Unique Weapons for Epic Space (Auto) Battles
Arm your ship with a vast arsenal: devastating autocannons, high-energy laser arrays, explosive missiles, and cutting-edge experimental weapons. Each comes with unique abilities and synergies. Send your spaceship into battle and watch it engage in automated combat against AI opponents—or even other players.A Vast Tech Tree with Powerful Upgrades
Explore a galaxy of possibilities through a massive, intricate tech tree. Research advanced weapons and unlock game-changing upgrades—catalysts, add-ons, directives, and elements—each providing unique mechanics and strategies to power up your ship.Bigger, Better Spaceships to Rule the Galaxy
Each prestige lets you construct bigger and stronger ships—expanding your reach across the galaxy, forging alliances, and defeating your rivals. The galaxy is yours to command.
Patch 0.8: Add-on Rework
In this patch, I\'ve reworked almost all add-ons. The reason is that add-ons that boost a single module or a cluster of modules do not add much strategic depth. They are now replaced with completely different mechanisms. Now all add-ons boost at least a range of weapon modules. Some grants special attack/defense ability.\n\n
Add-on Rework
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- Damage Contrast (Skiff): Equipped module gains +1 Damage Multiplier. Adjacent modules also gain +1 Damage Multiplier if they have different damage types from the equipped module\n
- Evasion Diversity (Skiff): Equipped module gains +1 Evasion. Adjacent modules also gain +1 Evasion if each one is a different weapon model from both the equipped module and from each other\n
- HP Array (Scout): Equipped module gains +1 HP Multiplier. Adjacent modules also gain +1 HP Multiplier if they have different series from the equipped module. e.g. AC76A: Series = 76; MS2B: Series = 2\n
- Recovery Diversity (Scout): Equipped module recovers 10 HP/s. Adjacent modules also recover 10 HP/s if each one is a different weapon model from both the equipped module and from each other\n
- Precision Diversity (Scout): Equipped module gains Precision Strike and +0.5 Damage Multiplier. Adjacent modules also gain Precision Strike and +0.5 Damage Multiplier if each one is a different weapon model from both the equipped module and from each other. Precision Strike: Projectile damage ignores target\'s evasion\n
- Laser Block Matrix (Corvette): Equipped module gains Laser Block and +0.5 HP Multiplier. Adjacent modules also gain Laser Block and +0.5 HP Multiplier if they are unlocked in a different ship class from the equipped module. Laser Block: Prevent laser projectiles from piercing through\n
- HP Diversity (Corvette): Equipped module gains +1 HP Multiplier. Adjacent modules also gain +1 HP Multiplier if each one is a different weapon model from both the equipped module and from each other\n
- Damage Diversity (Corvette): Equipped module gains +1 Damage Multiplier. Adjacent modules also gain +1 Damage Multiplier if each one is a different weapon model from both the equipped module and from each other\n
- True Strike Array (Corvette): Equipped module gains True Strike and +0.5 Damage Multiplier. Adjacent modules also gain True Strike and +0.5 Damage Multiplier if they have different series from the equipped module. e.g. AC76A: Series = 76; MS2B: Series = 2True Strike: Projectile damage ignores target\'s armor, shield and deflection\n
Other Changes:
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- Add an option to only show chat messages on hover - this will be the default option and free up lots of space on the bottom left corner\n
- Add an option to hide XP production per cycle popup text\n
- SS Intrepid\'s unique bonus is changed to: Add two D6 dice rolls to Peace Treaty Score when negotiating war reparation\n
- Slightly reduce the time warp from friendship bonus\n
- Max Peace Treaty Score is now capped at 100\n
- Galaxy and pirates\' ships now scale with your permanent element level\n
- Each star system in the galaxy is now larger than before\n
- Add an option to stop warp speed when Warmonger Penalty reaches zero / minimum\n
[ 2025-10-05 17:30:23 CET ] [Original Post]
Minimum Setup
- OS: A Reasonable Linux Distro with glibc >= 2.31
- Processor: PotatoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Potato
- Storage: 300 MB available space
Recommended Setup
- OS: A Reasonable Linux Distro with glibc >= 2.31
- Processor: ToasterMemory: 4 GB RAM
- Graphics: Toaster
- Storage: 300 MB available space
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