Mik-Legacy is a short atmospheric parkour game - a prototype that laid the groundwork for Mik. This is the original version that was meant to release but morphed into the "new" Mik.
Set in an abandoned facility, you’ll chain together movement as you explore empty halls and forgotten spaces. There is no one left around, only the silence of a world that has already passed.
Features
Short but complete standalone experience
Linear, atmospheric levels to explore
Parkour across the remains of an abandoned world
This is an unpolished & short prototype.
Mik 0.5, Devlog 2.
After some time, I have decided to post another devlog about all the progress I have made in the past months (which is actually a lot). You can see all of the new Stuff in a short preview Video linked below. Ill probably forget a lot but here are the most important ones:

On top of that I have also reworked the animations, which are now typing animations & highlighting which should work without any issues. I also reworked the general structure of the menu, making it more simple. You can see for yourself in the Preview Video i linked at the bottom!
I have now added a loading Screen which comes up... well when loading a new Scene. It is also quite simple, just showing the loading progress and a text saing "loading".
I have added a lot of new Models to decorate the scenes more. There isnt much else to say so see for yourself:[




I have made a lot of changes to the hitboxes of Objects, to make them just basic shapes and not complex ones which lower the performance significantly. I have also reworked (and documented) all my Code, to work more efficiently.
There are also new, dynamic, Footsteps for different Surfaces. Meaning there are different Sound being Played for different Surfaces you walk on.
I also added an ambience sound system, randomly playing Sound (like the Minecraft Cave Sounds) and different rooms also have different ambiences.
And lastly there are generally more sound effects for leaking gas, water etc.
What Im currently working on is Sound effects for Object collisions, which you can partially see (hear) in the Preview video.

The biggest change that will affect you is that I fixed the incredibly buggy crouching (for example you could "teleport" yourself trough objects if you Uncrouch right below them).
This is it for today! Obviously this is just the tip of the Iceberg and the actually finished/showable stuff, meaning that next time (I dont know when yet), youll probably see some more new Stuff!.
For the release date of the new Update, I can say that it will most definitely come this year, and I aim for releasing it before or during the summer vacations but Ill make no promises.
Anyways, here is the Preview Video:
-Stefaaan, hoping to continue working on the game
Heya!
Second Devlog!
After some time, I have decided to post another devlog about all the progress I have made in the past months (which is actually a lot). You can see all of the new Stuff in a short preview Video linked below. Ill probably forget a lot but here are the most important ones:
New Main Menu
I made a completely new Main Menu, which now fits the theme of the game more, and also integrates Steamworks. Meaning that you can now for example see your achievements, stats and username in the ingame menu, I plan to add more Steamworks integration with for example global leaderboards and things like that.
On top of that I have also reworked the animations, which are now typing animations & highlighting which should work without any issues. I also reworked the general structure of the menu, making it more simple. You can see for yourself in the Preview Video i linked at the bottom!
Loading Screen
I have now added a loading Screen which comes up... well when loading a new Scene. It is also quite simple, just showing the loading progress and a text saing "loading".

(A lot of) New Models!
I have added a lot of new Models to decorate the scenes more. There isnt much else to say so see for yourself:[




Object Pickup
You are now able to pick up basically any Object object you see. This also means that now most Objects have [u]rigidbodys[/u] (aka they use Physics), meaning that you, and other Objects can Interact with them.
Lighting, Effects & Post Processing
I made some more tweaks to the Post Processing to fit the Atmosphere more. I have also added shadows like you have seen in some pictures. (you will be able to turn them off for Better Performance). And last but not least there are some more Particle effects like leaking gas and dust which you can see in the preview Video.Game optimisation
Like previously mentioned you will be able to change some stuff in the Settings so the game doesnt run so performance heavy.I have made a lot of changes to the hitboxes of Objects, to make them just basic shapes and not complex ones which lower the performance significantly. I have also reworked (and documented) all my Code, to work more efficiently.
Sounds & Music
A large part of what ive been working on is Sound Effects and Music! There are now 10+ tracks that switch during Playtime.There are also new, dynamic, Footsteps for different Surfaces. Meaning there are different Sound being Played for different Surfaces you walk on.
I also added an ambience sound system, randomly playing Sound (like the Minecraft Cave Sounds) and different rooms also have different ambiences.
And lastly there are generally more sound effects for leaking gas, water etc.
What Im currently working on is Sound effects for Object collisions, which you can partially see (hear) in the Preview video.
new Player menu
There is also a new Player menu following the style and animations of the Main menu.
Bugs Bugs Bugs...
Since the entire old code and scenes are basically gone now, you could say that all the old Bugs are gone, but obviously there were... a lot... of new ones.The biggest change that will affect you is that I fixed the incredibly buggy crouching (for example you could "teleport" yourself trough objects if you Uncrouch right below them).
This is it for today! Obviously this is just the tip of the Iceberg and the actually finished/showable stuff, meaning that next time (I dont know when yet), youll probably see some more new Stuff!.
For the release date of the new Update, I can say that it will most definitely come this year, and I aim for releasing it before or during the summer vacations but Ill make no promises.
Anyways, here is the Preview Video:
-Stefaaan, hoping to continue working on the game
[ 2023-01-08 14:11:57 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 20.04
- Processor: Intel i5-6600kMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX 1050
- Storage: 8 GB available space
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