You are a summoned creature. Your job? Don't let your adventurer die.
When your AI adventurer kicks the bucket, you both get booted back to town and lose progress. When YOU die? They just resummon you and dock your approval rating. Guess who matters more in this relationship.
THE UNCOMFORTABLE TRUTH
Your adventurer has their own personality, makes their own decisions, and treats you exactly like what you are: useful, but replaceable. They decide when to go into dungeons, what to buy, and which enemies to fight. You can explore freely, but cross them and face the consequences.
Want to wander off during a boss fight? Sure, but don't expect them to wait for you. Want to save money for better gear? Too bad - they're already spending it on whatever their personality demands.
WHAT MAKES THIS TWISTED
🎯 Approval Mechanics - Die too much and watch your relationship deteriorate. Your adventurer's opinion of you actually matters for your effectiveness.
⚔️ Personality-Driven AI - Each adventurer has genuine personality traits that affect their combat choices, spending habits, and risk tolerance. Learn their quirks or suffer.
🔄 Asymmetric Death - You respawn. They don't. This changes everything about how you approach combat and resource management.
THE GAMEPLAY
Click-to-target combat with hotkey abilities in classic RPG style
Elemental strategy system where you master primary and secondary elements
Character progression that's completely separate from your adventurer's
THE HOOK
Most RPGs let you be the hero with disposable companions. This flips it - you're the disposable one learning to serve someone with their own agenda. It's weirdly liberating once you stop trying to control everything.
EARLY ACCESS STATUS
Core personality and combat systems fully functional
Multiple adventurer personalities and pet types available
Extended content and polish in active development
Think you can handle not being the main character in your own game?
PATCH 10.51
NEW FEATURES
Smart Shopping System
Characters now intelligently shop based on their personalities and needs
[/*]Empathetic characters get better deals through smoother negotiations
[/*]Different factions offer unique items based on your relationships
[/*]Merchants now keep much larger stock to meet demand
[/*]
True Idle Mode
Your party now adventures completely on their own!
[/*]AI automatically chooses appropriate dungeons based on character levels
[/*]Characters return to town when dungeons are cleared
[/*]Smart exploration based on individual personality traits (some love wandering, others prefer efficiency)
[/*]
CHARACTER CHANGES
Anna
Healing Waters now available from level 1 for earlier support capabilities
[/*]
Skill Rebalancing
Air Dart: More powerful but with longer cooldown for tactical timing
[/*]Aqua Bolt: Slightly less damage but more consistent cooldown
[/*]Kitsune characters gain 20% bonus damage with fire-based abilities
[/*]Overall skill scaling adjusted for better late-game progression
[/*]
IMPROVEMENTS
Combat & AI
Characters move more intelligently and won't get stuck wandering
[/*]Enemies actively pursue players instead of standing around
[/*]Better target selection in group fights
[/*]Smoother pet management and revival
[/*]
Economy & Balance
Adjusted gold rewards from chests for better progression pacing
[/*]Fixed various item duplication and equipping issues
[/*]Rebalanced some ability ranges for fairer combat
[/*]
User Interface
Completely redesigned inventory with detailed tooltips
[/*]Enhanced skill buttons show cooldowns and descriptions
[/*]Scrollable menus for better organization
[/*]Clearer visual feedback for different item rarities
[/*]
BUG FIXES
Fixed characters getting stuck during exploration
[/*]Resolved various interaction and targeting issues
[/*]Improved visual clarity with fog of war
[/*]Multiple stability improvements
[/*]
Minimum Setup
- OS: Ubuntu 22.04Memory: 1 GB RAM
- Memory: 1 GB RAM
Recommended Setup
- OS: Ubuntu 22.04Memory: 1 GB RAM
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