
You are a summoned creature. Your job? Don't let your adventurer die.
When your AI adventurer kicks the bucket, you both get booted back to town and lose progress. When YOU die? They just resummon you and dock your approval rating. Guess who matters more in this relationship.
THE UNCOMFORTABLE TRUTH
Your adventurer has their own personality, makes their own decisions, and treats you exactly like what you are: useful, but replaceable. They decide when to go into dungeons, what to buy, and which enemies to fight. You can explore freely, but cross them and face the consequences.
Want to wander off during a boss fight? Sure, but don't expect them to wait for you. Want to save money for better gear? Too bad - they're already spending it on whatever their personality demands.
WHAT MAKES THIS TWISTED
🎯 Approval Mechanics - Die too much and watch your relationship deteriorate. Your adventurer's opinion of you actually matters for your effectiveness.
⚔️ Personality-Driven AI - Each adventurer has genuine personality traits that affect their combat choices, spending habits, and risk tolerance. Learn their quirks or suffer.
🔄 Asymmetric Death - You respawn. They don't. This changes everything about how you approach combat and resource management.
THE GAMEPLAY
Click-to-target combat with hotkey abilities in classic RPG style
Elemental strategy system where you master primary and secondary elements
Character progression that's completely separate from your adventurer's
THE HOOK
Most RPGs let you be the hero with disposable companions. This flips it - you're the disposable one learning to serve someone with their own agenda. It's weirdly liberating once you stop trying to control everything.
EARLY ACCESS STATUS
Core personality and combat systems fully functional
Multiple adventurer personalities and pet types available
Extended content and polish in active development
Think you can handle not being the main character in your own game?
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45705856/3a710bc685eb603ff44d24fa0fa7e743473ec413.png\"][/img]
My Super Sexy Introduction:
Hey all! Sc wait, thats not mine.\nHello fellow Pets and Adventurers! And that one guy in the back playing Tetris. Seriously bro, focus.
Today I have great news, good news, and a little bad news. Lets start with a simple apology.
As you have probably noticed, except you Tetris guy, the game has not received updates in a few months. I want to make one thing very clear. This does not mean the game is dead, or that I have given up. Quite the opposite, actually.
Behind the scenes, I have been making several major framework changes. This is the fancy stuff you never see. When fully finished, these changes will greatly increase both the speed and quality of the content I can provide going forward.
Now, doing this takes a lot of time and a lot of button pushing. Not the fun kind either. Super complex math and systems work. Which brings us to the good news.
A new update is coming in the near future. As anyone who has ever done game development knows, making direct promises or giving exact dates is a bad idea. No, Tetris guy, I still do not have five bucks.
So instead, I am proud to announce that sometime, somewhere, in the near future. Maybe today. Maybe next week. Maybe sometime in February. Soon is relative, after all. You will be getting a massive update.
Which brings us to the great news.
New and Improved Features!
Open World
Thats right ladies and gentle-fishes er humans!\nYou will no longer watch as your owner or self teleports to Creation knows where. Instead, adventurers will now slowly make their way across the world. Traveling on foot, fighting monsters, collecting loot, and probably dying a lot along the way.
Especially you.
A Quest System
Now I know what youre thinking. Who needs a quest system in a roleplaying game? Well, despite my Bethesda-level resistance, it is being implemented anyway. Disbelievers may now go eat chalk.
Adventurers will accept quests, and maybe, if you are lucky, they will actually complete them.
New Adventurer Behaviors
Put simply, adventurers used to do neat things.\nNow they do more neat things.
If you care about the details like the absolute madman you are, read on. If not, please proceed to the next designated heading.
I replaced the old state machine hybrid with a far more sustainable Utility AI and GOAP setup. I also separated the logic into a Body, Mind, and Soul architecture.
Most importantly, I pushed many colorful buttons.
Better Animations
This may come as a shock to those of you who have been here a long time, but it turns out art is not my strongest skill. I know. Tragic.
However, I have found an artist who has decided they are willing to deal with me. I did not think it would happen either. They will be revamping much of the art and UI to make everything significantly prettier and more polished.
[hr][/hr]Thank you all for your patience, your support, and your tolerance of my nonsense. The foundation is nearly complete, and once it is, things will start moving much faster.
Minimum Setup
- OS: Ubuntu 22.04Memory: 1 GB RAM
- Memory: 1 GB RAM
Recommended Setup
- OS: Ubuntu 22.04Memory: 1 GB RAM
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