Inspired by the ancient myth of Sisyphus, you are tasked with pushing a gigantic boulder up a hill. Reach each checkpoint before the rising water swallows you whole.
Consider this either as a puzzle where the puzzle is getting from point A to point B on a desolate landscape together with a hard-to-control oversized rolling rock. Or consider this a racing game where you rush over the same set of islands competing against growing rate of water increase.
Full disclosure: this game is largely a one person operation that is developed during spare time. There will be bugs and oddities. There are plans for both QoL and content updates, but without any overly specific timeline. Nonetheless the core functionality is there which is why I will not be labeling this early access, limited demo, etc.
If you do purchase the game, glad to have you on board and let's see where the boulder rolls.
Hello, friends of Sisyphus!
Sispyhus Endures update 1.01 is now live. This update mostly involves menu and UI tweaks.
Changelog:
- Load game button is now deactivated when no game is selected.
- Deleting a game empties the input field displaying the name of the selected game.
- Fixed some typos and misleading labeling in \'How to play\'.
- Kick and pull progress indicators are now slightly better positioned.
- Some behind-the-scenes refactoring.
Minimum Setup
- OS: Ubuntu 22.04+
- Processor: Intel Xeon E5-1630 v4 3.7GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: GeForce RTX 2060
- Storage: 1 GB available space
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