beta
Also we did some smaller changes in options (options are still little bit ragged but everything gets some changes once in time - just be patient) Added SW Antialiasing instead of HW which doesn't support HDR. We added a changelog window when the Update comes. Hopefully it let some players know there's a update so they will read what has been changed in it. If you are horny enough ( )... okay okay if you are tuned in and want to help us with some feedback you can try out the Beta of game. there's a build with madness mode. Hovewer, we already found a bug with counting of madness point cost so it's little more expensive than it supposed to be. Not much but still. OK I think it's enough for now. We're going to test some new features right after lunch. If you have anything in your mind please let us know in the comments and as always good luck in the arena and see you next time. Jouki // posted by Dzetro
Grenade Madness
Touch Orchestra
Touch Orchestra
2016-04-15
Action Indie EA
Game News Posts 25
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
2 user reviews
(2 reviews)
http://grenademadness.com/
https://store.steampowered.com/app/432480 
The Game includes VR Support
Grenade Madness Depot - Linux [1.37 G]
Grenade Madness is a crazy round-based multiplayer shooter with lots of explosions. Start your room, customize your loadout and challenge your friends now! The game is running on Unity 3D engine.
Are you ready to test all the various explosives and humiliate your enemies? Choose your gear and find your own gameplay style. The arena is full of robots and it’s just up to you how long you are going to survive.
Are you ready to test all the various explosives and humiliate your enemies? Choose your gear and find your own gameplay style. The arena is full of robots and it’s just up to you how long you are going to survive.
Boost your abilities using power-ups
- Collect power-ups and get a huge advantage over your enemies
- Combine your power-ups with different weapons to boost your abilities and become an invincible warrior
Choose the right weapon and find your own style
- Try various types of powerful grenade launchers
- Blow up your enemies with frag grenades
- Demolish the box-based arena using sticky grenades
- Place traps using tactical mines
- Or do it the old way using different melee weapons
- Unlock new weapons by gaining experience points and leveling up
Modify the environment using the crate gun
- With crate gun you become literally untouchable
- Trap your enemies between the blocks you build and let them suffer
- Protect yourself when outnumbered and run away as a coward
- Explore different ways to make the crate gun more effective with power-ups.
Accomplish the missions and win rewards
- Learn to use the right weaponry in every situation by finishing the training missions throughout the game
- You get reward for every mission you accomplish.
With Grenade Madness you will experience:
- Epic battles and infinite loads of explosives
- Original visuals and sounds including funny voice-over commentary
- Powerful experimental weapons
- Tactical and devastating power-ups
- Advanced ragdoll physics
- Level system based on experience points
- Unlock new weapons and create the ultimate arsenal
- Competitive leaderboards with players from all over the world
- Unique training missions with special rewards
MINIMAL SETUP
- OS: Ubuntu 32-bit
- Processor: 1.8GHz dual-coreMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: Intel HD Graphics 4000Network: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubuntu 64-bit
- Processor: 2.0GHz Intel Core i7Memory: 4096 MB RAM
- Memory: 4096 MB RAM
- Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 7800 series or betterNetwork: Broadband Internet connection
- Storage: 2 GB available space
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