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Patch notes 0.7.0


Main Features:


- Added tutorial. This tutorial is supposed to show you the basics of the game. It will start on the first launch of game after it's updated. - Added Madness Mode (MM). The MM is feature that makes your game graduating to the end. There are 17 events such as "Time Speed Up" or "Electrovision". These events will be unlocked after you reach the required level. Combinating more events at once becomes more expensive (Madness Points). - Madness Points (MP) are a currency for Madness Mode. Basically it's your capacity how big Madness you can create. These points are reusable so they are not for only for one use. You can gain MP by leveling up or as a reward for completing Missions. You can save your own combination/settings of Madness mode to file so you can easily save/load the option for your future games. (file manager is pretty shitty but we must wait when we iterate it >> find a better solution) - Reworked Missions. Missions have finally a proper purpose now. There are about 22 unique scaling Missions (in summary about 99 missions) and each of them has its suitable reward - Experience and Madness points (there should be a little bit more of them later for other planned feature). - Reworked Achievements. We are sorry for everyone that lose the old achievements but in case of compatibilty we had to remove them but don't worry. This change shouldn't happen again (in 99%). On the other hand now we have more achievements than before and actually we can add new ones if we get some good ideas. - Reworked Experience/Level System. There's another The good and The bad side. The bad thing might be we reset the system because we totally changed the scale and algorithm how fast or slow you level up now. Once again, on the other hand it should be more stable and balanced. Additionaly for every level up you get Madness Points as a reward.

Graphics


- Removed old glow - Added HDR option + Bloom - Added Depth Of Field - Added FXAA Antialiasing - New 3D menu scene - Redone loading screens - Some color tweaks used in menu (kind of a test for planned gui rework) - Redone GUI of missions - Highlighted player's bar in score table - Added indication of madness events on right side

Technical


- Improved AI of bots. We know it's still quite bad but atleast they kill eachother less than before

Others


- Added changelog window into the game - Completed missions and achievements are announced in chat now

Bugs


- Fixed bug when multikills didn't reset after your death - Fixed fatal bug when the game used wrong timer for synchronization of multiplayer - Fixed bug when bots didn't change their weapon - Fixed bug when detonation sometimes didn't detonate all explosives - Fixed bug when you sometimes could have heard sound of steps - Fixed bug with localization 'sensitivity of mouse' (finally) - Fixed bug of some annoying errors while creating the game - Fixed bug of functionality of global leaderboards - Hundreds of small bug fixes


[ 2016-10-28 16:37:48 CET ] [ Original post ]


Patch notes 0.7.0


Main Features:


- Added tutorial. This tutorial is supposed to show you the basics of the game. It will start on the first launch of game after it's updated. - Added Madness Mode (MM). The MM is feature that makes your game graduating to the end. There are 17 events such as "Time Speed Up" or "Electrovision". These events will be unlocked after you reach the required level. Combinating more events at once becomes more expensive (Madness Points). - Madness Points (MP) are a currency for Madness Mode. Basically it's your capacity how big Madness you can create. These points are reusable so they are not for only for one use. You can gain MP by leveling up or as a reward for completing Missions. You can save your own combination/settings of Madness mode to file so you can easily save/load the option for your future games. (file manager is pretty shitty but we must wait when we iterate it >> find a better solution) - Reworked Missions. Missions have finally a proper purpose now. There are about 22 unique scaling Missions (in summary about 99 missions) and each of them has its suitable reward - Experience and Madness points (there should be a little bit more of them later for other planned feature). - Reworked Achievements. We are sorry for everyone that lose the old achievements but in case of compatibilty we had to remove them but don't worry. This change shouldn't happen again (in 99%). On the other hand now we have more achievements than before and actually we can add new ones if we get some good ideas. - Reworked Experience/Level System. There's another The good and The bad side. The bad thing might be we reset the system because we totally changed the scale and algorithm how fast or slow you level up now. Once again, on the other hand it should be more stable and balanced. Additionaly for every level up you get Madness Points as a reward.

