Bring your backpack to the battlefield and annihilate foes of the forest.
In Packmates, the secret to becoming an unstoppable force lies within your inventory.
Strategically arrange gear to elevate your build and conquer waves of enemies with endearing animal heroes.

🎒 Optimize your inventory, elevate your build.
✨ Build item synergies to enhance every run.
🤝 Collaborate in co-op, share loot, and grow stronger as a pack.
💪 Collect and trade an array of inventory items for endless powerful combinations!

🔓 Unlock the cast of charming animal heroes, each with unique playstyles to crush bosses.

🏆 Increase efficiency with each run and enjoy satisfying combat by decimating opponents!
🏅 Smash records, rack up rewards and accomplish challenging objectives.
⚡️ Enjoy endless replayability and elevated abilities with roguelite progression.
Brave the wilderness. Become a woodland legend!
Hey Packmates!
First of all, a huge thank you to those of you who played the Packmates Demo through Steam NextFest and an extra thank you to those of you who posted feedback in Steam Discussions, Reviews, and our Discord server. This is a quick update to keep you guys in the loop as to what the goals are for the next patch as well as a brief overview as to what will be included.
Patch Goals
There are two main goals for this patch, the first goal is improving progression by building out the passive trees and adding more than just stat increases to make them feel more meaningful.
The second goal is to adjust balance to make the game feel faster, more difficult, and engaging. As part of this, balancing the game such that progression actually matters. Later acts will feel a lot harder but that is where the new Hero Trees will come in.
Upcoming Changes
This is a list of some of the changes coming to the patch, this is not a complete list as the patch is still being worked on.
Based on feedback, movement speeds have been greatly increased
[/*]The first Forest Map that included only Slimes has been removed so you can jump right in to the action sooner
[/*]The Overgrown Treant boss has been removed
[/*]Enemy spawn rates have been increased as well as a complete re-balance of their stats
[/*]Map objective areas are much larger and take longer to capture. While capturing these objectives, waves of enemies will spawn to make them much more engaging
[/*]Enemies, objectives, and breakables no longer despawn at the end of the map. Instead, when the portal spawns, a circle of corruption will also spawn that starts closing in on the portal as enemies will continue to spawn. You will have a bit of extra time to grab things and get more gold but don\'t get too greedy or you will be overwhelmed as you try to portal out!
[/*]Charms are now part of the progression system, they are unlocked in Hero Trees and are equipped in Hero Select. Now when you select your class you can equip some charms with item synergies and different builds in mind!\n(As it doesn\'t make sense for the Tailor to sell Charms anymore, they have been removed from her shop)
[/*]
Looking forward to hearing your feedback on the new changes once they are implemented!
If you have not done so yet, you can join our Discord server Here , hope to see you there!\n\n~ Aureliq
Minimum Setup
- OS: Ubuntu 20.04
- Processor: Quad-core Intel or AMD processor. 2.5 GHz or fasterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Vulkan Compatible GPU. NVIDIA GeForce GTX 1060 or equivalent
- Storage: 7 GB available space
Recommended Setup
- OS: Ubuntu 20.04
- Processor: Quad-core Intel or AMD processor. 3.0 GHz or fasterMemory: 16 GB RAM
- Graphics: Vulkan Compatible GPU. NVIDIA GeForce GTX 1070 or equivalent
- Storage: 12 GB available space
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