
You are a summoned creature. Your job? Don't let your adventurer die.
When your AI adventurer kicks the bucket, you both get booted back to town and lose progress. When YOU die? They just resummon you and dock your approval rating. Guess who matters more in this relationship.
THE UNCOMFORTABLE TRUTH
Your adventurer has their own personality, makes their own decisions, and treats you exactly like what you are: useful, but replaceable. They decide when to go into dungeons, what to buy, and which enemies to fight. You can explore freely, but cross them and face the consequences.
Want to wander off during a boss fight? Sure, but don't expect them to wait for you. Want to save money for better gear? Too bad - they're already spending it on whatever their personality demands.
WHAT MAKES THIS TWISTED
🎯 Approval Mechanics - Die too much and watch your relationship deteriorate. Your adventurer's opinion of you actually matters for your effectiveness.
⚔️ Personality-Driven AI - Each adventurer has genuine personality traits that affect their combat choices, spending habits, and risk tolerance. Learn their quirks or suffer.
🔄 Asymmetric Death - You respawn. They don't. This changes everything about how you approach combat and resource management.
THE GAMEPLAY
Click-to-target combat with hotkey abilities in classic RPG style
Elemental strategy system where you master primary and secondary elements
Character progression that's completely separate from your adventurer's
THE HOOK
Most RPGs let you be the hero with disposable companions. This flips it - you're the disposable one learning to serve someone with their own agenda. It's weirdly liberating once you stop trying to control everything.
EARLY ACCESS STATUS
Core personality and combat systems fully functional
Multiple adventurer personalities and pet types available
Extended content and polish in active development
Think you can handle not being the main character in your own game?
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45705856/3a710bc685eb603ff44d24fa0fa7e743473ec413.png\"][/img]
Alpha 14 lives! Unlike you.. RIP for the umpteenth time!
[u]Music and Sound[/u]
I added music! Please, hold your applause. I couldn\'t hear it anyway due to the volume. The good news? We got volume sliders! We also got lots of SFX and Music. Most of it is placeholder, but now the systems are in place and I can start adding real music.. eventually.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45705856/44dc53dc513b645d130173a4069703c878edbd71.png\"][/img]
[u]Gameplay[/u]
Did this cool thing where you can now toggle running with \"R\"! So you don\'t have to double finger it while making that cowardly.. er.. strategic getaway.
[u]Combat[/u]
You know how you would be able to spam enemies down with your skills while your adventurer and enemy debated? No more! Now they debate faster and might actually hit you once or twice! I\'m just here to increase death count at this point.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45705856/9878a5237168202f1946e14f0ed38f01b29f2469.png\"][/img]
[u]Balance[/u]
Ah yes, the good old balance sheet. To follow the KISS principle. Gold is no longer an item, but a currency outright. You now only get 50 gold in the beginning. and yes, You did notice your health is lower!
[u]Skill adjustments[/u]
Shadow Ball (1214 damage, 1210 cost),
[/*]Gather Shadows now heals more and costs less
[/*]Stat scaling differentiated for adventurers, pets, and enemies
[/*]
[u]Item adjustments[/u]
Potion stacks increased to 10, effects boosted (minor to 100), with class/species preferences.
[/*]
[u]User in your face.. Interface![/u]
Now, prepare for this. Perhaps the greatest invention since sliced bread. The shop and inventory open.. at the same time! Also, you can only sell at the shop now. No more aether selling shenanigans. No, you can\'t have the cookie. But you can sell it.. at a local shop near you!
Fixed that hotbar bug finally. Loot is now round robin by default. No more last hit kills for you! Bad minion!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45705856/d5971f4ad5a618ff54d75a757a741e1e81568cac.png\"][/img]
[u]Technical Notes[/u]
Please note that due to terrible coding practices by our coder Purple Xanmal, you will have to delete your saves to get all the updates. He apologizes.. hey wait I\'m Purple Xanmal!
[/*]Improved saves with better error handling and null checks. Until the next one breaks.
[/*]
Bug Fixes
The camera no longer jumps to a random enemy when you die. No more sneak peaks for you my good sir/ma\'am/thing?
[/*]Shop now validates your purchase. Mostly because you seem... shady.
[/*]Now, when Saki casts, she looks at her enemies! No more backshots.. er, firing from the back!
[/*]
Anyone is interested in being part of the closed Beta. please join the discord!
Minimum Setup
- OS: Ubuntu 22.04Memory: 1 GB RAM
- Memory: 1 GB RAM
Recommended Setup
- OS: Ubuntu 22.04Memory: 1 GB RAM
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