Graphics


- Removed old glow - Added HDR option + Bloom - Added Depth Of Field - Added FXAA Antialiasing - New 3D menu scene - Redone loading screens - Some color tweaks used in menu (kind of a test for planned gui rework) - Redone GUI of missions - Highlighted player's bar in score table - Added indication of madness events on right side

Technical


- Improved AI of bots. We know it's still quite bad but atleast they kill eachother less than before

Others


- Added changelog window into the game - Completed missions and achievements are announced in chat now

Bugs


- Fixed bug when multikills didn't reset after your death - Fixed fatal bug when the game used wrong timer for synchronization of multiplayer - Fixed bug when bots didn't change their weapon - Fixed bug when detonation sometimes didn't detonate all explosives - Fixed bug when you sometimes could have heard sound of steps - Fixed bug with localization 'sensitivity of mouse' (finally) - Fixed bug of some annoying errors while creating the game - Fixed bug of functionality of global leaderboards - Hundreds of small bug fixes


[ 2016-10-28 16:37:48 CET ] [ Original post ]



Grenade Madness
Touch Orchestra
  • Developer

  • Touch Orchestra
  • Publisher

  • 2016-04-15
  • Release

  • Action Indie EA
  • Tags

  • Game News Posts 25  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • 2 user reviews

    (2 reviews)


  • Review Score

  • http://grenademadness.com/
  • Website

  • https://store.steampowered.com/app/432480 
  • Steam Store

  • The Game includes VR Support



    Grenade Madness Depot - Linux [1.37 G]

  • Public Linux depots

  • Grenade Madness is a crazy round-based multiplayer shooter with lots of explosions. Start your room, customize your loadout and challenge your friends now! The game is running on Unity 3D engine.

    Are you ready to test all the various explosives and humiliate your enemies? Choose your gear and find your own gameplay style. The arena is full of robots and it’s just up to you how long you are going to survive.

    Boost your abilities using power-ups

    • Collect power-ups and get a huge advantage over your enemies
    • Combine your power-ups with different weapons to boost your abilities and become an invincible warrior

    Choose the right weapon and find your own style


    • Try various types of powerful grenade launchers
    • Blow up your enemies with frag grenades
    • Demolish the box-based arena using sticky grenades
    • Place traps using tactical mines
    • Or do it the old way using different melee weapons
    • Unlock new weapons by gaining experience points and leveling up

    Modify the environment using the crate gun


    • With crate gun you become literally untouchable
    • Trap your enemies between the blocks you build and let them suffer
    • Protect yourself when outnumbered and run away as a coward
    • Explore different ways to make the crate gun more effective with power-ups.

    Accomplish the missions and win rewards

    • Learn to use the right weaponry in every situation by finishing the training missions throughout the game
    • You get reward for every mission you accomplish.

    With Grenade Madness you will experience:

    • Epic battles and infinite loads of explosives
    • Original visuals and sounds including funny voice-over commentary
    • Powerful experimental weapons
    • Tactical and devastating power-ups
    • Advanced ragdoll physics
    • Level system based on experience points
    • Unlock new weapons and create the ultimate arsenal
    • Competitive leaderboards with players from all over the world
    • Unique training missions with special rewards
    MINIMAL SETUP
    • OS: Ubuntu 32-bit
    • Processor: 1.8GHz dual-coreMemory: 2048 MB RAM
    • Memory: 2048 MB RAM
    • Graphics: Intel HD Graphics 4000Network: Broadband Internet connection
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 64-bit
    • Processor: 2.0GHz Intel Core i7Memory: 4096 MB RAM
    • Memory: 4096 MB RAM
    • Graphics: NVIDIA GeForce GTX 560 / AMD Radeon HD 7800 series or betterNetwork: Broadband Internet connection
    • Storage: 2 GB available space
    GAMEBILLET

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    3.3$ (78%)
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    9.19$ (74%)
    4.5$ (85%)
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    31.5$ (55%)
    1.05$ (85%)
    5.55$ (72%)
    14.99$ (50%)
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    5.0$ (75%)
    0.38$ (92%)
    12.18$ (51%)
    2.25$ (85%)
    0.48$ (52%)
    6.0$ (70%)
    12.99$ (48%)
    3.75$ (75%)
    14.99$ (50%)
    2.0$ (90%)
    1.35$ (89%)

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